[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3876] contrib/py/scripts/addons/ oscurart_tools.py: Improve in render Code.
Eugenio Pignataro
info at oscurart.com.ar
Sun Oct 21 14:45:23 CEST 2012
Revision: 3876
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3876
Author: oscurart
Date: 2012-10-21 12:45:23 +0000 (Sun, 21 Oct 2012)
Log Message:
-----------
Improve in render Code.
Modified Paths:
--------------
contrib/py/scripts/addons/oscurart_tools.py
Modified: contrib/py/scripts/addons/oscurart_tools.py
===================================================================
--- contrib/py/scripts/addons/oscurart_tools.py 2012-10-21 00:20:13 UTC (rev 3875)
+++ contrib/py/scripts/addons/oscurart_tools.py 2012-10-21 12:45:23 UTC (rev 3876)
@@ -725,7 +725,7 @@
print("LAYER: "+layers.name)
print("OVERRIDE: "+str(PROPTOLIST))
- SCENE.render.filepath = PATH + "/" + SCENENAME + "/" + CURSC + "/" + layers.name + "/" + SCENENAME + "_" + SCENE.name + "_" + layers.name + "_"
+ SCENE.render.filepath = "%s/%s/%s/%s/%s_%s_%s_" % (PATH,SCENENAME,CURSC,layers.name,SCENENAME,SCENE.name,layers.name)
SCENE.render.layers[layers.name].use = 1
bpy.ops.render.render(animation=True, write_still=True, layer=layers.name, scene= SCENE.name)
@@ -859,7 +859,7 @@
print("LAYER: "+layers.name)
print("OVERRIDE: "+str(PROPTOLIST))
- SCENE.render.filepath = PATH + "/" + SCENENAME + "/" + CURSC + "/" + layers.name + "/" + SCENENAME + "_" + SCENE.name + "_" + layers.name + "_"
+ SCENE.render.filepath = "%s/%s/%s/%s/%s_%s_%s_" % (PATH,SCENENAME,CURSC,layers.name,SCENENAME,SCENE.name,layers.name)
SCENE.render.layers[layers.name].use = 1
bpy.ops.render.render(animation=True, layer=layers.name, write_still=True, scene= SCENE.name)
@@ -985,7 +985,7 @@
print("OVERRIDE: "+str(PROPTOLIST))
- SCENE.render.filepath = PATH + "/" + SCENENAME + "/" + CURSC + "/" + layers.name + "/" + SCENENAME + "_" + SCENE.name + "_" + layers.name + "_"
+ SCENE.render.filepath = "%s/%s/%s/%s/%s_%s_%s_" % (PATH,SCENENAME,CURSC,layers.name,SCENENAME,SCENE.name,layers.name)
SCENE.render.layers[layers.name].use = 1
bpy.ops.render.render(animation=True, layer=layers.name, write_still=1, scene= SCENE.name)
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