[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4138] trunk/py/scripts/addons: Fix [ #33759] Can't use UV image export UV_layout error

Bastien Montagne montagne29 at wanadoo.fr
Fri Jan 4 17:37:52 CET 2013


Revision: 4138
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4138
Author:   mont29
Date:     2013-01-04 16:37:47 +0000 (Fri, 04 Jan 2013)
Log Message:
-----------
Fix [#33759] Can't use UV image export UV_layout error

Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)

Modified Paths:
--------------
    trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
    trunk/py/scripts/addons/render_povray/render.py

Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py	2013-01-04 07:57:26 UTC (rev 4137)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py	2013-01-04 16:37:47 UTC (rev 4138)
@@ -113,7 +113,7 @@
 
     # scene render settings
     scene.render.use_raytrace = False
-    scene.render.alpha_mode = 'STRAIGHT'
+    scene.render.alpha_mode = 'TRANSPARENT'
     scene.render.image_settings.color_mode = 'RGBA'
 
     scene.render.resolution_x = image_width

Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py	2013-01-04 07:57:26 UTC (rev 4137)
+++ trunk/py/scripts/addons/render_povray/render.py	2013-01-04 16:37:47 UTC (rev 4138)
@@ -1697,15 +1697,16 @@
             if not world.use_sky_blend:
                 # Non fully transparent background could premultiply alpha and avoid anti-aliasing
                 # display issue:
-                if render.alpha_mode == 'PREMUL':
+                if render.alpha_mode == 'TRANSPARENT':
                     tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % \
                              (world.horizon_color[:]))
                 #Currently using no alpha with Sky option:
                 elif render.alpha_mode == 'SKY':
                     tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % (world.horizon_color[:]))
                 #StraightAlpha:
-                else:
-                    tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
+                # XXX Does not exists anymore
+                #else:
+                    #tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
 
             worldTexCount = 0
             #For Background image textures
@@ -1776,10 +1777,11 @@
                     # for skysphere..5.5
                     tabWrite("gradient y\n")
                     tabWrite("color_map {\n")
-                    if render.alpha_mode == 'STRAIGHT':
-                        tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
-                        tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
-                    elif render.alpha_mode == 'PREMUL':
+                    # XXX Does not exists anymore
+                    #if render.alpha_mode == 'STRAIGHT':
+                        #tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
+                        #tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
+                    elif render.alpha_mode == 'TRANSPARENT':
                         tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:]))
                         # aa premult not solved with transmit 1
                         tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:]))



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