[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4350] trunk/py/scripts/addons/ io_mesh_vrml2: add support for apply modifiers option
Campbell Barton
ideasman42 at gmail.com
Mon Mar 11 13:37:30 CET 2013
Revision: 4350
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4350
Author: campbellbarton
Date: 2013-03-11 12:37:30 +0000 (Mon, 11 Mar 2013)
Log Message:
-----------
add support for apply modifiers option
Modified Paths:
--------------
trunk/py/scripts/addons/io_mesh_vrml2/__init__.py
trunk/py/scripts/addons/io_mesh_vrml2/export_vrml2.py
Modified: trunk/py/scripts/addons/io_mesh_vrml2/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_vrml2/__init__.py 2013-03-11 12:30:13 UTC (rev 4349)
+++ trunk/py/scripts/addons/io_mesh_vrml2/__init__.py 2013-03-11 12:37:30 UTC (rev 4350)
@@ -92,9 +92,9 @@
row.prop(self, "use_mesh_modifiers")
row = layout.row()
row.prop(self, "use_uv")
- row.prop(self, "use_colors")
+ row.prop(self, "use_color")
row = layout.row()
- row.active = self.use_colors
+ row.active = self.use_color
row.prop(self, "color_type")
Modified: trunk/py/scripts/addons/io_mesh_vrml2/export_vrml2.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_vrml2/export_vrml2.py 2013-03-11 12:30:13 UTC (rev 4349)
+++ trunk/py/scripts/addons/io_mesh_vrml2/export_vrml2.py 2013-03-11 12:37:30 UTC (rev 4350)
@@ -148,28 +148,39 @@
return None
-def save_object(fw, obj,
+def save_object(fw, scene, obj,
use_mesh_modifiers,
use_color, color_type,
use_uv):
assert(obj.type == 'MESH')
-
- # TODO use_mesh_modifiers
- me = obj.data
- if obj.mode == 'EDIT':
- bm_orig = bmesh.from_edit_mesh(me)
- bm = bm_orig.copy()
- else:
+ if use_mesh_modifiers:
+ is_editmode = (obj.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.editmode_toggle()
+
+ me = obj.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
bm = bmesh.new()
bm.from_mesh(me)
+ if is_editmode:
+ bpy.ops.object.editmode_toggle()
+ else:
+ me = obj.data
+ if obj.mode == 'EDIT':
+ bm_orig = bmesh.from_edit_mesh(me)
+ bm = bm_orig.copy()
+ else:
+ bm = bmesh.new()
+ bm.from_mesh(me)
+
bm.transform(obj.matrix_world)
bmesh.ops.triangulate(bm, faces=bm.faces, use_beauty=True)
# default empty
material_colors = []
+ uv_image = None
if use_color:
if color_type == 'VERTEX':
@@ -199,11 +210,12 @@
bm.free()
-def save_object_fp(filepath, obj, use_mesh_modifiers,
+def save_object_fp(filepath, scene, obj,
+ use_mesh_modifiers,
use_color, color_type,
use_uv):
file = open(filepath, 'w', encoding='utf-8')
- save_object(file.write, obj,
+ save_object(file.write, scene, obj,
use_mesh_modifiers,
use_color, color_type,
use_uv)
@@ -217,7 +229,7 @@
color_type='MATERIAL',
use_uv=True):
- save_object_fp(filepath, context.object,
+ save_object_fp(filepath, context.scene, context.object,
use_mesh_modifiers,
use_color, color_type,
use_uv)
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