[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3959] trunk/py/scripts/addons/ io_scene_x3d/export_x3d.py: apply patch from [#33138] X3D export: honour " Auto Smooth" checkbox

Campbell Barton ideasman42 at gmail.com
Tue Nov 13 16:00:34 CET 2012


Revision: 3959
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3959
Author:   campbellbarton
Date:     2012-11-13 15:00:34 +0000 (Tue, 13 Nov 2012)
Log Message:
-----------
apply patch from [#33138] X3D export: honour "Auto Smooth" checkbox
un-modified, my own change didnt match up with the x3d spec.

Modified Paths:
--------------
    trunk/py/scripts/addons/io_scene_x3d/export_x3d.py

Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2012-11-13 13:10:15 UTC (rev 3958)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2012-11-13 15:00:34 UTC (rev 3959)
@@ -852,8 +852,10 @@
 
                         # --- Write IndexedFaceSet Attributes (same as IndexedTriangleSet)
                         fw('solid="%s"\n' % ('true' if material and material.game_settings.use_backface_culling else 'false'))
-                        if is_smooth and mesh.use_auto_smooth:
-                            fw(ident_step + 'creaseAngle="%.4f"\n' % mesh.auto_smooth_angle)
+                        if is_smooth:
+                            # use Auto-Smooth angle, if enabled. Otherwise make
+                            # the mesh perfectly smooth by creaseAngle > pi.
+                            fw(ident_step + 'creaseAngle="%.4f"\n' % (mesh.auto_smooth_angle if mesh.use_auto_smooth else 4.0))
 
                         if use_normals:
                             # currently not optional, could be made so:



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