[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4578] contrib/py/scripts/addons/ uv_texture_atlas.py: [TextureAtlas] Refactoring of bpy.ops.mesh uv textures .
paul geraskin
paul_geraskin at mail.ru
Fri Jun 14 14:29:07 CEST 2013
Revision: 4578
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4578
Author: mifth
Date: 2013-06-14 12:29:07 +0000 (Fri, 14 Jun 2013)
Log Message:
-----------
[TextureAtlas] Refactoring of bpy.ops.mesh uv textures.
Modified Paths:
--------------
contrib/py/scripts/addons/uv_texture_atlas.py
Modified: contrib/py/scripts/addons/uv_texture_atlas.py
===================================================================
--- contrib/py/scripts/addons/uv_texture_atlas.py 2013-06-14 10:48:48 UTC (rev 4577)
+++ contrib/py/scripts/addons/uv_texture_atlas.py 2013-06-14 12:29:07 UTC (rev 4578)
@@ -318,14 +318,6 @@
bl_label = "del Selected"
bl_description = "Remove Selected Group and UVs"
- ### removeUV method
- def removeUV(self, mesh, name):
- for uv in mesh.data.uv_textures:
- if uv.name == name:
- uv.active = True
- bpy.ops.mesh.uv_texture_remove()
-
-
#remove all modifiers
#for m in mesh.modifiers:
#bpy.ops.object.modifier_remove(modifier=m.name)
@@ -348,8 +340,10 @@
if object.type == 'MESH' and bpy.data.groups[group_name] in object.users_group:
- ### remove UV has crash
- self.removeUV(object, group_name)
+ ### remove UV
+ if object.data.uv_textures[group_name] is not None:
+ tex = object.data.uv_textures[group_name]
+ object.data.uv_textures.remove(tex)
#### remove from group
bpy.data.groups[group_name].objects.unlink(object)
@@ -390,8 +384,8 @@
UVLIST.append(uv.name)
for uvName in UVLIST:
- object.data.uv_textures[uvName].active = True
- bpy.ops.mesh.uv_texture_remove()
+ tex = object.data.uv_textures[uvName]
+ object.data.uv_textures.remove(tex)
UVLIST.clear() #clear array
@@ -490,11 +484,11 @@
if context.object.data.uv_textures.active is None:
- bpy.ops.mesh.uv_texture_add()
+ context.object.data.uv_textures.new()
context.object.data.uv_textures.active.name = self.group_name
else:
if self.group_name not in context.object.data.uv_textures:
- bpy.ops.mesh.uv_texture_add()
+ context.object.data.uv_textures.new()
context.object.data.uv_textures.active.name = self.group_name
context.object.data.uv_textures[self.group_name].active = True
context.object.data.uv_textures[self.group_name].active_render = True
@@ -534,9 +528,7 @@
scene.objects.active = obj
bpy.ops.object.delete(use_global=False)
-
-
-
+
me = bpy.data.meshes.new(self.group_name + '_mergedObject')
ob_merge = bpy.data.objects.new(self.group_name + '_mergedObject', me)
ob_merge.location = scene.cursor_location # position object at 3d-cursor
@@ -594,9 +586,9 @@
UVLIST.append(uv.name)
for uvName in UVLIST:
- activeNowObject.data.uv_textures[uvName].active = True
- bpy.ops.mesh.uv_texture_remove()
-
+ tex = activeNowObject.data.uv_textures[uvName]
+ activeNowObject.data.uv_textures.remove(tex)
+
UVLIST.clear() #clear array
@@ -694,6 +686,7 @@
for obj in groupSeparate.objects:
if obj != ob_merged:
ob_separeted = obj
+ break
ob_merged.select = False
#ob_separeted = context.selected_objects[0]
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