[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3818] contrib/py/scripts/addons/ add_mesh_stairs: Apparently I made changes at some point - but that was probably a few months ago and I don 't remember what changed.
Paul Marshall
portsidepaul at hotmail.com
Sat Oct 6 16:22:25 CEST 2012
Revision: 3818
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3818
Author: brikbot
Date: 2012-10-06 14:22:25 +0000 (Sat, 06 Oct 2012)
Log Message:
-----------
Apparently I made changes at some point - but that was probably a few months ago and I don't remember what changed.
Modified Paths:
--------------
contrib/py/scripts/addons/add_mesh_stairs/stairbuilder.py
contrib/py/scripts/addons/add_mesh_stairs/stringer.py
Modified: contrib/py/scripts/addons/add_mesh_stairs/stairbuilder.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_stairs/stairbuilder.py 2012-10-06 13:24:08 UTC (rev 3817)
+++ contrib/py/scripts/addons/add_mesh_stairs/stairbuilder.py 2012-10-06 14:22:25 UTC (rev 3818)
@@ -397,6 +397,8 @@
if self.typ_s in ["sId2", "sId3"]:
box.prop(self, 'string_tw')
box.prop(self, 'string_tf')
+ elif self.typ == "id4":
+ box.prop(self, 'string_n')
# Tread support:
## if self.make_stringer and typ_s in ["sId2", "sId3"]:
Modified: contrib/py/scripts/addons/add_mesh_stairs/stringer.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_stairs/stringer.py 2012-10-06 13:24:08 UTC (rev 3817)
+++ contrib/py/scripts/addons/add_mesh_stairs/stringer.py 2012-10-06 14:22:25 UTC (rev 3818)
@@ -13,11 +13,11 @@
#
# Paul "BrikBot" Marshall
# Created: September 19, 2011
-# Last Modified: January 29, 2011
+# Last Modified: February 16, 2011
# Homepage (blog): http://post.darkarsenic.com/
# //blog.darkarsenic.com/
#
-# Coded in IDLE, tested in Blender 2.61.
+# Coded in IDLE, tested in Blender 2.62.
# Search for "@todo" to quickly find sections that need work.
#
# ##### BEGIN GPL LICENSE BLOCK #####
@@ -174,52 +174,72 @@
coords.append(coords[j] + Vector([0,self.wT,0]))
self.G.Make_mesh(coords, self.G.faces, 'stringer')
elif self.typ == "id4":
- offset = (self.wT / (self.nS + 1)) - (self.w / 2)
- for s in range(self.nS):
- base = self.tO + (offset * (s + 1))
- start = [Vector([0, -base, -self.hT]),
- Vector([0, -base, -self.hT - self.rise]),
- Vector([0, -base - self.w, -self.hT]),
- Vector([0, -base - self.w, -self.hT - self.rise])]
- self.d = radians(self.run) / self.nT
- for i in range(self.nT):
- coords = []
- # Base faces. Should be able to append more sections:
- tId4_faces = [[0, 1, 3, 2]]
- t_inner = Matrix.Rotation(self.d * i, 3, 'Z')
- coords.append((t_inner * start[0]) + Vector([0, 0, self.rise * i]))
- coords.append((t_inner * start[1]) + Vector([0, 0, self.rise * i]))
- t_outer = Matrix.Rotation(self.d * i, 3, 'Z')
- coords.append((t_outer * start[2]) + Vector([0, 0, self.rise * i]))
- coords.append((t_outer * start[3]) + Vector([0, 0, self.rise * i]))
- k = 0
- for j in range(self.deg):
- k = (j * 4) + 4
- tId4_faces.append([k, k - 4, k - 3, k + 1])
- tId4_faces.append([k - 2, k - 1, k + 3, k + 2])
- tId4_faces.append([k + 1, k - 3, k - 1, k + 3])
- tId4_faces.append([k, k - 4, k - 2, k + 2])
- rot = Matrix.Rotation(((self.d * (j + 1)) / self.deg) + (self.d * i), 3, 'Z')
- for v in start:
- coords.append((rot * v) + Vector([0, 0, self.rise * i]))
- for j in range(self.deg):
- k = ((j + self.deg) * 4) + 4
- tId4_faces.append([k, k - 4, k - 3, k + 1])
- tId4_faces.append([k - 2, k - 1, k + 3, k + 2])
- tId4_faces.append([k + 1, k - 3, k - 1, k + 3])
- tId4_faces.append([k, k - 4, k - 2, k + 2])
- rot = Matrix.Rotation(((self.d * ((j + self.deg) + 1)) / self.deg) + (self.d * i), 3, 'Z')
- for v in range(4):
- if v in [1, 3]:
- incline = (self.rise * i) + (self.rise / self.deg) * (j + 1)
- coords.append((rot * start[v]) + Vector([0, 0, incline]))
- else:
- coords.append((rot * start[v]) + Vector([0, 0, self.rise * i]))
- self.G.Make_mesh(coords, tId4_faces, 'treads')
+ if self.typ_s == "sId1":
+ # Center of the strigner:
+ offset = (self.wT / (self.nS + 1))
+ for s in range(self.nS):
+ # Base location for the stringer:
+ base = self.tO + (offset * (s + 1)) - (self.w / 2)
