[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4018] contrib/py/scripts/addons/ io_scene_ms3d: fix/cosmetics: import transparency properties to blender UI
Alexander Nussbaumer
alpha-beta-release at gmx.net
Wed Nov 28 18:42:04 CET 2012
Revision: 4018
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4018
Author: beta-tester
Date: 2012-11-28 17:42:03 +0000 (Wed, 28 Nov 2012)
Log Message:
-----------
fix/cosmetics: import transparency properties to blender UI
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_ms3d/__init__.py
contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py
contrib/py/scripts/addons/io_scene_ms3d/ms3d_spec.py
contrib/py/scripts/addons/io_scene_ms3d/ms3d_ui.py
Modified: contrib/py/scripts/addons/io_scene_ms3d/__init__.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-28 10:36:18 UTC (rev 4017)
+++ contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-28 17:42:03 UTC (rev 4018)
@@ -23,7 +23,7 @@
'description': "Import / Export MilkShape3D MS3D files"\
" (conform with v1.8.4)",
'author': "Alexander Nussbaumer",
- 'version': (0, 6, 0, 0),
+ 'version': (0, 6, 0, 1),
'blender': (2, 6, 3, 0),
'location': "File > Import & File > Export",
#'warning': "",
Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py 2012-11-28 10:36:18 UTC (rev 4017)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py 2012-11-28 17:42:03 UTC (rev 4018)
@@ -377,16 +377,8 @@
+ ms3d_material.emissive[2]) / 3.0)
blender_material.specular_hardness = ms3d_material.shininess * 4.0
+ blender_material.alpha = 1.0 - ms3d_material.transparency
- if (ms3d_material.transparency):
- blender_material.use_transparency = True
- blender_material.alpha = 1.0 - ms3d_material.transparency
- blender_material.specular_alpha = blender_material.alpha
-
- if (blender_material.game_settings):
- blender_material.game_settings.use_backface_culling = False
- blender_material.game_settings.alpha_blend = 'ALPHA'
-
# diffuse texture
if ms3d_material.texture:
dir_name_diffuse = self.filepath_splitted[0]
Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_spec.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_spec.py 2012-11-28 10:36:18 UTC (rev 4017)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_spec.py 2012-11-28 17:42:03 UTC (rev 4018)
@@ -130,6 +130,8 @@
DEFAULT_MATERIAL_SPECULAR = (1.0, 1.0, 1.0, 1.0)
DEFAULT_MATERIAL_EMISSIVE = (0.0, 0.0, 0.0, 1.0)
DEFAULT_MATERIAL_SHININESS = 12.5
+
+ DEFAULT_JOINT_COLOR = (0.8, 0.8, 0.8)
###############################################################################
#
@@ -1342,7 +1344,7 @@
def __init__(
self,
- default_color=(0.0, 0.0, 0.0)
+ default_color=Ms3dSpec.DEFAULT_JOINT_COLOR
):
self._color = default_color
Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_ui.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_ui.py 2012-11-28 10:36:18 UTC (rev 4017)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_ui.py 2012-11-28 17:42:03 UTC (rev 4018)
@@ -922,7 +922,7 @@
name=ms3d_str['PROP_NAME_COLOR'],
description=ms3d_str['PROP_DESC_COLOR_JOINT'],
subtype='COLOR', size=3, min=0, max=1, precision=3, step=0.1,
- default=(0.8, 0.8, 0.8),
+ default=Ms3dSpec.DEFAULT_JOINT_COLOR,
#options={'HIDDEN', },
)
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