[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4138] trunk/py/scripts/addons: Fix [ #33759] Can't use UV image export UV_layout error
Bastien Montagne
montagne29 at wanadoo.fr
Fri Jan 4 17:37:52 CET 2013
Revision: 4138
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4138
Author: mont29
Date: 2013-01-04 16:37:47 +0000 (Fri, 04 Jan 2013)
Log Message:
-----------
Fix [#33759] Can't use UV image export UV_layout error
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
Modified Paths:
--------------
trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
trunk/py/scripts/addons/render_povray/render.py
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04 07:57:26 UTC (rev 4137)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04 16:37:47 UTC (rev 4138)
@@ -113,7 +113,7 @@
# scene render settings
scene.render.use_raytrace = False
- scene.render.alpha_mode = 'STRAIGHT'
+ scene.render.alpha_mode = 'TRANSPARENT'
scene.render.image_settings.color_mode = 'RGBA'
scene.render.resolution_x = image_width
Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py 2013-01-04 07:57:26 UTC (rev 4137)
+++ trunk/py/scripts/addons/render_povray/render.py 2013-01-04 16:37:47 UTC (rev 4138)
@@ -1697,15 +1697,16 @@
if not world.use_sky_blend:
# Non fully transparent background could premultiply alpha and avoid anti-aliasing
# display issue:
- if render.alpha_mode == 'PREMUL':
+ if render.alpha_mode == 'TRANSPARENT':
tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % \
(world.horizon_color[:]))
#Currently using no alpha with Sky option:
elif render.alpha_mode == 'SKY':
tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % (world.horizon_color[:]))
#StraightAlpha:
- else:
- tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
+ # XXX Does not exists anymore
+ #else:
+ #tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
worldTexCount = 0
#For Background image textures
@@ -1776,10 +1777,11 @@
# for skysphere..5.5
tabWrite("gradient y\n")
tabWrite("color_map {\n")
- if render.alpha_mode == 'STRAIGHT':
- tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
- tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
- elif render.alpha_mode == 'PREMUL':
+ # XXX Does not exists anymore
+ #if render.alpha_mode == 'STRAIGHT':
+ #tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
+ #tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
+ elif render.alpha_mode == 'TRANSPARENT':
tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:]))
# aa premult not solved with transmit 1
tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:]))
More information about the Bf-extensions-cvs
mailing list