[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3120] trunk/py/scripts/addons/ io_scene_x3d/export_x3d.py: X3D import works again with BMesh changes
Campbell Barton
ideasman42 at gmail.com
Thu Mar 15 06:42:44 CET 2012
Revision: 3120
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3120
Author: campbellbarton
Date: 2012-03-15 05:42:42 +0000 (Thu, 15 Mar 2012)
Log Message:
-----------
X3D import works again with BMesh changes
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2012-03-15 01:02:20 UTC (rev 3119)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2012-03-15 05:42:42 UTC (rev 3120)
@@ -525,6 +525,10 @@
mesh_id_coords = prefix_quoted_str(mesh_id, 'coords_')
mesh_id_normals = prefix_quoted_str(mesh_id, 'normals_')
+ # tesselation faces may not exist
+ if not mesh.faces and mesh.polygons:
+ mesh.update(calc_tessface=True)
+
if not mesh.faces:
return
@@ -548,7 +552,7 @@
fw('%s<Group DEF=%s>\n' % (ident, mesh_id_group))
ident += '\t'
- is_uv = bool(mesh.uv_textures.active)
+ is_uv = bool(mesh.tessface_uv_textures.active)
# is_col, defined for each material
is_coords_written = False
@@ -583,7 +587,11 @@
mesh_faces_vertices = [f.vertices[:] for f in mesh_faces]
if is_uv and True in mesh_materials_use_face_texture:
- mesh_faces_image = [(fuv.image if (mesh_materials_use_face_texture[mesh_faces_materials[i]]) else mesh_material_images[mesh_faces_materials[i]]) for i, fuv in enumerate(mesh.uv_textures.active.data)]
+ mesh_faces_image = [(fuv.image
+ if mesh_materials_use_face_texture[mesh_faces_materials[i]]
+ else mesh_material_images[mesh_faces_materials[i]])
+ for i, fuv in enumerate(mesh.tessface_uv_textures.active.data)]
+
mesh_faces_image_unique = set(mesh_faces_image)
elif len(set(mesh_material_images) | {None}) > 1: # make sure there is at least one image
mesh_faces_image = [mesh_material_images[material_index] for material_index in mesh_faces_materials]
@@ -614,7 +622,7 @@
ident += '\t'
is_smooth = False
- is_col = (mesh.vertex_colors.active and (material is None or material.use_vertex_color_paint))
+ is_col = (mesh.tessface_vertex_colors.active and (material is None or material.use_vertex_color_paint))
# kludge but as good as it gets!
for i in face_group:
@@ -691,8 +699,8 @@
ident = ident[:-1]
fw('%s</Appearance>\n' % ident)
- mesh_faces_col = mesh.vertex_colors.active.data if is_col else None
- mesh_faces_uv = mesh.uv_textures.active.data if is_uv else None
+ mesh_faces_col = mesh.tessface_vertex_colors.active.data if is_col else None
+ mesh_faces_uv = mesh.tessface_uv_textures.active.data if is_uv else None
#-- IndexedFaceSet or IndexedLineSet
if use_triangulate:
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