[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3792] trunk/py/scripts/addons/ object_fracture_cell/__init__.py: typos in object fracture.
Daniel Salazar
zanqdo at gmail.com
Fri Sep 28 03:49:02 CEST 2012
Revision: 3792
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3792
Author: zanqdo
Date: 2012-09-28 01:49:01 +0000 (Fri, 28 Sep 2012)
Log Message:
-----------
typos in object fracture. Patch by sergof
Modified Paths:
--------------
trunk/py/scripts/addons/object_fracture_cell/__init__.py
Modified: trunk/py/scripts/addons/object_fracture_cell/__init__.py
===================================================================
--- trunk/py/scripts/addons/object_fracture_cell/__init__.py 2012-09-26 21:23:02 UTC (rev 3791)
+++ trunk/py/scripts/addons/object_fracture_cell/__init__.py 2012-09-28 01:49:01 UTC (rev 3792)
@@ -251,12 +251,12 @@
source = EnumProperty(
name="Source",
items=(('VERT_OWN', "Own Verts", "Use own vertices"),
- ('VERT_CHILD', "Child Verts", "Use own vertices"),
+ ('VERT_CHILD', "Child Verts", "Use child object vertices"),
('PARTICLE_OWN', "Own Particles", ("All particle systems of the "
"source object")),
('PARTICLE_CHILD', "Child Particles", ("All particle systems of the "
"child objects")),
- ('PENCIL', "Grease Pencil", "This objects grease pencil"),
+ ('PENCIL', "Grease Pencil", "This object's grease pencil"),
),
options={'ENUM_FLAG'},
default={'PARTICLE_OWN'},
@@ -271,7 +271,7 @@
source_noise = FloatProperty(
name="Noise",
- description="Randomize point distrobution",
+ description="Randomize point distribution",
min=0.0, max=1.0,
default=0.0,
)
@@ -289,7 +289,7 @@
recursion = IntProperty(
name="Recursion",
- description="Break shards resursively",
+ description="Break shards recursively",
min=0, max=5000,
default=0,
)
@@ -310,7 +310,7 @@
recursion_chance = FloatProperty(
name="Random Factor",
- description="Likelyhood of recursion",
+ description="Likelihood of recursion",
min=0.0, max=1.0,
default=0.25,
)
@@ -319,9 +319,9 @@
name="Recurse Over",
items=(('RANDOM', "Random", ""),
('SIZE_MIN', "Small", "Recursively subdivide smaller objects"),
- ('SIZE_MAX', "Big", "Recursively subdivide smaller objects"),
+ ('SIZE_MAX', "Big", "Recursively subdivide bigger objects"),
('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"),
- ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects closer to the cursor"),
+ ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects farther from the cursor"),
),
default='SIZE_MIN',
)
@@ -382,8 +382,8 @@
mass_mode = EnumProperty(
name="Mass Mode",
- items=(('VOLUME', "Volume", "All objects get the same volume"),
- ('UNIFORM', "Uniform", "All objects get the same volume"),
+ items=(('VOLUME', "Volume", "Objects get part of specified mass based on their volume"),
+ ('UNIFORM', "Uniform", "All objects get the specified mass"),
),
default='VOLUME',
)
@@ -414,7 +414,7 @@
# -------------------------------------------------------------------------
# Scene Options
#
- # .. dirreferent from object options in that this controls how the objects
+ # .. different from object options in that this controls how the objects
# are setup in the scene.
use_layer_index = IntProperty(
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