[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4798] trunk/py/scripts/addons/ io_scene_fbx/export_fbx.py: More FBX fixes regarding UV/textures, found while investigating a potential issue with mifth on IRC: handling of default empty texture ( when there are none real texture to export) was rather fuzzy/inconsistent.
Bastien Montagne
montagne29 at wanadoo.fr
Mon Oct 14 17:00:20 CEST 2013
Revision: 4798
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4798
Author: mont29
Date: 2013-10-14 15:00:20 +0000 (Mon, 14 Oct 2013)
Log Message:
-----------
More FBX fixes regarding UV/textures, found while investigating a potential issue with mifth on IRC: handling of default empty texture (when there are none real texture to export) was rather fuzzy/inconsistent.
Note: not to be backported, not 100% sure this is now correct, and not a regression anyway.
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
Modified: trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2013-10-13 14:45:27 UTC (rev 4797)
+++ trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2013-10-14 15:00:20 UTC (rev 4798)
@@ -1585,16 +1585,17 @@
t_pi = (d.image for d in uvtexture.data) # Can't use foreach_get here :(
fw(',\n\t\t\t '.join(','.join('%d' % tex2idx[i] for i in chunk)
for chunk in grouper_exact(t_pi, _nchunk_idx)))
- else:
- fw('\n\t\tLayerElementTexture: 0 {'
- '\n\t\t\tVersion: 101'
- '\n\t\t\tName: ""'
- '\n\t\t\tMappingInformationType: "NoMappingInformation"'
- '\n\t\t\tReferenceInformationType: "IndexToDirect"'
- '\n\t\t\tBlendMode: "Translucent"'
- '\n\t\t\tTextureAlpha: 1'
- '\n\t\t\tTextureId: ')
- fw('\n\t\t}')
+ fw('\n\t\t}')
+ if not do_textures:
+ fw('\n\t\tLayerElementTexture: 0 {'
+ '\n\t\t\tVersion: 101'
+ '\n\t\t\tName: ""'
+ '\n\t\t\tMappingInformationType: "NoMappingInformation"'
+ '\n\t\t\tReferenceInformationType: "IndexToDirect"'
+ '\n\t\t\tBlendMode: "Translucent"'
+ '\n\t\t\tTextureAlpha: 1'
+ '\n\t\t\tTextureId: '
+ '\n\t\t}')
del t_uv
del t_pi
@@ -1652,7 +1653,8 @@
'\n\t\t\t}')
# Always write this
- if do_textures:
+ #if do_textures:
+ if True:
fw('\n\t\t\tLayerElement: {'
'\n\t\t\t\tType: "LayerElementTexture"'
'\n\t\t\t\tTypedIndex: 0'
@@ -1667,7 +1669,7 @@
fw('\n\t\t}')
if len(uvlayers) > 1:
- for i in range(1, len(uvlayers)): # Why start at 1 (i.e. skip first UV layer)??? --mont29
+ for i in range(1, len(uvlayers)):
fw('\n\t\tLayer: %d {'
'\n\t\t\tVersion: 100'
'\n\t\t\tLayerElement: {'
@@ -1679,6 +1681,11 @@
'\n\t\t\t\tType: "LayerElementTexture"'
'\n\t\t\t\tTypedIndex: %d'
'\n\t\t\t}' % i)
+ else:
+ fw('\n\t\t\tLayerElement: {'
+ '\n\t\t\t\tType: "LayerElementTexture"'
+ '\n\t\t\t\tTypedIndex: 0'
+ '\n\t\t\t}')
fw('\n\t\t}')
# XXX Col layers are written before UV ones above, why adding them after UV here???
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