[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4715] contrib/py/scripts/addons/ io_scene_fpx/fpx_import.py: quiet some debug outputs
Alexander N.
alpha-beta-release at gmx.net
Sat Aug 31 09:22:20 CEST 2013
Revision: 4715
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4715
Author: beta-tester
Date: 2013-08-31 07:22:20 +0000 (Sat, 31 Aug 2013)
Log Message:
-----------
quiet some debug outputs
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_fpx/fpx_import.py
Modified: contrib/py/scripts/addons/io_scene_fpx/fpx_import.py
===================================================================
--- contrib/py/scripts/addons/io_scene_fpx/fpx_import.py 2013-08-31 06:30:48 UTC (rev 4714)
+++ contrib/py/scripts/addons/io_scene_fpx/fpx_import.py 2013-08-31 07:22:20 UTC (rev 4715)
@@ -680,6 +680,7 @@
self.fpx_pinmodels = {}
self.GetLinked(fpx_reader.PinModel, self.fpx_pinmodels, Fpt_PackedLibrary_Type.TYPE_MODEL, dst_sub_path_names)
+ """
for key, item in self.fpx_images.items():
print("#DEBUG image:", key, item)
@@ -688,7 +689,8 @@
for key, item in self.fpx_pinmodels.items():
print("#DEBUG pinmodel:", key, item)
-
+ """
+
# build pincab
self.CreatePinCab(fpx_reader.Table_Data)
@@ -832,7 +834,7 @@
else:
texture = fpx_item.get_value("texture")
if texture:
- print("#DEBUG texture", texture)
+ #print("#DEBUG texture", texture)
self.append_texture_material(blender_object, texture, light_on=(fpx_id not in FptElementType.SET_LIGHT_OBJECTS), uv_layer="ms3d_uv_layer")
@@ -852,18 +854,6 @@
if fpx_item.get_value("trigger_skirt"):
blender_object = self.attach_dupli_group(blender_empty_object, layers, "bumperskirt", 'LOCAL', Vector((0.0 , 0.0, 3.5)))
- """
- fpx_model_name_start = fpx_item.get_value("model_start")
- if fpx_model_name_start:
- blender_object = self.attach_dupli_group(blender_empty_object, layers, fpx_model_name_start, "model_start")
- self.append_chrome_material(blender_object)
-
- fpx_model_name_end = fpx_item.get_value("model_end")
- if fpx_model_name_end:
- blender_object = self.attach_dupli_group(blender_empty_object, layers, fpx_model_name_end, "model_end")
- self.append_chrome_material(blender_object)
- """
-
if fpx_id == FptElementType.RUBBER_ROUND:
blender_object = self.CreateRubberRound(fpx_item, fpx_item_name, layers, fpx_position_xy, fpx_position_z)
@@ -971,7 +961,7 @@
bm_name = "gen_{}".format(FORMAT_MATERIAL.format(fpx_image_name))
blender_material = self.__blend_data.materials.get(bm_name)
if not blender_material:
- print("#DEBUG create material", bm_name)
+ #print("#DEBUG create material", bm_name)
blender_material = self.__blend_data.materials.new(bm_name)
render_engine = self.__context.scene.render.engine
@@ -991,7 +981,7 @@
bt_name = "gen_{}".format(FORMAT_TEXTURE.format(fpx_image_name))
blender_texture = self.__blend_data.textures.get(bt_name)
if not blender_texture:
- print("#DEBUG create texture", bt_name)
+ #print("#DEBUG create texture", bt_name)
blender_texture = self.__blend_data.textures.new(bt_name, 'IMAGE')
blender_texture.image = blender_image
tex_slot = blender_material.texture_slots.create(0)
@@ -1069,7 +1059,7 @@
bm_name = FORMAT_MATERIAL.format("chrome")
blender_material = self.__blend_data.materials.get(bm_name)
if not blender_material:
- print("#DEBUG create material", bm_name)
+ #print("#DEBUG create material", bm_name)
blender_material = self.__blend_data.materials.new(bm_name)
render_engine = self.__context.scene.render.engine
@@ -1124,7 +1114,7 @@
bm_name = FORMAT_MATERIAL.format("christal")
blender_material = self.__blend_data.materials.get(bm_name)
if not blender_material:
- print("#DEBUG create material", bm_name)
+ #print("#DEBUG create material", bm_name)
blender_material = self.__blend_data.materials.new(bm_name)
render_engine = self.__context.scene.render.engine
@@ -1185,7 +1175,7 @@
bm_name = FORMAT_MATERIAL.format("light")
blender_material = self.__blend_data.materials.get(bm_name)
if not blender_material:
- print("#DEBUG create material", bm_name)
+ #print("#DEBUG create material", bm_name)
blender_material = self.__blend_data.materials.new(bm_name)
render_engine = self.__context.scene.render.engine
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