[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4424] trunk/py/scripts/addons: remove use of ob.update_from_editmode() since editmode meshes don' t get access to customdata layers.
Campbell Barton
ideasman42 at gmail.com
Sun Mar 24 20:47:31 CET 2013
Revision: 4424
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4424
Author: campbellbarton
Date: 2013-03-24 19:47:31 +0000 (Sun, 24 Mar 2013)
Log Message:
-----------
remove use of ob.update_from_editmode() since editmode meshes don't get access to customdata layers.
Modified Paths:
--------------
trunk/py/scripts/addons/io_mesh_ply/export_ply.py
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_scene_3ds/export_3ds.py
trunk/py/scripts/addons/io_scene_obj/export_obj.py
trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py
trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
Modified: trunk/py/scripts/addons/io_mesh_ply/export_ply.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_ply/export_ply.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_mesh_ply/export_ply.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -197,7 +197,8 @@
if not obj:
raise Exception("Error, Select 1 active object")
- obj.update_from_editmode()
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
if use_mesh_modifiers and obj.modifiers:
mesh = obj.to_mesh(scene, True, 'PREVIEW')
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -172,7 +172,9 @@
def execute(self, context):
obj = context.active_object
- obj.update_from_editmode()
+ is_editmode = (obj.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mode = self.mode
@@ -202,6 +204,9 @@
if self.modified:
bpy.data.meshes.remove(mesh)
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
file.close()
return {'FINISHED'}
Modified: trunk/py/scripts/addons/io_scene_3ds/export_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/export_3ds.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_scene_3ds/export_3ds.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -997,6 +997,9 @@
if global_matrix is None:
global_matrix = mathutils.Matrix()
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
+
# Initialize the main chunk (primary):
primary = _3ds_chunk(PRIMARY)
# Add version chunk:
@@ -1025,8 +1028,6 @@
objects = (ob for ob in scene.objects if ob.is_visible(scene))
for ob in objects:
- ob.update_from_editmode()
-
# get derived objects
free, derived = create_derived_objects(scene, ob)
Modified: trunk/py/scripts/addons/io_scene_obj/export_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/export_obj.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_scene_obj/export_obj.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -678,7 +678,6 @@
scene = context.scene
# Exit edit mode before exporting, so current object states are exported properly.
- # use this over obj.update_from_editmode() because of animation export.
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
Modified: trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py
===================================================================
--- trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -177,10 +177,16 @@
assert(obj.type == 'MESH')
if use_mesh_modifiers:
- obj.update_from_editmode()
+ is_editmode = (obj.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.editmode_toggle()
+
me = obj.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
bm = bmesh.new()
bm.from_mesh(me)
+
+ if is_editmode:
+ bpy.ops.object.editmode_toggle()
else:
me = obj.data
if obj.mode == 'EDIT':
Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2013-03-24 18:50:21 UTC (rev 4423)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2013-03-24 19:47:31 UTC (rev 4424)
@@ -1582,10 +1582,8 @@
bpy.path.ensure_ext(filepath, '.x3dz' if use_compress else '.x3d')
- edit_object = context.edit_object
- if edit_object:
- edit_object.update_from_editmode()
- del edit_object
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
if use_compress:
file = gzip_open_utf8(filepath, 'w')
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