[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4402] trunk/py/scripts/addons: use object.update_from_editmode() for scripts which read object data.

Campbell Barton ideasman42 at gmail.com
Thu Mar 21 15:55:28 CET 2013


Revision: 4402
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4402
Author:   campbellbarton
Date:     2013-03-21 14:55:28 +0000 (Thu, 21 Mar 2013)
Log Message:
-----------
use object.update_from_editmode() for scripts which read object data.

Modified Paths:
--------------
    trunk/py/scripts/addons/io_mesh_ply/export_ply.py
    trunk/py/scripts/addons/io_mesh_stl/blender_utils.py
    trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
    trunk/py/scripts/addons/io_scene_3ds/export_3ds.py
    trunk/py/scripts/addons/io_scene_obj/export_obj.py
    trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py
    trunk/py/scripts/addons/io_scene_x3d/export_x3d.py

Modified: trunk/py/scripts/addons/io_mesh_ply/export_ply.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_ply/export_ply.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_mesh_ply/export_ply.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -208,6 +208,7 @@
         raise Exception("Error, could not get mesh data from active object")
 
     mesh.transform(obj.matrix_world)
+    mesh.calc_normals()
 
     ret = save_mesh(filepath, mesh,
                     use_normals=use_normals,

Modified: trunk/py/scripts/addons/io_mesh_stl/blender_utils.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_stl/blender_utils.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_mesh_stl/blender_utils.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -55,6 +55,9 @@
         Split the quad into two triangles
     """
 
+    # get the editmode data
+    ob.update_from_editmode()
+
     # get the modifiers
     try:
         mesh = ob.to_mesh(bpy.context.scene, use_mesh_modifiers, "PREVIEW")

Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -172,9 +172,7 @@
     def execute(self, context):
 
         obj = context.active_object
-        is_editmode = (obj.mode == 'EDIT')
-        if is_editmode:
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+        obj.update_from_editmode()
 
         mode = self.mode
 
@@ -204,9 +202,6 @@
         if self.modified:
             bpy.data.meshes.remove(mesh)
 
-        if is_editmode:
-            bpy.ops.object.mode_set(mode='EDIT', toggle=False)
-
         file.close()
 
         return {'FINISHED'}

Modified: trunk/py/scripts/addons/io_scene_3ds/export_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/export_3ds.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_scene_3ds/export_3ds.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -997,9 +997,6 @@
     if global_matrix is None:
         global_matrix = mathutils.Matrix()
 
-    if bpy.ops.object.mode_set.poll():
-        bpy.ops.object.mode_set(mode='OBJECT')
-
     # Initialize the main chunk (primary):
     primary = _3ds_chunk(PRIMARY)
     # Add version chunk:
@@ -1028,6 +1025,8 @@
         objects = (ob for ob in scene.objects if ob.is_visible(scene))
 
     for ob in objects:
+        ob.update_from_editmode()
+
         # get derived objects
         free, derived = create_derived_objects(scene, ob)
 

Modified: trunk/py/scripts/addons/io_scene_obj/export_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/export_obj.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_scene_obj/export_obj.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -678,6 +678,7 @@
     scene = context.scene
 
     # Exit edit mode before exporting, so current object states are exported properly.
+    # use this over obj.update_from_editmode() because of animation export.
     if bpy.ops.object.mode_set.poll():
         bpy.ops.object.mode_set(mode='OBJECT')
 

Modified: trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py
===================================================================
--- trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_scene_vrml2/export_vrml2.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -177,16 +177,10 @@
     assert(obj.type == 'MESH')
 
     if use_mesh_modifiers:
-        is_editmode = (obj.mode == 'EDIT')
-        if is_editmode:
-            bpy.ops.object.editmode_toggle()
-
+        obj.update_from_editmode()
         me = obj.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
         bm = bmesh.new()
         bm.from_mesh(me)
-
-        if is_editmode:
-            bpy.ops.object.editmode_toggle()
     else:
         me = obj.data
         if obj.mode == 'EDIT':

Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2013-03-21 14:49:55 UTC (rev 4401)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2013-03-21 14:55:28 UTC (rev 4402)
@@ -1582,8 +1582,10 @@
 
     bpy.path.ensure_ext(filepath, '.x3dz' if use_compress else '.x3d')
 
-    if bpy.ops.object.mode_set.poll():
-        bpy.ops.object.mode_set(mode='OBJECT')
+    edit_object = context.edit_object
+    if edit_object:
+        edit_object.update_from_editmode()
+    del edit_object
 
     if use_compress:
         file = gzip_open_utf8(filepath, 'w')



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