+ start = [Vector([0, -base, -self.hT]),
+ Vector([0, -base, -self.hT - self.rise]),
+ Vector([0, -base - self.w, -self.hT]),
+ Vector([0, -base - self.w, -self.hT - self.rise])]
+ self.d = radians(self.run) / self.nT
+ for i in range(self.nT):
+ coords = []
+ # Base faces. Should be able to append more sections:
+ tId4_faces = [[0, 1, 3, 2]]
+ # Generate inner coordinates:
+ t_inner = Matrix.Rotation(self.d * i, 3, 'Z')
+ coords.append((t_inner * start[0]) + Vector([0, 0, self.rise * i]))
+ coords.append((t_inner * start[1]) + Vector([0, 0, self.rise * i]))
+ # Generate outer coordinates:
+ t_outer = Matrix.Rotation(self.d * i, 3, 'Z')
+ coords.append((t_outer * start[2]) + Vector([0, 0, self.rise * i]))
+ coords.append((t_outer * start[3]) + Vector([0, 0, self.rise * i]))
+ # Vert tracking variable:
+ k = 0
+ for j in range(self.deg):
+ k = (j * 4) + 4
+ tId4_faces.append([k, k - 4, k - 3, k + 1])
+ tId4_faces.append([k - 2, k - 1, k + 3, k + 2])
+ tId4_faces.append([k + 1, k - 3, k - 1, k + 3])
+ tId4_faces.append([k, k - 4, k - 2, k + 2])
+ rot = Matrix.Rotation(((self.d * (j + 1)) / self.deg) + (self.d * i), 3, 'Z')
+ for v in start:
+ coords.append((rot * v) + Vector([0, 0, self.rise * i]))
+ for j in range(self.deg):
+ k = ((j + self.deg) * 4) + 4
+ tId4_faces.append([k, k - 4, k - 3, k + 1])
+ tId4_faces.append([k - 2, k - 1, k + 3, k + 2])
+ tId4_faces.append([k + 1, k - 3, k - 1, k + 3])
+ tId4_faces.append([k, k - 4, k - 2, k + 2])
+ rot = Matrix.Rotation(((self.d * ((j + self.deg) + 1)) / self.deg) + (self.d * i), 3, 'Z')
+ for v in range(4):
+ if v in [1, 3]:
+ incline = (self.rise * i) + (self.rise / self.deg) * (j + 1)
+ coords.append((rot * start[v]) + Vector([0, 0, incline]))
+ else:
+ coords.append((rot * start[v]) + Vector([0, 0, self.rise * i]))
+ self.G.Make_mesh(coords, tId4_faces, 'treads')
+ elif self.typ_s == "sId2":
+ self.circular_I_Beam()
return {'FINISHED'}
+ # Adds a scalar to the given list.
+ # Util method to implement addition for use in generating the circular
+ # stringer. Uses recursion to deal with multi-dimensional lists.
+ def add(self, scalar, matrix):
+ if matrix.__class__.__name__ == 'list':
+ for i in range(len(matrix)):
+ matrix[i] = self.add(scalar, matrix[i])
+ elif matrix.__class__.__name__ in ('int', 'float'):
+ matrix = matrix + scalar
+ return matrix
+
+
def I_beam(self):
mid = self.w / 2
web = self.tw / 2
@@ -365,6 +385,68 @@
return {'FINISHED'}
+ def circular_I_Beam(self):
+ # Mesh face definitions. Add "'slice #' * 16" to each for actual vert:
+ loop = [[0, 1, -15, -16], [1, 2, -14, -15], [2, 3, -13, -14], [3, 4, -12, -13],
+ [4, 5, -11, -12], [5, 6, -10, -11], [6, 7, -9, -10], [7, 8, -8, -9],
+ [8, 9, -7, -8], [9, 10, -6, -7], [10, 11, -5, -6], [11, 12, -4, -5],
+ [12, 13, -3, -4], [13, 14, -2, -3], [14, 15, -1, -2], [15, 0, -16, -1]]
+ end = [[0, 1, 14, 15], [1, 2, 5, 14], [2, 3, 4, 5], [5, 6, 13, 14],
+ [6, 7, 8, 9], [6, 9, 10, 13], [10, 11, 12, 13]]
+ # Center of stringer calculation:
+ offset = (self.wT / (self.nS + 1)) - (self.w / 2)
+ for s in range(self.nS):
+ base = -self.tO - (offset * (s + 1))
+ baseZ = -self.rise - self.hT
+ start = [Vector([0, base, baseZ]),
+ Vector([0, base - (self.w - self.tw) / 2, baseZ]),
+ Vector([0, base - (self.w - self.tw), baseZ]),
+ Vector([0, base - self.w, baseZ]),
+ Vector([0, base - self.w, baseZ - self.tp]),
+ Vector([0, base - (self.w - self.tw), baseZ - self.tf]),
+ Vector([0, base - (self.w - self.tw), baseZ - self.h + self.tf]),
+ Vector([0, base - self.w, baseZ - self.h + self.tp]),
+ Vector([0, base - self.w, baseZ - self.h]),
+ Vector([0, base - (self.w - self.tw), baseZ - self.h]),
+ Vector([0, base - (self.w - self.tw) / 2, baseZ - self.h]),
+ Vector([0, base, baseZ - self.h]),
+ Vector([0, base, baseZ - self.h + self.tp]),
+ Vector([0, base - (self.w - self.tw) / 2, baseZ - self.h + self.tf]),
+ Vector([0, base - (self.w - self.tw) / 2, baseZ - self.tf]),
+ Vector([0, base, baseZ - self.tp])]
+
+ # Add first end:
+ for f in end:
@@ Diff output truncated at 10240 characters. @@
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