[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4605] [TextureAtlas] move to trunk the script! Yahoooo!!!!

paul geraskin paul_geraskin at mail.ru
Tue Jun 25 21:09:25 CEST 2013


Revision: 4605
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4605
Author:   mifth
Date:     2013-06-25 19:09:24 +0000 (Tue, 25 Jun 2013)
Log Message:
-----------
[TextureAtlas] move to trunk the script! Yahoooo!!!!

Added Paths:
-----------
    trunk/py/scripts/addons/uv_texture_atlas.py

Removed Paths:
-------------
    contrib/py/scripts/addons/uv_texture_atlas.py

Deleted: contrib/py/scripts/addons/uv_texture_atlas.py
===================================================================
--- contrib/py/scripts/addons/uv_texture_atlas.py	2013-06-25 16:34:14 UTC (rev 4604)
+++ contrib/py/scripts/addons/uv_texture_atlas.py	2013-06-25 19:09:24 UTC (rev 4605)
@@ -1,763 +0,0 @@
-# BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# END GPL LICENSE BLOCK #####
-
-
-bl_info = {
-    "name": "Texture Atlas",
-    "author": "Andreas Esau, Paul Geraskin",
-    "version": (0, 18),
-    "blender": (2, 6, 6),
-    "location": "Properties > Render",
-    "description": "A simple Texture Atlas for unwrapping many objects. It creates additional UV",
-    "wiki_url": "http://code.google.com/p/blender-addons-by-mifth/",
-    "tracker_url": "http://code.google.com/p/blender-addons-by-mifth/issues/list",
-    "category": "UV"}
-
-import bpy
-from bpy.types import (Operator,
-                       Panel,
-                       PropertyGroup,
-                       )
-
-from bpy.props import (BoolProperty,
-                       CollectionProperty,
-                       EnumProperty,
-                       FloatProperty,
-                       IntProperty,
-                       StringProperty,
-                       )
-import mathutils
-
-
-def check_all_objects_visible(self, context):
-    scene = context.scene
-    group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-    isAllObjectsVisible = True
-    bpy.ops.object.select_all(action='DESELECT')
-    for thisObject in bpy.data.groups[group.name].objects:
-        isThisObjectVisible = False
-        # scene.objects.active = thisObject
-        for thisLayerNumb in range(20):
-            if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
-                isThisObjectVisible = True
-                break
-        # If Object is on an invisible Layer
-        if isThisObjectVisible is False:
-            isAllObjectsVisible = False
-    return isAllObjectsVisible
-
-
-def check_group_exist(self, context, use_report=True):
-    scene = context.scene
-    group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-
-    if group.name in bpy.data.groups:
-        return True
-    else:
-        if use_report:
-            self.report({'INFO'}, "No Such Group %r!" % group.name)
-        return False
-
-
-class TextureAtlas(Panel):
-    bl_label = "Texture Atlas"
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "render"
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw(self, context):
-        scene = context.scene
-        ob = context.object
-
-        col = self.layout.column()
-        row = self.layout.row()
-        split = self.layout.split()
-
-        row.template_list("UI_UL_list", "template_list_controls", scene,
-                          "ms_lightmap_groups", scene, "ms_lightmap_groups_index", rows=2, maxrows=5)
-        col = row.column(align=True)
-        col.operator("scene.ms_add_lightmap_group", icon='ZOOMIN', text="")
-        col.operator("scene.ms_del_lightmap_group", icon='ZOOMOUT', text="")
-
-        row = self.layout.row(align=True)
-
-        # Resolution and Unwrap types (only if Lightmap group is added)
-        if context.scene.ms_lightmap_groups:
-            group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-            row.prop(group, 'resolution', text='Resolution', expand=True)
-            row = self.layout.row()
-            row.prop(group, 'unwrap_type', text='Lightmap', expand=True)
-            row = self.layout.row()
-
-            row = self.layout.row()
-            row.operator("scene.ms_remove_other_uv",
-                         text="RemoveOtherUVs", icon="GROUP")
-            row.operator("scene.ms_remove_selected",
-                         text="RemoveSelected", icon="GROUP")
-            row = self.layout.row()
-            row = self.layout.row()
-            row = self.layout.row()
-            row.operator("scene.ms_add_selected_to_group",
-                         text="AddSelected", icon="GROUP")
-            row.operator("scene.ms_select_group",
