[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3835] trunk/py/scripts/addons: style cleanup: pep8

Campbell Barton ideasman42 at gmail.com
Mon Oct 8 22:50:06 CEST 2012


Revision: 3835
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3835
Author:   campbellbarton
Date:     2012-10-08 20:50:06 +0000 (Mon, 08 Oct 2012)
Log Message:
-----------
style cleanup: pep8

Modified Paths:
--------------
    trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
    trunk/py/scripts/addons/io_scene_x3d/import_x3d.py
    trunk/py/scripts/addons/render_povray/render.py
    trunk/py/scripts/addons/render_povray/ui.py
    trunk/py/scripts/addons/rigify/rigs/biped/arm/ik.py
    trunk/py/scripts/addons/rigify/rigs/biped/leg/deform.py
    trunk/py/scripts/addons/rigify/rigs/biped/leg/fk.py
    trunk/py/scripts/addons/rigify/rigs/biped/leg/ik.py
    trunk/py/scripts/addons/rigify/rigs/finger.py
    trunk/py/scripts/addons/rigify/rigs/misc/delta.py
    trunk/py/scripts/addons/system_demo_mode/demo_mode.py
    trunk/py/scripts/addons/system_property_chart.py

Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -477,7 +477,6 @@
                 ## preparando para receber o proximo objeto
                 contextMeshMaterials = []  # matname:[face_idxs]
                 contextMeshUV = None
-                #contextMesh.vertexUV = 1 # Make sticky coords.
                 # Reset matrix
                 contextMatrix_rot = None
                 #contextMatrix_tx = None

Modified: trunk/py/scripts/addons/io_scene_x3d/import_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/import_x3d.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/io_scene_x3d/import_x3d.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -85,7 +85,7 @@
                 q = not q  # invert
 
             elif c == '#':
-                if q == False:
+                if q is False:
                     return l[:i - 1]
 
         return l
@@ -2608,7 +2608,7 @@
                 node.blendObject.animation_data.action = action
 
     # Add in hierarchy
-    if PREF_FLAT == False:
+    if PREF_FLAT is False:
         child_dict = {}
         for node, ancestry in all_nodes:
             if node.blendObject:

Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/render_povray/render.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -822,7 +822,7 @@
                    
             # Export Hair
 
-            if hasattr(ob, 'particle_systems') != False:
+            if hasattr(ob, 'particle_systems'):
                 for pSys in ob.particle_systems:
                     if not pSys.settings.use_render_emitter:
                         continue #don't render mesh

Modified: trunk/py/scripts/addons/render_povray/ui.py
===================================================================
--- trunk/py/scripts/addons/render_povray/ui.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/render_povray/ui.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -102,7 +102,7 @@
     @classmethod
     def poll(cls, context):
         rd = context.scene.render
-        return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class MaterialButtonsPanel():
@@ -115,7 +115,7 @@
     def poll(cls, context):
         mat = context.material
         rd = context.scene.render
-        return mat and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return mat and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class TextureButtonsPanel():
@@ -128,7 +128,7 @@
     def poll(cls, context):
         tex = context.texture
         rd = context.scene.render
-        return tex and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return tex and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class ObjectButtonsPanel():
@@ -141,7 +141,7 @@
     def poll(cls, context):
         obj = context.object
         rd = context.scene.render
-        return obj and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return obj and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class CameraDataButtonsPanel():
@@ -154,7 +154,7 @@
     def poll(cls, context):
         cam = context.camera
         rd = context.scene.render
-        return cam and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return cam and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class TextButtonsPanel():
@@ -167,7 +167,7 @@
     def poll(cls, context):
         text = context.space_data
         rd = context.scene.render
-        return text and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+        return text and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
 
 
 class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):

Modified: trunk/py/scripts/addons/rigify/rigs/biped/arm/ik.py
===================================================================
--- trunk/py/scripts/addons/rigify/rigs/biped/arm/ik.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/rigify/rigs/biped/arm/ik.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -195,7 +195,7 @@
         pole_p.lock_scale = True, True, True
 
