[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4646] contrib/py/scripts/addons/ oscurart_mesh_cache_tools.py: Add Mesh Cache Tools
Eugenio Pignataro
info at oscurart.com.ar
Thu Aug 1 15:33:39 CEST 2013
Revision: 4646
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4646
Author: oscurart
Date: 2013-08-01 13:33:38 +0000 (Thu, 01 Aug 2013)
Log Message:
-----------
Add Mesh Cache Tools
Added Paths:
-----------
contrib/py/scripts/addons/oscurart_mesh_cache_tools.py
Added: contrib/py/scripts/addons/oscurart_mesh_cache_tools.py
===================================================================
--- contrib/py/scripts/addons/oscurart_mesh_cache_tools.py (rev 0)
+++ contrib/py/scripts/addons/oscurart_mesh_cache_tools.py 2013-08-01 13:33:38 UTC (rev 4646)
@@ -0,0 +1,206 @@
+bl_info = {
+ "name": "Mesh Cache Tools",
+ "author": "Oscurart",
+ "version": (1, 0),
+ "blender": (2, 6, 4),
+ "location": "Tools > Mesh Cache Tools",
+ "description": "Tools for Management Mesh Cache Process",
+ "warning": "",
+ "wiki_url": "",
+ "tracker_url": "",
+ "category": "Import-Export"}
+
+
+import bpy
+import sys
+import os
+import struct
+
+bpy.types.Scene.muu_pc2_rotx = bpy.props.BoolProperty(default=True, name="Rotx = 90")
+bpy.types.Scene.muu_pc2_world_space = bpy.props.BoolProperty(default=True, name="World Space")
+bpy.types.Scene.muu_pc2_modifiers = bpy.props.BoolProperty(default=True, name="Apply Modifiers")
+bpy.types.Scene.muu_pc2_subsurf = bpy.props.BoolProperty(default=True, name="Turn Off SubSurf")
+bpy.types.Scene.muu_pc2_start = bpy.props.IntProperty(default=0, name="Frame Start")
+bpy.types.Scene.muu_pc2_end = bpy.props.IntProperty(default=100, name="Frame End")
+bpy.types.Scene.muu_pc2_group = bpy.props.StringProperty()
+bpy.types.Scene.muu_pc2_folder = bpy.props.StringProperty(default="Set me Please!")
+
+class OscEPc2ExporterPanel(bpy.types.Panel):
+ """Creates a Panel in the Object properties window"""
+ bl_label = "Mesh Cache Tools"
+ bl_idname = "Mesh Cache Tools"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+ row= layout.column(align=1)
+ row.prop(bpy.context.scene,"muu_pc2_folder",text="Folder")
+ row.operator("import_shape.pc2_copy" , icon='FILESEL', text="Set Filepath")
+ row = layout.box().column(align=1)
+ row.label("EXPORTER:")
+ row.operator("group.linked_group_to_local", text="Linked To Local" , icon="LINKED")
+ row.operator("object.remove_subsurf_modifier" , text="Remove Gen Modifiers" , icon="MOD_SUBSURF")
+ row.operator("export_shape.pc2_selection", text="Export!" , icon="POSE_DATA")
+ #row.prop(bpy.context.scene,"muu_pc2_rotx", text= "RotX90")
+ row.prop(bpy.context.scene,"muu_pc2_world_space", text="World Space")
+ #row.prop(bpy.context.scene,"muu_pc2_modifiers", text="Apply Modifiers")
+ #row.prop(bpy.context.scene,"muu_pc2_subsurf", text="Turn Off SubSurf")
+ row = layout.column(align=1)
+ row.prop(bpy.context.scene,"muu_pc2_start", text="Frame Start")
+ row.prop(bpy.context.scene,"muu_pc2_end", text="Frame End")
+ row.prop_search(bpy.context.scene, "muu_pc2_group", bpy.data, "groups", text= "")
+ row = layout.box().column(align=1)
+ row.label("IMPORTER:")
+ row.operator("import_shape.pc2_selection", text="Import", icon="POSE_DATA")
+
+def OscFuncExportPc2(self):
+ start = bpy.context.scene.muu_pc2_start
+ end = bpy.context.scene.muu_pc2_end
+ folderpath = bpy.context.scene.muu_pc2_folder
+
+
+ for ob in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
+ pc2list = []
+ if ob.type == "MESH":
+ with open("%s/%s.pc2" % (os.path.normpath(folderpath),ob.name), mode="wb") as file:
+ #encabezado
+ headerFormat='<12siiffi'
+ headerStr = struct.pack(headerFormat,
+ b'POINTCACHE2\0', 1, len(ob.data.vertices[:]), 0, 1.0, (end+1)-start)
+ file.write(headerStr)
+ #bakeado
+ obmat = ob.matrix_world
+ for frame in range((end+1)-start):
+ print("Percentage of %s bake: %s " % ( ob.name, frame/end*100))
+ bpy.context.scene.frame_set(frame)
+ me = bpy.data.meshes.new_from_object(
+ scene=bpy.context.scene,
+ object=ob,
+ apply_modifiers=True,
+ settings="RENDER",
+ calc_tessface=True,
+ calc_undeformed=False)
+ #rotate
+ if bpy.context.scene.muu_pc2_world_space:
+ me.transform(obmat)
+ me.calc_normals()
+ #creo archivo
+ for vert in me.vertices[:]:
+ pc2list.append((
+ float(vert.co[0]),
+ float(vert.co[1]),
+ float(vert.co[2])
+ ))
+
+ #dreno mesh
+ bpy.data.meshes.remove(me)
+
+ print("%s Bake finished! \nAwaiting Compile file..." % (ob.name))
+
+ # write file
+ for i,frame in enumerate(pc2list):
+ #print("Percentage of %s Compiled file: %s " % ( ob.name, i*100/len(pc2list)))
+ file.write(struct.pack("<3f", *frame))
+ print("%s File Compiled Write finished!" % (ob.name))
+ del(pc2list)
+
+ print("Bake Finished!")
