[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3974] contrib/py/scripts/addons/ io_scene_ms3d: finished exporter - all possible ms3d features are fully implemented
Alexander Nussbaumer
alpha-beta-release at gmx.net
Fri Nov 16 01:05:36 CET 2012
Revision: 3974
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3974
Author: beta-tester
Date: 2012-11-16 00:05:33 +0000 (Fri, 16 Nov 2012)
Log Message:
-----------
finished exporter - all possible ms3d features are fully implemented
v0.5.0.0: importer 100%, exporter 100%
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_ms3d/__README__.txt
contrib/py/scripts/addons/io_scene_ms3d/__init__.py
contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py
Modified: contrib/py/scripts/addons/io_scene_ms3d/__README__.txt
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/__README__.txt 2012-11-15 19:28:54 UTC (rev 3973)
+++ contrib/py/scripts/addons/io_scene_ms3d/__README__.txt 2012-11-16 00:05:33 UTC (rev 3974)
@@ -77,16 +77,16 @@
exporter issues:
- does only export active mesh object
- - does only export the first existing material, if more than one material
- is used per mesh
+ - does only export ms3d material
- does only export the first existing UV texture coordinates,
if more than one UV texture is used per mesh
- - does not export keyframes
todo:
-- add support for bones and joints and keyframes in exporter
+ - automatic material convertion at export
+ - export options to ms3d joints/animation/extra parts optional
+
###############################################################################
exporter:
Ms3dModel
@@ -142,8 +142,8 @@
.parent_name: 100%
.rotation: 100%
.position: 100%
- .rotation_keyframes: 0% (TODO)
- .translation_keyframes: 0% (TODO)
+ .rotation_keyframes: 100%
+ .translation_keyframes: 100%
.joint_ex
Ms3DJointEx
.color: 100%
Modified: contrib/py/scripts/addons/io_scene_ms3d/__init__.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-15 19:28:54 UTC (rev 3973)
+++ contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-16 00:05:33 UTC (rev 3974)
@@ -23,10 +23,10 @@
'description': "Import / Export MilkShape3D MS3D files"\
" (conform with v1.8.4)",
'author': "Alexander Nussbaumer",
- 'version': (0, 4, 9, 1),
+ 'version': (0, 5, 0, 0),
'blender': (2, 6, 3, 0),
'location': "File > Import & File > Export",
- #'warning': "[2012-11-14] exporter is working (without animation)",
+ #'warning': "",
'wiki_url': "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/Import-Export/MilkShape3D_MS3D",
'tracker_url': "http://projects.blender.org/tracker/index.php"\
Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py 2012-11-15 19:28:54 UTC (rev 3973)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py 2012-11-16 00:05:33 UTC (rev 3974)
@@ -439,30 +439,35 @@
for blender_mesh_object in blender_mesh_objects:
blender_bones = None
+ blender_action = None
for blender_modifier in blender_mesh_object.modifiers:
if blender_modifier.type == 'ARMATURE' and blender_modifier.object.pose:
blender_bones = blender_modifier.object.data.bones
+ blender_action = blender_modifier.object.animation_data.action
+ blender_pose_bones = blender_modifier.object.pose.bones
break
+ ##########################
+ # bones
blender_bones_ordered = self.build_blender_bone_dependency_order(blender_bones)
for blender_bone_name in blender_bones_ordered:
blender_bone_oject = blender_bones[blender_bone_name]
ms3d_joint = Ms3dJoint()
ms3d_joint.__index = len(ms3d_model._joints)
- blender_ms3d_joint = blender_bone_oject.ms3d
+ blender_bone_ms3d = blender_bone_oject.ms3d
blender_bone = blender_bone_oject
- ms3d_joint.flags = Ms3dUi.flags_to_ms3d(blender_ms3d_joint.flags)
- if blender_ms3d_joint.comment:
+ ms3d_joint.flags = Ms3dUi.flags_to_ms3d(blender_bone_ms3d.flags)
+ if blender_bone_ms3d.comment:
ms3d_joint._comment_object = Ms3dCommentEx()
- ms3d_joint._comment_object.comment = blender_ms3d_joint.comment
+ ms3d_joint._comment_object.comment = blender_bone_ms3d.comment
ms3d_joint._comment_object.index = ms3d_joint.__index
- ms3d_joint.joint_ex_object._color = blender_ms3d_joint.color[:]
+ ms3d_joint.joint_ex_object._color = blender_bone_ms3d.color[:]
- if blender_ms3d_joint.name:
- ms3d_joint.name = blender_ms3d_joint.name
+ if blender_bone_ms3d.name:
+ ms3d_joint.name = blender_bone_ms3d.name
else:
ms3d_joint.name = blender_bone.name
@@ -485,7 +490,47 @@
ms3d_model._joints.append(ms3d_joint)
blender_to_ms3d_bones[blender_bone.name] = ms3d_joint
+ ##########################
+ # animation
+ frames = None
+ frames_loc = set()
+ frames_rot = set()
+ for fcurve in blender_action.fcurves:
+ if fcurve.data_path.endswith(".location"):
+ frames = frames_loc
+ elif fcurve.data_path.endswith(".rotation_euler") or fcurve.data_path.endswith(".rotation_quaternion"):
+ frames = frames_rot
+
+ for keyframe_point in fcurve.keyframe_points:
+ frames.add(keyframe_point.co.to_tuple(0)[0])
+
+ frames = set(frames_loc)
+ frames = frames.union(frames_rot)
+
+ frames_sorted = list(frames.intersection(range(blender_scene.frame_start, blender_scene.frame_end + 1)))
+ frames_sorted.sort()
+
+ time_base = 1.0 / (blender_scene.render.fps / blender_scene.render.fps_base)
+
+ frame_temp = blender_scene.frame_current
+ for current_frame in frames_sorted:
+ blender_scene.frame_set(current_frame)
+
+ current_time = current_frame * time_base
+ for blender_bone_name in blender_bones_ordered:
+ blender_pose_bone = blender_pose_bones[blender_bone_name]
+ ms3d_joint = blender_to_ms3d_bones[blender_bone_name]
+
+ loc = blender_pose_bone.location
+ rot = blender_pose_bone.matrix_basis.to_euler('XZY')
+
+ ms3d_joint.translation_key_frames.append(Ms3dTranslationKeyframe(current_time, self.joint_correction(loc)))
+ ms3d_joint.rotation_key_frames.append(Ms3dRotationKeyframe(current_time, self.joint_correction(rot)))
+
+ blender_scene.frame_set(frame_temp)
+
+
###########################################################################
def get_ms3d_group_default_material_add_if(self, ms3d_model):
markerName = "MaterialGroupDefault"
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