[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3184] trunk/py/scripts/addons/ io_import_scene_mhx.py: MHX exporter.
Thomas Larsson
thomas_larsson_01 at hotmail.com
Tue Mar 27 22:30:31 CEST 2012
Revision: 3184
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3184
Author: thomasl
Date: 2012-03-27 20:30:20 +0000 (Tue, 27 Mar 2012)
Log Message:
-----------
MHX exporter. Support for hard parents, i.e. using real parents rather than Childof constraints.
Modified Paths:
--------------
trunk/py/scripts/addons/io_import_scene_mhx.py
Modified: trunk/py/scripts/addons/io_import_scene_mhx.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_mhx.py 2012-03-27 17:01:19 UTC (rev 3183)
+++ trunk/py/scripts/addons/io_import_scene_mhx.py 2012-03-27 20:30:20 UTC (rev 3184)
@@ -50,9 +50,9 @@
'category': 'Import-Export'}
MAJOR_VERSION = 1
-MINOR_VERSION = 10
-SUB_VERSION = 3
-BLENDER_VERSION = (2, 59, 2)
+MINOR_VERSION = 11
+SUB_VERSION = 0
+BLENDER_VERSION = (2, 6, 2)
#
#
@@ -98,7 +98,7 @@
T_EnforceVersion = 0x01
T_Clothes = 0x02
-T_CloRig = 0x04
+T_HardParents = 0x04
T_Diamond = 0x10
T_Replace = 0x20
@@ -2826,7 +2826,7 @@
#("replace", "Replace scene", "Replace scene", T_Replace),
("cage", "Cage", "Load mesh deform cage", T_Cage),
("clothes", "Clothes", "Include clothes", T_Clothes),
- ("clorig", "Clothes rig", "Include clothes rig", T_CloRig),
+ ("hardpar", "Hard parents", "Actual parenting rather than Childof constraints", T_HardParents),
("face", "Face shapes", "Include facial shapekeys", T_Face),
("shape", "Body shapes", "Include body shapekeys", T_Shape),
#("symm", "Symmetric shapes", "Keep shapekeys symmetric", T_Symm),
@@ -3754,11 +3754,16 @@
(uplegIk, lolegIk, kneePt, ankleIk, legIk, legFk) = getSnapBones(rig, "LegIK", suffix)
(uplegFk, lolegFk, footFk) = getSnapBones(rig, "LegFK", suffix)
- legIkToAngle = "&LegIkToAnkle" + suffix
- oldLegIkToAnkle = rig[legIkToAngle]
+ legIkToAnkle = "&LegIkToAnkle" + suffix
+ try:
+ oldLegIkToAnkle = rig[legIkToAnkle]
+ isHard = False
+ except:
+ oldLegIkToAnkle = 1.0
+ isHard = True
oldActive = rig.data.bones.active
rig.data.bones.active = ankleIk.bone
- rig[legIkToAngle] = 1.0
+ rig[legIkToAnkle] = 1.0
matchPoseTranslation(ankleIk, footFk)
if oldLegIkToAnkle > 0.5:
matchPoseTranslation(legIk, legFk)
@@ -3766,7 +3771,8 @@
matchPoseScale(legIk, legFk)
matchPoleTarget(uplegIk, lolegIk, kneePt, uplegFk, (uplegIk.length + lolegIk.length))
rig.data.bones.active = ankleIk.bone
- rig[legIkToAngle] = oldLegIkToAnkle
+ if not isHard:
+ rig[legIkToAnkle] = oldLegIkToAnkle
return
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