+
+class OscPc2ExporterBatch(bpy.types.Operator):
+ bl_idname = "export_shape.pc2_selection"
+ bl_label = "Export pc2 for selected Objects"
+ bl_description = "Export pc2 for selected Objects"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ OscFuncExportPc2(self)
+ return {'FINISHED'}
+
+class OscRemoveSubsurf(bpy.types.Operator):
+ bl_idname = "object.remove_subsurf_modifier"
+ bl_label = "Remove SubSurf Modifier"
+ bl_description = "Remove SubSurf Modifier"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ GENERATE = ['MULTIRES', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'MASK', 'MIRROR', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE']
+ for OBJ in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
+ for MOD in OBJ.modifiers[:]:
+ if MOD.type in GENERATE:
+ OBJ.modifiers.remove(MOD)
+ return {'FINISHED'}
+
+
+class OscPc2iMporterBatch(bpy.types.Operator):
+ bl_idname = "import_shape.pc2_selection"
+ bl_label = "Import pc2 for selected Objects"
+ bl_description = "Import pc2 for selected Objects"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ for OBJ in bpy.context.selected_objects[:]:
+ MOD=OBJ.modifiers.new("MeshCache", 'MESH_CACHE')
+ MOD.filepath="%s%s%s.pc2" % (bpy.context.scene.muu_pc2_folder,os.sep,OBJ.name)
+ MOD.cache_format = "PC2"
+ MOD.forward_axis = "POS_Y"
+ MOD.up_axis = "POS_Z"
+ MOD.flip_axis = set(())
+
+ return {'FINISHED'}
+
+class OscPc2iMporterCopy(bpy.types.Operator):
+ bl_idname = "import_shape.pc2_copy"
+ bl_label = "Copy Filepath"
+ bl_description = "Copy Filepath"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ bpy.context.scene.muu_pc2_folder=str(bpy.data.filepath.rpartition(os.sep)[0])
+ return {'FINISHED'}
+
+def OscLinkedGroupToLocal():
+ ACTOBJ = bpy.context.active_object
+ GROBJS = [ob for ob in ACTOBJ.id_data.dupli_group.objects[:] if ob.type == "MESH"]
+
+ for ob in ACTOBJ.id_data.dupli_group.objects[:]:
+ bpy.context.scene.objects.link(ob)
+ NEWGROUP = bpy.data.groups.new("%s_CLEAN" % (ACTOBJ.name))
+ bpy.context.scene.objects.unlink(ACTOBJ)
+ NEWOBJ = []
+ for ob in GROBJS:
+ NEWGROUP.objects.link(ob)
+ NEWOBJ.append(ob)
+ for ob in NEWOBJ:
+ if ob.type == "MESH":
+ if len(ob.modifiers):
+ for MODIFIER in ob.modifiers[:]:
+ if MODIFIER.type == "SUBSURF" or MODIFIER.type == "MASK":
+ ob.modifiers.remove(MODIFIER)
+
+
+class OscGroupLinkedToLocal(bpy.types.Operator):
+ bl_idname = "group.linked_group_to_local"
+ bl_label = "Group Linked To Local"
+ bl_description = "Group Linked To Local"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ OscLinkedGroupToLocal()
+ return {'FINISHED'}
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+if __name__ == "__main__":
+ register()
+
+
+
+import bpy
\ No newline at end of file
Property changes on: contrib/py/scripts/addons/oscurart_mesh_cache_tools.py
___________________________________________________________________
Added: svn:executable
+ *
More information about the Bf-extensions-cvs
mailing list