[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3799] contrib/py/scripts/addons/ add_mesh_cad_objects: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Mon Oct 1 03:37:40 CEST 2012


Revision: 3799
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3799
Author:   gsrb3d
Date:     2012-10-01 01:37:37 +0000 (Mon, 01 Oct 2012)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_balcony.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_beam_builder.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_sove.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_window.py

Property Changed:
----------------
    contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_balcony.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_beam_builder.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_sove.py
    contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_window.py

Modified: contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py	2012-10-01 00:42:58 UTC (rev 3798)
+++ contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py	2012-10-01 01:37:37 UTC (rev 3799)
@@ -1,91 +1,91 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-# Contributed to by
-# SAYproductions, meta-androcto #
-
-bl_info = {
-    "name": "Cad Objects",
-    "author": "SAYproductions, meta-androcto",
-    "version": (0, 2),
-    "blender": (2, 6, 4),
-    "location": "View3D > Add > Mesh > Cad Objects",
-    "description": "Add cad object types",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
-        "Scripts",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
-        "func=detail&aid=32711",
-    "category": "Add Mesh"}
-
-
-if "bpy" in locals():
-    import imp
-    imp.reload(add_mesh_balcony)
-    imp.reload(add_mesh_sove)
-    imp.reload(add_mesh_window)
-    imp.reload(add_mesh_beam_builder)
-
-else:
-    from . import add_mesh_balcony
-    from . import add_mesh_sove
-    from . import add_mesh_window
-    from . import add_mesh_beam_builder
-
-import bpy
-
-
-class INFO_MT_mesh_objects_add(bpy.types.Menu):
-    # Define the "mesh objects" menu
-    bl_idname = "INFO_MT_cad_objects_add"
-    bl_label = "Cad Objects"
-
-    def draw(self, context):
-        layout = self.layout
-        layout.operator_context = 'INVOKE_REGION_WIN'
-        layout.menu("INFO_MT_mesh_beambuilder_add",
-            text="Beam Builder")
-        layout.operator("mesh.add_say3d_balcony",
-            text="Balcony")
-        layout.operator("mesh.add_say3d_sove",
-            text="Sove")
-        layout.operator("mesh.add_say3d_pencere",
-            text="Window")
-
-
-# Register all operators and panels
-
-# Define "Extras" menu
-def menu_func(self, context):
-    self.layout.menu("INFO_MT_cad_objects_add", icon="PLUGIN")
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    # Add "Extras" menu to the "Add Mesh" menu
-    bpy.types.INFO_MT_mesh_add.append(menu_func)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    # Remove "Extras" menu from the "Add Mesh" menu.
-    bpy.types.INFO_MT_mesh_add.remove(menu_func)
-
-if __name__ == "__main__":
-    register()
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+# Contributed to by
+# SAYproductions, meta-androcto #
+
+bl_info = {
+    "name": "Cad Objects",
+    "author": "SAYproductions, meta-androcto",
+    "version": (0, 2),
+    "blender": (2, 6, 4),
+    "location": "View3D > Add > Mesh > Cad Objects",
+    "description": "Add cad object types",
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
+        "Scripts",
+    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+        "func=detail&aid=32711",
+    "category": "Add Mesh"}
+
+
+if "bpy" in locals():
+    import imp
+    imp.reload(add_mesh_balcony)
+    imp.reload(add_mesh_sove)
+    imp.reload(add_mesh_window)
+    imp.reload(add_mesh_beam_builder)
+
+else:
+    from . import add_mesh_balcony
+    from . import add_mesh_sove
+    from . import add_mesh_window
+    from . import add_mesh_beam_builder
+
+import bpy
+
+
+class INFO_MT_mesh_objects_add(bpy.types.Menu):
+    # Define the "mesh objects" menu
+    bl_idname = "INFO_MT_cad_objects_add"
+    bl_label = "Cad Objects"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+        layout.menu("INFO_MT_mesh_beambuilder_add",
+            text="Beam Builder")
+        layout.operator("mesh.add_say3d_balcony",
+            text="Balcony")
+        layout.operator("mesh.add_say3d_sove",
+            text="Sove")
+        layout.operator("mesh.add_say3d_pencere",
+            text="Window")
+
+
+# Register all operators and panels
+
+# Define "Extras" menu
+def menu_func(self, context):
+    self.layout.menu("INFO_MT_cad_objects_add", icon="PLUGIN")
+
+
+def register():
+    bpy.utils.register_module(__name__)
+
+    # Add "Extras" menu to the "Add Mesh" menu
+    bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+
+def unregister():
+    bpy.utils.unregister_module(__name__)
+
+    # Remove "Extras" menu from the "Add Mesh" menu.
+    bpy.types.INFO_MT_mesh_add.remove(menu_func)
+
+if __name__ == "__main__":
+    register()


