[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3151] trunk/py/scripts/addons: correct spelling tessellate
Campbell Barton
ideasman42 at gmail.com
Wed Mar 21 22:44:55 CET 2012
Revision: 3151
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3151
Author: campbellbarton
Date: 2012-03-21 21:44:55 +0000 (Wed, 21 Mar 2012)
Log Message:
-----------
correct spelling tessellate
Modified Paths:
--------------
trunk/py/scripts/addons/add_mesh_solid.py
trunk/py/scripts/addons/io_import_scene_lwo.py
trunk/py/scripts/addons/io_scene_obj/import_obj.py
trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
Modified: trunk/py/scripts/addons/add_mesh_solid.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_solid.py 2012-03-21 20:29:52 UTC (rev 3150)
+++ trunk/py/scripts/addons/add_mesh_solid.py 2012-03-21 21:44:55 UTC (rev 3151)
@@ -43,7 +43,7 @@
# assumes each polygon is convex.
# poly: list of faces, or a single face, like those
# needed for mesh.from_pydata.
-# returns the tesselated faces.
+# returns the tessellated faces.
def createPolys(poly):
# check for faces
if len(poly) == 0:
Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py 2012-03-21 20:29:52 UTC (rev 3150)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py 2012-03-21 21:44:55 UTC (rev 3151)
@@ -68,7 +68,7 @@
import bpy
import mathutils
-from mathutils.geometry import tesselate_polygon
+from mathutils.geometry import tessellate_polygon
class _obj_layer(object):
@@ -1133,7 +1133,7 @@
v_locs= []
for vi in range(len(ng)):
v_locs.append(mathutils.Vector(layer_data.pnts[ngons[ng_key][vi]]))
- tris= tesselate_polygon([v_locs])
+ tris= tessellate_polygon([v_locs])
me.faces.add(len(tris))
for tri in tris:
face= me.faces[face_offset]
Modified: trunk/py/scripts/addons/io_scene_obj/import_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/import_obj.py 2012-03-21 20:29:52 UTC (rev 3150)
+++ trunk/py/scripts/addons/io_scene_obj/import_obj.py 2012-03-21 21:44:55 UTC (rev 3151)
@@ -428,7 +428,7 @@
Takes all the data gathered and generates a mesh, adding the new object to new_objects
deals with fgons, sharp edges and assigning materials
'''
- from bpy_extras.mesh_utils import ngon_tesselate
+ from bpy_extras.mesh_utils import ngon_tessellate
if not has_ngons:
use_ngons = False
@@ -490,7 +490,7 @@
# FGons into triangles
if has_ngons and len_face_vert_loc_indices > 4:
- ngon_face_indices = ngon_tesselate(verts_loc, face_vert_loc_indices)
+ ngon_face_indices = ngon_tessellate(verts_loc, face_vert_loc_indices)
faces.extend([([face_vert_loc_indices[ngon[0]],
face_vert_loc_indices[ngon[1]],
face_vert_loc_indices[ngon[2]],
Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2012-03-21 20:29:52 UTC (rev 3150)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2012-03-21 21:44:55 UTC (rev 3151)
@@ -525,7 +525,7 @@
mesh_id_coords = prefix_quoted_str(mesh_id, 'coords_')
mesh_id_normals = prefix_quoted_str(mesh_id, 'normals_')
- # tesselation faces may not exist
+ # tessellation faces may not exist
if not mesh.faces and mesh.polygons:
mesh.update(calc_tessface=True)
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