[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3864] contrib/py/scripts/addons/ ui_layer_manager.py: clean up: removed large blocks of empty lines

Brendon Murphy meta.androcto1 at gmail.com
Wed Oct 17 00:20:53 CEST 2012


Revision: 3864
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3864
Author:   meta-androcto
Date:     2012-10-16 22:20:49 +0000 (Tue, 16 Oct 2012)
Log Message:
-----------
clean up: removed large blocks of empty lines

Modified Paths:
--------------
    contrib/py/scripts/addons/ui_layer_manager.py

Modified: contrib/py/scripts/addons/ui_layer_manager.py
===================================================================
--- contrib/py/scripts/addons/ui_layer_manager.py	2012-10-16 05:49:46 UTC (rev 3863)
+++ contrib/py/scripts/addons/ui_layer_manager.py	2012-10-16 22:20:49 UTC (rev 3864)
@@ -37,14 +37,12 @@
 
 EDIT = ["EDIT_MESH", "EDIT_CURVE", "EDIT_SURFACE", "EDIT_METABALL", "EDIT_TEXT", "EDIT_ARMATURE"]
 
-
 class LayerGroups(bpy.types.PropertyGroup):
     
     toggle    = BoolProperty(name="",default=False)
     
     lock    = BoolProperty(name="",default=False)
-   
-    
+
     layer_groups = BoolVectorProperty(name="Layer Groups", default = ([False]*20), size=20, subtype='LAYER')
     
     # A list of identifiers (colon-separated strings) which property’s controls should be displayed
@@ -58,7 +56,6 @@
 # Unused, but this is needed for the TemplateList to work…
 bpy.types.Scene.layergroups_index = IntProperty(default=-1)
 
-
 class RemoveLayerGroup(bpy.types.Operator):
     '''Tooltip'''
     bl_idname = "object.layergroup_remove"
@@ -81,7 +78,6 @@
         
         return {'FINISHED'}
 
-
 class AddLayerGroup(bpy.types.Operator):
     '''Tooltip'''
     bl_idname = "object.layergroup_add"
@@ -104,9 +100,7 @@
         
         item = layergroups.add()
         index_number= str(index)
-        
-        
-        
+
         if len(index_number)==2:
             index_number = "0"+index_number
             if len(index_number)==3:
@@ -120,7 +114,6 @@
         
         return {'FINISHED'}
 
-
 class LayerToggle(bpy.types.Operator):
     '''Visualize this Layer, Shift-Click to select multiple layers'''
     bl_idname = "object.layertoggle"
@@ -137,28 +130,20 @@
     def poll(cls, context):
         
         return context.scene
-        
-    
+
     def execute(self, context):
-        
-        
+
         spacecheck = self.spacecheck
         scene = context.scene
         
         layerN = self.layerN
-        
-        
-        
-        
-        
-        
+
         if spacecheck:
             
             space = context.area.spaces.active
         else:
             space = context.scene
-        
-        
+
         if layerN==-1:
             index = self.index_group
             groups = scene.layergroups[index].layer_groups
@@ -171,16 +156,14 @@
                 for i in range(0,20):
                     
                     union[i]= groups[i] or layers[i]
-                    
-                
+
                 space.layers=union  
                 layergroups.toggle=True
             else:
                 for i in range(0,20):
                     
                     union[i]=  not groups[i]  and layers[i]
-                    
-                
+
                 space.layers=union  
                 layergroups.toggle=False
                         
@@ -191,32 +174,25 @@
                 if space.layers[layerN]:
                     toggle = False
                 else:
-            
-            
+
                     toggle= True                            
                 space.layers[layerN]=toggle
             
             else:
-                
-              
+
                 layer = [False]*20
                 layer[layerN]=True
                 space.layers=layer
-    #                   
-                
+
                 if space.layers[layerN]:
                     toggle = False   
-                        
-                
-            
+
         return {'FINISHED'}
     def invoke(self, context, event):
         self.shift = event.shift
         
         return self.execute(context)
 
-    
-    
 class MergeSelected(bpy.types.Operator):
     '''Move Selected Objects in this Layer Shift-Click to select multiple layers'''
     bl_idname = "object.mergeselected"
@@ -226,14 +202,12 @@
     #layer number
     layerN = bpy.props.IntProperty()
 
-
     @classmethod
  
     def poll(cls, context):
         
         return context.scene
-        
-    
+
     def execute(self, context):
         
         layerN = self.layerN
@@ -258,24 +232,19 @@
                         if obj.layers[layerN]:
                             toggle = False
                         else:
-                    
-                    
+
                             toggle= True                            
                         obj.layers[layerN]=toggle
                     
                     else:
-                        
-                      
+
                         layer = [False]*20
                         layer[layerN]=True
                         obj.layers=layer
-    #                   
-                        
+
                         if obj.layers[layerN]:
                             toggle = False   
-                    
-                
-            
+
         return {'FINISHED'}
     
     def invoke(self, context, event):
@@ -294,8 +263,7 @@
     
     #lock status
     lock = bpy.props.BoolProperty()
-    
-             
+
     index_group = bpy.props.IntProperty()
     
