[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3736] contrib/py/scripts/addons/ development_geometry_index_display.py: removed index visualizer

Florian Meyer florianfelix at web.de
Thu Sep 13 02:14:10 CEST 2012


Revision: 3736
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3736
Author:   testscreenings
Date:     2012-09-13 00:14:08 +0000 (Thu, 13 Sep 2012)
Log Message:
-----------
removed index visualizer

Removed Paths:
-------------
    contrib/py/scripts/addons/development_geometry_index_display.py

Deleted: contrib/py/scripts/addons/development_geometry_index_display.py
===================================================================
--- contrib/py/scripts/addons/development_geometry_index_display.py	2012-09-13 00:04:42 UTC (rev 3735)
+++ contrib/py/scripts/addons/development_geometry_index_display.py	2012-09-13 00:14:08 UTC (rev 3736)
@@ -1,238 +0,0 @@
-#Simplified BSD License
-#
-#Copyright (c) 2012, Florian Meyer
-#All rights reserved.
-#
-#Redistribution and use in source and binary forms, with or without
-#modification, are permitted provided that the following conditions are met: 
-#
-#1. Redistributions of source code must retain the above copyright notice, this
-#   list of conditions and the following disclaimer. 
-#2. Redistributions in binary form must reproduce the above copyright notice,
-#   this list of conditions and the following disclaimer in the documentation
-#   and/or other materials provided with the distribution. 
-#
-#THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-#ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-#WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-#DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-#ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-#(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-#LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-#ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-#(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-#SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#################################################################
-bl_info = {
-    "name": "Geometry Index Display",
-    "author": "tstscr",
-    "version": (1, 0),
-    "blender": (2, 6, 3),
-    "location": "View3D > Properties Panel",
-    "description": "Display of mesh indicies (Verts, Edges, Faces)",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Development/Geometry_Index_Display",
-    "tracker_url": "http://projects.blender.org/tracker/?func=detail&aid=32425",
-    "category": "Development"}
-###########################################################################
-import bpy, bgl, blf, bmesh
-from bpy.types import Operator, Menu, Panel, PropertyGroup, PointerProperty
-from bpy_extras.view3d_utils import location_3d_to_region_2d
-from bpy.props import *#BoolProperty, IntProperty
-###########################################################################
-def get_edge_coordinate(self, context, obj, edge):
-    v0 = edge.link_loops[0].vert
-    v1 = edge.link_loops[0].link_loop_next.vert
-    center= (v0.co + v1.co) * 0.5
-    co = location_3d_to_region_2d(context.region,
-                                  context.space_data.region_3d,
-                                  obj.matrix_world * center)
-    return co
-
-def get_data(self, context, options):
-    vert_data = []
-    edge_data = []
-    face_data = []
-    
-    if context.mode != 'EDIT_MESH':
-        return 
-    obj = context.active_object
-    me = obj.data
-    mesh = bmesh.from_edit_mesh(me)
-
-    #Vertex Indicies
-    if options.show_vertex_indicies:
-        vertices = mesh.verts
-        for vert in vertices:
-            if options.show_selected and not vert.select:
-                continue
-            co = location_3d_to_region_2d(context.region,
-                                          context.space_data.region_3d,
-                                          obj.matrix_world * vert.co)
-            idx = vert.index
-            vert_data.append((idx, co))
-    
-    #Edge Indicies
-    if options.show_edge_indicies:
-        edges = mesh.edges
-        for edge in edges:
-            if options.show_selected and not edge.select:
-                continue
-            co = get_edge_coordinate(self, context, obj, edge)
-            idx = edge.index
-            edge_data.append((idx, co))
-
-    #Face Indicies
-    if options.show_face_indicies:
-        faces = mesh.faces
-        for face in faces:
-            if options.show_selected and not face.select:
-                continue
-            co = location_3d_to_region_2d(context.region,
-                                          context.space_data.region_3d,
-                                          obj.matrix_world * face.calc_center_median())
-            idx = face.index
-            face_data.append((idx, co))
-
-    return vert_data, edge_data, face_data
-
