[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4715] contrib/py/scripts/addons/ io_scene_fpx/fpx_import.py: quiet some debug outputs

Alexander N. alpha-beta-release at gmx.net
Sat Aug 31 09:22:20 CEST 2013


Revision: 4715
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4715
Author:   beta-tester
Date:     2013-08-31 07:22:20 +0000 (Sat, 31 Aug 2013)
Log Message:
-----------
quiet some debug outputs

Modified Paths:
--------------
    contrib/py/scripts/addons/io_scene_fpx/fpx_import.py

Modified: contrib/py/scripts/addons/io_scene_fpx/fpx_import.py
===================================================================
--- contrib/py/scripts/addons/io_scene_fpx/fpx_import.py	2013-08-31 06:30:48 UTC (rev 4714)
+++ contrib/py/scripts/addons/io_scene_fpx/fpx_import.py	2013-08-31 07:22:20 UTC (rev 4715)
@@ -680,6 +680,7 @@
                 self.fpx_pinmodels = {}
                 self.GetLinked(fpx_reader.PinModel, self.fpx_pinmodels, Fpt_PackedLibrary_Type.TYPE_MODEL, dst_sub_path_names)
 
+                """
                 for key, item in self.fpx_images.items():
                     print("#DEBUG image:", key, item)
 
@@ -688,7 +689,8 @@
 
                 for key, item in self.fpx_pinmodels.items():
                     print("#DEBUG pinmodel:", key, item)
-
+                """
+                
                 # build pincab
                 self.CreatePinCab(fpx_reader.Table_Data)
 
@@ -832,7 +834,7 @@
                                     else:
                                         texture = fpx_item.get_value("texture")
                                         if texture:
-                                            print("#DEBUG texture", texture)
+                                            #print("#DEBUG texture", texture)
                                             self.append_texture_material(blender_object, texture, light_on=(fpx_id not in FptElementType.SET_LIGHT_OBJECTS), uv_layer="ms3d_uv_layer")
 
 
@@ -852,18 +854,6 @@
                                 if fpx_item.get_value("trigger_skirt"):
                                     blender_object = self.attach_dupli_group(blender_empty_object, layers, "bumperskirt", 'LOCAL', Vector((0.0 , 0.0, 3.5)))
 
-                            """
-                            fpx_model_name_start = fpx_item.get_value("model_start")
-                            if fpx_model_name_start:
-                                blender_object = self.attach_dupli_group(blender_empty_object, layers, fpx_model_name_start, "model_start")
-                                self.append_chrome_material(blender_object)
-
-                            fpx_model_name_end = fpx_item.get_value("model_end")
-                            if fpx_model_name_end:
-                                blender_object = self.attach_dupli_group(blender_empty_object, layers, fpx_model_name_end, "model_end")
-                                self.append_chrome_material(blender_object)
-                            """
-
                             if fpx_id == FptElementType.RUBBER_ROUND:
                                 blender_object = self.CreateRubberRound(fpx_item, fpx_item_name, layers, fpx_position_xy, fpx_position_z)
 
@@ -971,7 +961,7 @@
                     bm_name = "gen_{}".format(FORMAT_MATERIAL.format(fpx_image_name))
                 blender_material = self.__blend_data.materials.get(bm_name)
                 if not blender_material:
-                    print("#DEBUG create material", bm_name)
+                    #print("#DEBUG create material", bm_name)
                     blender_material = self.__blend_data.materials.new(bm_name)
                     render_engine = self.__context.scene.render.engine
 
@@ -991,7 +981,7 @@
                         bt_name = "gen_{}".format(FORMAT_TEXTURE.format(fpx_image_name))
                     blender_texture = self.__blend_data.textures.get(bt_name)
                     if not blender_texture:
-                        print("#DEBUG create texture", bt_name)
+                        #print("#DEBUG create texture", bt_name)
                         blender_texture = self.__blend_data.textures.new(bt_name, 'IMAGE')
                         blender_texture.image = blender_image
                     tex_slot = blender_material.texture_slots.create(0)
@@ -1069,7 +1059,7 @@
         bm_name = FORMAT_MATERIAL.format("chrome")
         blender_material = self.__blend_data.materials.get(bm_name)
         if not blender_material:
-            print("#DEBUG create material", bm_name)
+            #print("#DEBUG create material", bm_name)
             blender_material = self.__blend_data.materials.new(bm_name)
             render_engine = self.__context.scene.render.engine
 
@@ -1124,7 +1114,7 @@
         bm_name = FORMAT_MATERIAL.format("christal")
         blender_material = self.__blend_data.materials.get(bm_name)
         if not blender_material:
-            print("#DEBUG create material", bm_name)
+            #print("#DEBUG create material", bm_name)
             blender_material = self.__blend_data.materials.new(bm_name)
             render_engine = self.__context.scene.render.engine
 
@@ -1185,7 +1175,7 @@
         bm_name = FORMAT_MATERIAL.format("light")
         blender_material = self.__blend_data.materials.get(bm_name)
         if not blender_material:
-            print("#DEBUG create material", bm_name)
+            #print("#DEBUG create material", bm_name)
             blender_material = self.__blend_data.materials.new(bm_name)
             render_engine = self.__context.scene.render.engine
 



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