         # Set up custom properties
-        if self.switch == True:
+        if self.switch is True:
             prop = rna_idprop_ui_prop_get(hand_p, "ikfk_switch", create=True)
             hand_p["ikfk_switch"] = 0.0
             prop["soft_min"] = prop["min"] = 0.0
@@ -246,7 +246,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = uarm
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver
@@ -261,7 +261,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = farm
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver
@@ -276,7 +276,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = hand
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver

Modified: trunk/py/scripts/addons/rigify/rigs/biped/leg/deform.py
===================================================================
--- trunk/py/scripts/addons/rigify/rigs/biped/leg/deform.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/rigify/rigs/biped/leg/deform.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -95,7 +95,7 @@
         foot = None
         heel = None
         for b in self.obj.data.bones[leg_bones[1]].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 if len(b.children) >= 1 and has_connected_children(b):
                     foot = b.name
                 else:
@@ -108,7 +108,7 @@
         # Get the toe
         toe = None
         for b in self.obj.data.bones[foot].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 toe = b.name
 
         if toe is None:

Modified: trunk/py/scripts/addons/rigify/rigs/biped/leg/fk.py
===================================================================
--- trunk/py/scripts/addons/rigify/rigs/biped/leg/fk.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/rigify/rigs/biped/leg/fk.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -54,7 +54,7 @@
         foot = None
         heel = None
         for b in self.obj.data.bones[leg_bones[1]].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 if len(b.children) >= 1 and has_connected_children(b):
                     foot = b.name
                 else:
@@ -66,7 +66,7 @@
         # Get the toe
         toe = None
         for b in self.obj.data.bones[foot].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 toe = b.name
 
         # Get the toe

Modified: trunk/py/scripts/addons/rigify/rigs/biped/leg/ik.py
===================================================================
--- trunk/py/scripts/addons/rigify/rigs/biped/leg/ik.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/rigify/rigs/biped/leg/ik.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -105,7 +105,7 @@
         heel = None
         rocker = None
         for b in self.obj.data.bones[leg_bones[1]].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 if len(b.children) >= 1 and has_connected_children(b):
                     foot = b.name
                 else:
@@ -120,7 +120,7 @@
         # Get the toe
         toe = None
         for b in self.obj.data.bones[foot].children:
-            if b.use_connect == True:
+            if b.use_connect is True:
                 toe = b.name
 
         # Get toe
@@ -373,7 +373,7 @@
         pole_p.lock_scale = True, True, True
 
         # Set up custom properties
-        if self.switch == True:
+        if self.switch is True:
             prop = rna_idprop_ui_prop_get(foot_p, "ikfk_switch", create=True)
             foot_p["ikfk_switch"] = 0.0
             prop["soft_min"] = prop["min"] = 0.0
@@ -495,7 +495,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = thigh
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver
@@ -510,7 +510,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = shin
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver
@@ -525,7 +525,7 @@
         con.name = "ik"
         con.target = self.obj
         con.subtarget = foot_ik_target
-        if self.switch == True:
+        if self.switch is True:
             # IK/FK switch driver
             fcurve = con.driver_add("influence")
             driver = fcurve.driver

Modified: trunk/py/scripts/addons/rigify/rigs/finger.py
===================================================================
--- trunk/py/scripts/addons/rigify/rigs/finger.py	2012-10-08 20:48:29 UTC (rev 3834)
+++ trunk/py/scripts/addons/rigify/rigs/finger.py	2012-10-08 20:50:06 UTC (rev 3835)
@@ -171,7 +171,7 @@
         for bone in bones[1:]:
             pb[bone].lock_location = True, True, True
 
-        if pb[self.org_bones[0]].bone.use_connect == True:
+        if pb[self.org_bones[0]].bone.use_connect is True:
             pb[bones[0]].lock_location = True, True, True
 
         pb[ctrl].lock_scale = True, False, True


@@ Diff output truncated at 10240 characters. @@


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