-def draw_callback_indicies(self, context):
-    if context.mode != 'EDIT_MESH':
-        return
-    font_id = 0
-    options = context.scene.mesh_indicies_display_options
-    font_size = options.font_size
-    verts = []
-    edges = []
-    faces = []
-
-    ### Indicies
-    verts, edges, faces = get_data(self, context, options)
-
-    ### Vertex Indicies
-    bgl.glColor4f(1, 0, 0, 1)
-    if verts:
-        for vert in verts:
-            blf.position(font_id, vert[1][0], vert[1][1], 0)
-            blf.size(font_id, font_size, 72)
-            blf.draw(font_id, str(vert[0]))
-
-    ### Edge Indicies
-    bgl.glColor4f(0, 1, 0, 1)
-    if edges:
-        for edge in edges:
-            blf.position(font_id, edge[1][0], edge[1][1], 0)
-            blf.size(font_id, font_size, 72)
-            blf.draw(font_id, str(edge[0]))
-    
-    ### Face Indicies
-    bgl.glColor4f(0, 0, 1, 1)
-    if faces:
-        for face in faces:
-            blf.position(font_id, face[1][0], face[1][1], 0)
-            blf.size(font_id, font_size, 72)
-            blf.draw(font_id, str(face[0]))
-    
-    ### LinkLoop Drawing ## does nothing useful
-    #if options.loop_drawing:
-    #    draw_loops(context, font_id, font_size)
-
-    ### End
-    bgl.glEnd()
-    # restore opengl defaults
-    bgl.glLineWidth(1)
-    bgl.glDisable(bgl.GL_BLEND)
-    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
-
-
-class Mesh_Index_Display(Operator):
-    '''Draw mesh indicies'''
-    bl_idname = "view3d.mesh_indicies_display"
-    bl_label = "Mesh index display"
-    bl_description='Start Display / ESC to Cancel'
-
-    def modal(self, context, event):
-        context.area.tag_redraw()
-
-        if event.type in {'ESC'}:
-            context.region.callback_remove(self._handle)
-            return {'CANCELLED'}
-
-        return {'PASS_THROUGH'} #{'RUNNING_MODAL'}
-
-    def invoke(self, context, event):
-        try:
-            if self._handle:
-                context.region.callback_remove(self._handle)
-                return {'CANCELLED'}
-        except: pass
-        if context.area.type == 'VIEW_3D':
-            self.mouse_path = []
-
-            # Add the region OpenGL drawing callback
-            # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
-            self._handle = context.region.callback_add(draw_callback_indicies, (self, context), 'POST_PIXEL')
-
-            context.window_manager.modal_handler_add(self)
-            return {'RUNNING_MODAL'}
-        else:
-            self.report({'WARNING'}, "View3D not found, cannot run operator")
-            return {'CANCELLED'}
-
-#############################################################
-class VIEW3D_PT_mesh_index_display_options(Panel):
-    bl_space_type = 'VIEW_3D'
-    bl_region_type = 'UI'
-    bl_label = "Mesh Index Display Options"
-    
-    @classmethod
-    def poll(cls, context):
-        view = context.space_data
-        return (view)
-
-    def draw(self, context):
-        geo = context.scene.mesh_indicies_display_options
-        layout = self.layout
-        col = layout.column()
-        col.operator('view3d.mesh_indicies_display', text='Start Display',)
-        row = layout.row()
-        row = row.split(1/3, align = True)
-        row.label(text='Indicies:')
-        row.prop(geo, 'show_vertex_indicies', toggle=True)
-        row.prop(geo, 'show_edge_indicies', toggle=True)
-        row.prop(geo, 'show_face_indicies', toggle=True)
-        col = layout.column(align=True)
-        col.separator()
-        col.prop(geo, 'show_selected', toggle=True)
-        col.prop(geo, 'font_size')
-        #col.prop(geo, 'loop_drawing')
-
-#############################################################
-# PropertyCollections
-class MeshIndexDisplayOptions(PropertyGroup):
-    show_vertex_indicies = BoolProperty(name='Vertex',
-                                   default=True)
-    show_edge_indicies = BoolProperty(name='Edge',
-                                   default=False)
-    show_face_indicies = BoolProperty(name='Face',
-                                   default=False)
-    font_size = IntProperty(name='Font Size',
-                            default=16,
-                            min=0, soft_min=0)
-    show_selected = BoolProperty(name='Show only selected',
-                                default=True)
-
-
-#############################################################
-def register():
-    bpy.utils.register_module(__name__)
-    bpy.types.Scene.mesh_indicies_display_options = PointerProperty(
-                                               type=MeshIndexDisplayOptions,
-                                               name='MeshIndexDisplayOptions')
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-    del(bpy.types.Scene.geometry_display_options)
-
-if __name__ == "__main__":
-    register()
\ No newline at end of file



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