[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3173] contrib/py/scripts/addons/ oscurart_mesh_thread.py: Add Mesh Trhead.
Eugenio Pignataro
info at oscurart.com.ar
Sat Mar 24 15:17:09 CET 2012
Revision: 3173
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3173
Author: oscurart
Date: 2012-03-24 14:17:02 +0000 (Sat, 24 Mar 2012)
Log Message:
-----------
Add Mesh Trhead.
Added Paths:
-----------
contrib/py/scripts/addons/oscurart_mesh_thread.py
Added: contrib/py/scripts/addons/oscurart_mesh_thread.py
===================================================================
--- contrib/py/scripts/addons/oscurart_mesh_thread.py (rev 0)
+++ contrib/py/scripts/addons/oscurart_mesh_thread.py 2012-03-24 14:17:02 UTC (rev 3173)
@@ -0,0 +1,103 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Make Thread Mesh",
+ "author": "Oscurart",
+ "version": (1,0),
+ "blender": (2, 5, 9),
+ "api": 4000,
+ "location": "Add > Mesh > Thread",
+ "description": "Make a thread.",
+ "warning": "",
+ "wiki_url": "oscurart.blogspot.com",
+ "tracker_url": "",
+ "category": "Object"}
+
+
+
+import math
+import bpy
+
+
+def func_osc_screw(self, STRETCH,TURNS,DIAMETER,RESOLUTION):
+ # DATA PARA EL MESH
+ me = bpy.data.meshes.new("threadData")
+ obj = bpy.data.objects.new("Thread", me)
+ bpy.context.scene.objects.link(obj)
+
+ # VARIABLES
+ vertexlist=[]
+ facelist=[]
+ facereset=0
+ CANTDIV=360/RESOLUTION
+ ESPACIODIV=STRETCH/(TURNS+2+RESOLUTION)
+
+ # PARA CADA VERTICE EN EL RANGO DESDE CERO A LENGTH
+ for vertice in range(0,TURNS+2+RESOLUTION):
+ # SUMA EN LA LISTA UN VERTICE
+ vertexlist.append((math.sin(math.radians(vertice*CANTDIV))*DIAMETER,vertice*ESPACIODIV,math.cos(math.radians(vertice*CANTDIV))*DIAMETER))
+ if vertice > RESOLUTION:
+ facelist.append((vertice-(RESOLUTION),vertice-((RESOLUTION)+1),vertice-1,vertice))
+
+ # CONECTO OBJETO
+ me.from_pydata(vertexlist,[],facelist)
+ me.update()
+
+
+
+class oscMakeScrew (bpy.types.Operator):
+
+ bl_idname = "mesh.primitive_thread_oscurart"
+ bl_label = "Add Mesh Thread"
+ bl_description = "Create a Thread"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ resolution = bpy.props.IntProperty (name="Resolution",default=10,min=3,max=1000)
+ stretch = bpy.props.FloatProperty (name="Stretch",default=1,min=0.000001,max=1000)
+ turns = bpy.props.IntProperty (name="Turns Steps",default=19,min=0)
+ diameter = bpy.props.FloatProperty (name="Diameter",default=1,min=0,max=1000)
+
+
+
+ def execute(self, context):
+ func_osc_screw(self, self.stretch,self.turns,self.diameter,self.resolution)
+ return {'FINISHED'}
+
+
+# Registration
+
+def add_screw_list(self, context):
+ self.layout.operator(
+ "mesh.primitive_thread_oscurart",
+ text="Thread",
+ icon="PLUGIN")
+
+def register():
+ bpy.types.INFO_MT_mesh_add.append(add_screw_list)
+ bpy.utils.register_class(oscMakeScrew)
+
+
+def unregister():
+ bpy.types.INFO_MT_mesh_add.remove(add_screw_list)
+ bpy.utils.unregister_class(oscMakeScrew)
+
+
+if __name__ == '__main__':
+ register()
+
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