Property changes on: contrib/py/scripts/addons/add_mesh_cad_objects/__init__.py
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_balcony.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_balcony.py	2012-10-01 00:42:58 UTC (rev 3798)
+++ contrib/py/scripts/addons/add_mesh_cad_objects/add_mesh_balcony.py	2012-10-01 01:37:37 UTC (rev 3799)
@@ -1,492 +1,492 @@
-'''
-bl_info = {
-    "name": "Balcony",
-    "author": "SayPRODUCTIONS",
-    "version": (1, 0),
-    "blender": (2, 5, 9),
-    "api": 33333,
-    "location": "View3D > Add > Mesh > Say3D",
-    "description": "Balcony olusturma",
-    "warning": "",
-    "wiki_url": "",
-    "tracker_url": "",
-    "category": "Add Mesh"}
-'''
-import bpy, bmesh
-from bpy.props import *
-from bpy_extras.object_utils import object_data_add
-from mathutils import Vector
-import operator
-import os
-from math import pi, sin, cos, sqrt, atan
-def MAT(AD,R,G,B):
-    if AD not in bpy.data.materials:
-        mtl=bpy.data.materials.new(AD)
-        mtl.diffuse_color     = ([R,G,B])
-        mtl.diffuse_shader    = 'LAMBERT'
-        mtl.diffuse_intensity = 1.0
-    else:
-        mtl=bpy.data.materials[AD]
-    return mtl
-def Prs(s,v):
-    if v=='1':
-        s.lst=3
-        s.ls0='1';s.by0= 80;s.bk0=20;s.bf0=4;s.fh0=3;s.fd0=2;s.f00=16;s.f01=12;s.f02=12;s.f03=12
-        s.ls1='3';s.my1=  4;s.mg1= 4
-        s.ls2='4';s.kt2="2";s.ky2= 5;s.kk2=5
-    if v=='2':
-        s.lst=5
-        s.ls0='1';s.by0= 15;s.bk0=20;s.bf0=0
-        s.ls1='2';s.py1= 60;s.pd1=10
-        s.ls2='1';s.by2= 15;s.bk2=20;s.bf2=0
-        s.ls3='3';s.my3=  4;s.mg3= 4
-        s.ls4='4';s.kt4="2";s.ky4= 5;s.kk4=5
-    if v=='3':
-        s.lst=3
-        s.ls0='1';s.by0= 40;s.bk0=10;s.bf0=0
-        s.ls1='5';s.cy1= 56
-        s.ls2='4';s.kt2="1";s.ky2= 0;s.kk2=4
-    if v=='4':
-        s.lst=2
-        s.ls0='1';s.by0= 30;s.bk0=20;s.bf0=0
-        s.ls1='3';s.my1=  4;s.mg1= 4
-    if v=='5':
-        s.lst=2
-        s.ls0='1';s.by0= 27;s.bk0=20;s.bf0=2;s.fh0=3;s.fd0=2;s.f00=7;s.f01=7
-        s.ls1='3';s.my1=  4;s.mg1= 4
-    if v=='6':
-        s.lst=6
-        s.ls0='1';s.by0= 50;s.bk0=20;s.bf0=2;s.fh0=3;s.fd0=2;s.f00=12;s.f01=20
