[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4732] contrib/py/scripts/addons/ io_scene_fpx: fix: camera/view-port setup.
Alexander N.
alpha-beta-release at gmx.net
Tue Sep 3 23:13:43 CEST 2013
Revision: 4732
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4732
Author: beta-tester
Date: 2013-09-03 21:13:43 +0000 (Tue, 03 Sep 2013)
Log Message:
-----------
fix: camera/view-port setup. in previous commit, it wasn't possible to zoom in
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_fpx/__init__.py
contrib/py/scripts/addons/io_scene_fpx/fpx_import.py
Modified: contrib/py/scripts/addons/io_scene_fpx/__init__.py
===================================================================
--- contrib/py/scripts/addons/io_scene_fpx/__init__.py 2013-09-03 16:29:20 UTC (rev 4731)
+++ contrib/py/scripts/addons/io_scene_fpx/__init__.py 2013-09-03 21:13:43 UTC (rev 4732)
@@ -34,7 +34,7 @@
'name': "Future Pinball FPx format (.fpm/.fpl/.fpt)",
'description': "Import Future Pinball Model, Library and Table files",
'author': "Alexander Nussbaumer",
- 'version': (0, 0, 309031),
+ 'version': (0, 0, 309032),
'blender': (2, 68, 0),
'location': "File > Import",
'warning': "",
Modified: contrib/py/scripts/addons/io_scene_fpx/fpx_import.py
===================================================================
--- contrib/py/scripts/addons/io_scene_fpx/fpx_import.py 2013-09-03 16:29:20 UTC (rev 4731)
+++ contrib/py/scripts/addons/io_scene_fpx/fpx_import.py 2013-09-03 21:13:43 UTC (rev 4732)
@@ -36,6 +36,7 @@
Euler,
Vector,
Matrix,
+ Quaternion,
)
from math import (
radians,
@@ -913,6 +914,7 @@
except:
pass
+
self.add_camera(fpx_reader.Table_Data)
# setup all current 3d Views of the current scene to metric units
@@ -960,15 +962,27 @@
obj.location = (width / 2.0, -1600.0, 550.0)
obj.rotation_euler = (radians(63.0), 0.0, 0.0)
obj.select = True
- camera.clip_end = 15000.0
+ camera.lens_unit = 'FOV'
+ camera.clip_start = 1.0 # 1.0mm
+ camera.clip_end = 10000.0 # 10.0m
+ camera.dof_distance = 1211.0
+ camera.draw_size = 100.0
self.__scene.camera = obj
- self.__scene.update()
- view_matrix = obj.matrix_world.inverted()
for area in self.__context.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
- space.region_3d.view_matrix = view_matrix
+ space.region_3d.view_perspective = 'PERSP'
+ space.region_3d.view_camera_zoom = 0.0
+ space.region_3d.view_distance = 969.49365234375
+ space.region_3d.view_matrix = Matrix((
+ (1.0000, 0.0000, 0.0000, -width / 2.0),
+ (0.0000, 0.4540, 0.8910, 236.3312),
+ (0.0000, -0.8910, 0.4540, -969.4935),
+ (0.0000, 0.0000, 0.0000, 1.0000)))
+ space.region_3d.view_location = (width / 2.0, -107.2920, -210.5727)
+ space.region_3d.view_rotation = obj.rotation_euler.to_quaternion()
+ #space.region_3d.view_perspective = 'CAMERA'
def add_lamp(self, name, location, layers):
name_lamp = FORMAT_LAMP.format(name)
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