[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4717] trunk/py/scripts/addons/ render_povray: *Fixed one bug with multi-materials bearing custom pov code
Campbell Barton
ideasman42 at gmail.com
Tue Sep 3 05:51:36 CEST 2013
if material.pov.replacement_text != "":
On Sat, Aug 31, 2013 at 11:35 PM, Maurice Raybaud
<mauriceraybaud at hotmail.fr> wrote:
> Revision: 4717
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4717
> Author: mauriceraybaud
> Date: 2013-08-31 13:35:28 +0000 (Sat, 31 Aug 2013)
> Log Message:
> -----------
> *Fixed one bug with multi-materials bearing custom pov code
> *Commented out a property that was not yet implemented in exporter
> *Added frame number export for hand made pov animation
> Thanks to a patch made by Markku Myllym?\195?\164ki
>
> Modified Paths:
> --------------
> trunk/py/scripts/addons/render_povray/__init__.py
> trunk/py/scripts/addons/render_povray/render.py
> trunk/py/scripts/addons/render_povray/ui.py
>
> Modified: trunk/py/scripts/addons/render_povray/__init__.py
> ===================================================================
> --- trunk/py/scripts/addons/render_povray/__init__.py 2013-08-31 08:01:59 UTC (rev 4716)
> +++ trunk/py/scripts/addons/render_povray/__init__.py 2013-08-31 13:35:28 UTC (rev 4717)
> @@ -411,12 +411,12 @@
> min=0.45, max=5.00, soft_min=1.00, soft_max=2.50, default=1.00)
>
> ##################################CustomPOV Code############################
> - #Only DUMMIES below for now:
> - replacement_text = StringProperty(
> - name="Declared name:",
> - description="Type the declared name in custom POV code or an external .inc "
> - "it points at. pigment {} expected",
> - default="")
> + #commented out below if we wanted custom pov code in texture only, inside exported material:
> + #replacement_text = StringProperty(
> + # name="Declared name:",
> + # description="Type the declared name in custom POV code or an external .inc "
> + # "it points at. pigment {} expected",
> + # default="")
>
>
> ###############################################################################
>
> Modified: trunk/py/scripts/addons/render_povray/render.py
> ===================================================================
> --- trunk/py/scripts/addons/render_povray/render.py 2013-08-31 08:01:59 UTC (rev 4716)
> +++ trunk/py/scripts/addons/render_povray/render.py 2013-08-31 13:35:28 UTC (rev 4717)
> @@ -1252,6 +1252,10 @@
> file.write("\n #declare MAT_%s = \ntexture{\n" % currentMatName)
>
> ################################################################################
> +
> + if material.pov.replacement_text != "":
> + file.write("%s\n" % material.pov.replacement_text)
> + #################################################################################
> if material.diffuse_shader == 'MINNAERT':
> tabWrite("\n")
> tabWrite("aoi\n")
> @@ -1971,7 +1975,10 @@
> tabWrite("}\n")
>
> def exportCustomCode():
> -
> + # Write CurrentAnimation Frame for use in Custom POV Code
> + file.write("#declare CURFRAMENUM = %d;\n" % bpy.context.scene.frame_current)
> + #Change path and uncomment to add an animated include file by hand:
> + file.write("//#include \"/home/user/directory/animation_include_file.inc\"\n")
> for txt in bpy.data.texts:
> if txt.pov.custom_code:
> # Why are the newlines needed?
> @@ -1988,16 +1995,17 @@
> file.write("#version 3.7;\n")
>
> if not scene.pov.tempfiles_enable and comments:
> - file.write("\n//--CUSTOM CODE--\n\n")
> - exportCustomCode()
> + file.write("\n//--Global settings--\n\n")
>
> - if not scene.pov.tempfiles_enable and comments:
> - file.write("\n//--Global settings and background--\n\n")
> -
> exportGlobalSettings(scene)
>
> +
> if not scene.pov.tempfiles_enable and comments:
> - file.write("\n")
> + file.write("\n//--Custom Code--\n\n")
> + exportCustomCode()
> +
> + if not scene.pov.tempfiles_enable and comments:
> + file.write("\n//--Background--\n\n")
>
> exportWorld(scene.world)
>
>
> Modified: trunk/py/scripts/addons/render_povray/ui.py
> ===================================================================
> --- trunk/py/scripts/addons/render_povray/ui.py 2013-08-31 08:01:59 UTC (rev 4716)
> +++ trunk/py/scripts/addons/render_povray/ui.py 2013-08-31 13:35:28 UTC (rev 4717)
> @@ -518,21 +518,21 @@
> layout.active = tex.pov.tex_gamma_enable
> layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
>
> +#commented out below UI for texture only custom code inside exported material:
> +# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
> + # bl_label = "Custom POV Code"
> + # COMPAT_ENGINES = {'POVRAY_RENDER'}
>
> -class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
> - bl_label = "Custom POV Code"
> - COMPAT_ENGINES = {'POVRAY_RENDER'}
> + # def draw(self, context):
> + # layout = self.layout
>
> - def draw(self, context):
> - layout = self.layout
> + # tex = context.texture
>
> - tex = context.texture
> + # col = layout.column()
> + # col.label(text="Replace properties with:")
> + # col.prop(tex.pov, "replacement_text", text="")
>
> - col = layout.column()
> - col.label(text="Replace properties with:")
> - col.prop(tex.pov, "replacement_text", text="")
>
> -
> class OBJECT_PT_povray_obj_importance(ObjectButtonsPanel, bpy.types.Panel):
> bl_label = "POV-Ray"
> COMPAT_ENGINES = {'POVRAY_RENDER'}
>
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--
- Campbell
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