     @classmethod
@@ -303,8 +271,7 @@
     def poll(cls, context):
         
         return context.scene
-        
-    
+
     def execute(self, context):
         
         scene = context.scene
@@ -326,33 +293,23 @@
                     layers = obj.layers
                     
                     layergroup=[False]*20
-                    
-                    
-                    
+
                     for i in range (0,20):
                         layergroup[i]= layers[i] and groups[i]
                     
                     if True in layergroup:
                         obj.hide_select=not lock
                         obj.select=False
-                        
-                        
+
                         scene.layergroups[index].lock=not lock
-                        
-                        
-                
+
                 else:
                     if obj.layers[layerN]:
                         obj.hide_select=not lock
                         obj.select=False
-                
-                        
+
                         scene.LockLayer[layerN]= not lock
-               
-                
-     
-        
-            
+
         return {'FINISHED'}
 
 class SelectObjectsLayer(bpy.types.Operator):
@@ -362,8 +319,7 @@
     
     select_obj = bpy.props.BoolProperty()
     layerN = bpy.props.IntProperty()
-    
-    
+
     @classmethod
     def poll(cls, context):
         return context.scene
@@ -380,45 +336,23 @@
         if view_3d.layers_used[layerN]:
      
             for obj in context.scene.objects:
-                
-                
+
                 if obj.layers[layerN]:
                     i = i+1
                 if obj.layers[layerN] and obj.select:
                     s = s+1
-            
-            
+
             if s==i:
                 for obj in context.scene.objects:
                         
                     if obj.layers[layerN]:
                         obj.select=False
-                        
-                        
-                        
-                        
-                    
+
             else:
                 bpy.ops.object.select_by_layer(extend=True, layers=layerN+1)        
-                    
 
-                
-                
-    
-            
-                    
-            
-        
         return {'FINISHED'}
 
-
-
-
-            
-            
-        
-  
-
 class AllLayersSelect(bpy.types.Operator):
     '''Active all Layer in scene'''
     bl_idname = "scene.layersselect"
@@ -426,7 +360,6 @@
     
     vis = bpy.props.BoolProperty()
 
-    
     @classmethod
     def poll(cls, context):
         return context.scene
@@ -442,12 +375,10 @@
                 #check for lock camera and layer is active
         if view_3d.lock_camera_and_layers is True:
             space= scene
-            
-            
+
         else:
             space= view_3d         
-            
-            
+
         if not vis:
             for i in range (0,20):           
             
@@ -458,8 +389,7 @@
                 #deselect the other...
                 else: 
                     space.layers[i]= False
-        
-        
+
         else:
             for i in range (0,20):     
                 #select all layer
@@ -470,9 +400,6 @@
             space.layers[active]=True
         return {'FINISHED'}
 
-
-
-
 class LayerName(bpy.types.Panel):
     bl_space_type = 'VIEW_3D'
     bl_region_type = 'UI'
@@ -510,8 +437,7 @@
     
     #lock layer status
     bpy.types.Scene.LockLayer = bpy.props.BoolVectorProperty(name="Lock Layer", default = ([False]*20), size=20)
-    
-     
+
     #prop for show index
     bpy.types.Scene.LayerIndex = bpy.props.BoolProperty(name="Show Index", default=False)
    
@@ -523,7 +449,6 @@
     #toggle for merge
     #bpy.types.Scene.MergeToggle = bpy.props.BoolVectorProperty(name="Merge Toggle", default = (False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False), size=20)
 
-    
     @classmethod
     def poll(self, context):
         try:
@@ -532,16 +457,9 @@
             return False
 
     def draw(self, context):
-        
-        
-        
+
         scene = context.scene
-        
-            
-           
-        
-        
-        
+
         view_3d = context.area.spaces.active
                 #check for lock camera and layer is active
         if view_3d.lock_camera_and_layers is True:
@@ -553,15 +471,11 @@
             spacecheck=True     
         
         #row = layout.row(align=True)
-        
-        
-        
-        
+
         vis=False
         allIcon='RESTRICT_VIEW_OFF'
         allText="Isolate active"
-        
-        
+
         #check if there is a layer off
         for layer in space.layers:
             
@@ -570,14 +484,9 @@
                 allIcon='RESTRICT_VIEW_ON'
                 allText="All Visible"
 
-        
-        
         layout = self.layout
         column = layout.column()
         row = column.row()
-        
-        
-        
         col2= row.column()
            
         #lock camera and layers button 
@@ -598,55 +507,23 @@
         
         col.alignment='RIGHT'
         col.prop(scene, "ExtraOptions", text="Options")
-        
-        
-        
+
         col1= row.column()  
-        
-        
+
         #show index        
         col1.prop(scene, "LayerIndex", text="Index")
         
         # hide empty
-        
-        
+
         if context.object:
             col1.alignment='RIGHT'

@@ Diff output truncated at 10240 characters. @@


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