[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4667] trunk/py/scripts/addons/ io_scene_fbx/import_fbx.py: add support for reading lamp shadow-color, distance, cast-shadow settings.
Campbell Barton
ideasman42 at gmail.com
Sat Aug 10 00:06:16 CEST 2013
Revision: 4667
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4667
Author: campbellbarton
Date: 2013-08-09 22:06:15 +0000 (Fri, 09 Aug 2013)
Log Message:
-----------
add support for reading lamp shadow-color, distance, cast-shadow settings.
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_fbx/import_fbx.py
Modified: trunk/py/scripts/addons/io_scene_fbx/import_fbx.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/import_fbx.py 2013-08-09 21:13:56 UTC (rev 4666)
+++ trunk/py/scripts/addons/io_scene_fbx/import_fbx.py 2013-08-09 22:06:15 UTC (rev 4667)
@@ -151,6 +151,22 @@
return default
+def elem_props_get_bool(elem, elem_prop_id, default=None):
+ elem_prop = elem_props_find_first(elem, elem_prop_id)
+ if elem_prop is not None:
+ assert(elem_prop.props[0] == elem_prop_id)
+ assert(elem_prop.props[1] == b'bool')
+ assert(elem_prop.props[2] == b'')
+ assert(elem_prop.props[3] == b'')
+
+ # we could allow other number types
+ assert(elem_prop.props_type[4] == data_types.INT32)
+ assert(elem_prop.props_type[4] in {0, 1})
+
+ return bool(elem_prop.props[4])
+ return default
+
+
def elem_props_get_enum(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
@@ -409,13 +425,13 @@
camera.shift_x = elem_props_get_number(fbx_props, b'FilmOffsetX', 0.0) / (M2I * camera.sensor_width)
camera.shift_y = elem_props_get_number(fbx_props, b'FilmOffsetY', 0.0) / (M2I * camera.sensor_height * filmaspect)
- camera.clip_start = elem_props_get_number(fbx_props, b'NearPlane', 0.01)
- camera.clip_end = elem_props_get_number(fbx_props, b'FarPlane', 100.0)
+ camera.clip_start = elem_props_get_number(fbx_props, b'NearPlane', 0.01) * global_scale
+ camera.clip_end = elem_props_get_number(fbx_props, b'FarPlane', 100.0) * global_scale
return camera
-def blen_read_light(fbx_obj):
+def blen_read_light(fbx_obj, global_scale):
import math
elem_name, elem_class = elem_split_name_class_nodeattr(fbx_obj)
assert(elem_class == b'Light')
@@ -435,8 +451,11 @@
lamp.spot_size = math.radians(elem_props_get_number(fbx_props, b'Cone angle', 45.0))
# TODO, cycles
+ lamp.color = elem_props_get_number(fbx_props, b'Color', (1.0, 1.0, 1.0))
lamp.energy = elem_props_get_number(fbx_props, b'Intensity', 100.0) / 100.0
- lamp.color = elem_props_get_number(fbx_props, b'Color', (1.0, 1.0, 1.0))
+ lamp.distance = elem_props_get_number(fbx_props, b'DecayStart', 25.0) * global_scale
+ lamp.shadow_method = ('RAY_SHADOW' if elem_props_get_bool(fbx_props, b'CastShadow', True) else 'NOSHADOW')
+ lamp.shadow_color = elem_props_get_color_rgb(fbx_props, b'ShadowColor', (0.0, 0.0, 0.0))
return lamp
@@ -571,7 +590,7 @@
continue
if fbx_obj.props[-1] == b'Light':
assert(blen_data is None)
- fbx_item[1] = blen_read_light(fbx_obj)
+ fbx_item[1] = blen_read_light(fbx_obj, global_scale)
_(); del _
# ----
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