-                         text="SelectGroup", icon="GROUP")
-
-            row = self.layout.row()
-            row.operator(
-                "object.ms_auto", text="Auto Unwrap", icon="LAMP_SPOT")
-            row = self.layout.row()
-            row.operator(
-                "object.ms_run", text="StartManualUnwrap", icon="LAMP_SPOT")
-            row.operator(
-                "object.ms_run_remove", text="FinshManualUnwrap", icon="LAMP_SPOT")
-
-
-class RunAuto(Operator):
-    bl_idname = "object.ms_auto"
-    bl_label = "Auto Unwrapping"
-    bl_description = "Auto Unwrapping"
-
-    def execute(self, context):
-        scene = context.scene
-        old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-        context.area.type = 'VIEW_3D'
-        if scene.objects.active is not None:
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.groups[group.name].objects:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if isAllObjVisible is True:
-                res = int(group.resolution)
-                bpy.ops.object.ms_create_lightmap(
-                    group_name=group.name, resolution=res)
-                bpy.ops.object.ms_merge_objects(
-                    group_name=group.name, unwrap=True)
-                bpy.ops.object.ms_separate_objects(group_name=group.name)
-            else:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-
-        context.area.type = old_context
-
-        return{'FINISHED'}
-
-
-class RunStart(Operator):
-    bl_idname = "object.ms_run"
-    bl_label = "Make Manual Unwrapping Object"
-    bl_description = "Makes Manual Unwrapping Object"
-
-    def execute(self, context):
-        scene = context.scene
-        # old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-
-        if scene.objects.active is not None:
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.groups[group.name].objects and bpy.data.objects.get(group.name + "_mergedObject") is None:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if isAllObjVisible is True:
-                res = int(group.resolution)
-                bpy.ops.object.ms_create_lightmap(
-                    group_name=group.name, resolution=res)
-                bpy.ops.object.ms_merge_objects(
-                    group_name=group.name, unwrap=False)
-            else:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-
-        return{'FINISHED'}
-
-
-class RunFinish(Operator):
-    bl_idname = "object.ms_run_remove"
-    bl_label = "Remove Manual Unwrapping Object"
-    bl_description = "Removes Manual Unwrapping Object"
-
-    def execute(self, context):
-        scene = context.scene
-        old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-        context.area.type = 'VIEW_3D'
-
-        if scene.objects.active is not None:
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.groups[group.name].objects:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if isAllObjVisible is True:
-                bpy.ops.object.ms_separate_objects(group_name=group.name)
-            else:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-
-        context.area.type = old_context
-        return{'FINISHED'}
-
-
-class MSUVLayers(PropertyGroup):
-    name = StringProperty(default="")
-
-
-class MSVertexGroups(PropertyGroup):
-    name = StringProperty(default="")
-
-
-class MSGroups(PropertyGroup):
-    name = StringProperty(default="")
-
-
-class MSLightmapGroups(PropertyGroup):
-
-    name = StringProperty(default="")
-    bake = BoolProperty(default=True)
-
-    unwrap_type = EnumProperty(
-        name="unwrap_type",
-        items=(('0', 'Smart_Unwrap', 'Smart_Unwrap'),
-               ('1', 'Lightmap', 'Lightmap'),
-               ('2', 'No_Unwrap', 'No_Unwrap'),
-               ),
-    )
-    resolution = EnumProperty(
-        name="resolution",
-        items=(('256', '256', ''),
-               ('512', '512', ''),
-               ('1024', '1024', ''),
-               ('2048', '2048', ''),
-               ('4096', '4096', ''),
-               ('8192', '8192', ''),
-               ('16384', '16384', ''),
-               ),
-    )
-    template_list_controls = StringProperty(
-        default="bake",
-        options={"HIDDEN"},
-    )
-
-
-class MSMergedObjects(PropertyGroup):
-    name = StringProperty()
-    vertex_groups = CollectionProperty(
-        type=MSVertexGroups,
-    )
-    groups = CollectionProperty(type=MSGroups)
-    uv_layers = CollectionProperty(type=MSUVLayers)
-
-
-class AddSelectedToGroup(Operator):
-    bl_idname = "scene.ms_add_selected_to_group"
-    bl_label = "Add to Group"

@@ Diff output truncated at 10240 characters. @@


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