-        s.ls1='3';s.my1=  4;s.mg1= 4
-        s.ls2='4';s.kt2="2";s.ky2= 5;s.kk2=4
-        s.ls3='4';s.kt3="2";s.ky3= 5;s.kk3=4
-        s.ls4='4';s.kt4="2";s.ky4= 5;s.kk4=4
-        s.ls5='4';s.kt5="2";s.ky5= 5;s.kk5=5
-def EXT(PR,vr,fc,lz,mz,rz):
-    n=len(vr)
-    m=len(PR)
-    if lz==0:
-        for P in PR:vr.append([-mz,P[0],P[1]])
-    else:
-        for P in PR:vr.append([ P[0]-mz,  lz,P[1]])
-        for P in PR:vr.append([ P[0]-mz,P[0],P[1]])
-    if rz==0:
-        for P in PR:vr.append([ mz,P[0],P[1]])
-    else:
-        for P in PR:vr.append([-P[0]+mz,P[0],P[1]])
-        for P in PR:vr.append([-P[0]+mz,  rz,P[1]])
-    if   lz==0 and rz==0:l=1
-    elif lz==0 and rz> 0:l=2
-    elif lz> 0 and rz==0:l=2
-    elif lz> 0 and rz> 0:l=3
-    for j in range(0,l):
-        for i in range(0,m):
-            a=j*m
-            if i==m-1:fc.append([a+i+n,a+0+n+0,a+0+n+0+m,a+i+n+m])
-            else:     fc.append([a+i+n,a+i+n+1,a+i+n+1+m,a+i+n+m])
-def add_object(s,context):
-    fc=[];vr=[];SM=[]
-    Bal=[];Par=[];Mer=[];Krm=[];Glass=[];Dos=[]
-    blok=[]#    [ Tip ][             Balcony           [                    Joint_Gap                        ] [  Bulwark  ] [   Marble  ] [       Chrome      ] [  Glass  ]
-    blok.append([s.ls0,[s.by0,s.bk0,s.bf0,s.fh0,s.fd0,[s.f00,s.f01,s.f02,s.f03,s.f04,s.f05,s.f06,s.f07]],[s.py0,s.pd0],[s.my0,s.mg0],[s.kt0,s.ky0,s.kk0],[s.cy0]])
-    blok.append([s.ls1,[s.by1,s.bk1,s.bf1,s.fh1,s.fd1,[s.f10,s.f11,s.f12,s.f13,s.f14,s.f15,s.f16,s.f17]],[s.py1,s.pd1],[s.my1,s.mg1],[s.kt1,s.ky1,s.kk1],[s.cy1]])
-    blok.append([s.ls2,[s.by2,s.bk2,s.bf2,s.fh2,s.fd2,[s.f20,s.f21,s.f22,s.f23,s.f24,s.f25,s.f26,s.f27]],[s.py2,s.pd2],[s.my2,s.mg2],[s.kt2,s.ky2,s.kk2],[s.cy2]])
-    blok.append([s.ls3,[s.by3,s.bk3,s.bf3,s.fh3,s.fd3,[s.f30,s.f31,s.f32,s.f33,s.f34,s.f35,s.f36,s.f37]],[s.py3,s.pd3],[s.my3,s.mg3],[s.kt3,s.ky3,s.kk3],[s.cy3]])
-    blok.append([s.ls4,[s.by4,s.bk4,s.bf4,s.fh4,s.fd4,[s.f40,s.f41,s.f42,s.f43,s.f44,s.f45,s.f46,s.f47]],[s.py4,s.pd4],[s.my4,s.mg4],[s.kt4,s.ky4,s.kk4],[s.cy4]])

@@ Diff output truncated at 10240 characters. @@


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