[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3106] trunk/py/scripts/addons: De-duplicate functions needed for object add operators:

Sergey Sharybin sergey.vfx at gmail.com
Wed Mar 14 09:56:34 CET 2012


Revision: 3106
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3106
Author:   nazgul
Date:     2012-03-14 08:56:32 +0000 (Wed, 14 Mar 2012)
Log Message:
-----------
De-duplicate functions needed for object add operators:

Remove module add_utils.py which fully duplicates functions
from trunk's object_utils.py module and switch all dependent
addons to use module from trunk.

Modified Paths:
--------------
    trunk/py/scripts/addons/add_curve_torus_knots.py
    trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_pyramid.py
    trunk/py/scripts/addons/io_import_images_as_planes.py

Removed Paths:
-------------
    trunk/py/scripts/addons/modules/add_utils.py

Modified: trunk/py/scripts/addons/add_curve_torus_knots.py
===================================================================
--- trunk/py/scripts/addons/add_curve_torus_knots.py	2012-03-14 03:58:12 UTC (rev 3105)
+++ trunk/py/scripts/addons/add_curve_torus_knots.py	2012-03-14 08:56:32 UTC (rev 3106)
@@ -37,7 +37,7 @@
 import bpy
 from bpy.props import *
 from math import sin, cos, pi
-from add_utils import *
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
 
     
 ########################################################################
@@ -93,7 +93,7 @@
         #curve_data.offset = self.geo_width # removed, somehow screws things up all of a sudden
         curve_data.resolution_u = self.geo_res
     
-    new_obj = add_object_data(context, curve_data, operator=self)
+    new_obj = object_data_add(context, curve_data, operator=self)
 
 
 class torus_knot_plus(bpy.types.Operator, AddObjectHelper):

Modified: trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_pyramid.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_pyramid.py	2012-03-14 03:58:12 UTC (rev 3105)
+++ trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_pyramid.py	2012-03-14 08:56:32 UTC (rev 3106)
@@ -32,10 +32,9 @@
 
 import bpy
 from bpy.props import IntProperty, FloatProperty
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
 
-from add_utils import AddObjectHelper, add_object_data
 
-
 def makePyramid(initial_size, step_height, step_width, number_steps):
 
     vert_list = []
@@ -105,7 +104,7 @@
     mesh_data = bpy.data.meshes.new(name="Pyramid")
     mesh_data.from_pydata(verts, [], faces)
     mesh_data.update()
-    res = add_object_data(context, mesh_data, operator=self)
+    res = object_data_add(context, mesh_data, operator=self)
 
 
 class AddPyramid(bpy.types.Operator, AddObjectHelper):

Modified: trunk/py/scripts/addons/io_import_images_as_planes.py
===================================================================
--- trunk/py/scripts/addons/io_import_images_as_planes.py	2012-03-14 03:58:12 UTC (rev 3105)
+++ trunk/py/scripts/addons/io_import_images_as_planes.py	2012-03-14 08:56:32 UTC (rev 3106)
@@ -42,7 +42,7 @@
                        FloatProperty,
                        )
 
-from add_utils import AddObjectHelper, add_object_data
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
 from bpy_extras.io_utils import ImportHelper
 from bpy_extras.image_utils import load_image
 
@@ -174,7 +174,7 @@
     mesh_data = bpy.data.meshes.new(img.name)
     mesh_data.from_pydata(verts, [], faces)
     mesh_data.update()
-    add_object_data(context, mesh_data, operator=self)
+    object_data_add(context, mesh_data, operator=self)
     plane = context.scene.objects.active
     plane.data.uv_textures.new()
     plane.data.materials.append(material)

Deleted: trunk/py/scripts/addons/modules/add_utils.py
===================================================================
--- trunk/py/scripts/addons/modules/add_utils.py	2012-03-14 03:58:12 UTC (rev 3105)
+++ trunk/py/scripts/addons/modules/add_utils.py	2012-03-14 08:56:32 UTC (rev 3106)
@@ -1,137 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-########################################################
-#
-# Before changing this file please discuss with admins.
-#
-########################################################
-# <pep8 compliant>
-
-import bpy
-import mathutils
-from bpy.props import FloatVectorProperty
-
-
-class AddObjectHelper:
-    '''Helper Class for Add Object Operators'''
-    location = FloatVectorProperty(name='Location', description='Location of new Object')
-    rotation = FloatVectorProperty(name='Rotation', description='Rotation of new Object')
-
-
-#Initialize loc, rot of operator
-def add_object_align_init(context, operator):
-    '''Initialize loc, rot of operator
-    context: Blender Context
-    operator: the active Operator (self)
-    Initializes the Operators location and rotation variables
-    according to user preferences (align to view)
-    See AddObjectHelper class
-    Returns Matrix
-    '''
-    if (operator
-        and operator.properties.is_property_set("location")
-        and operator.properties.is_property_set("rotation")):
-        location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
-        rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4()
-    else:
-        # TODO, local view cursor!
-        location = mathutils.Matrix.Translation(context.scene.cursor_location)
-
-        if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D':
-            rotation = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
-        else:
-            rotation = mathutils.Matrix()
-
-        # set the operator properties
-        if operator:
-            operator.properties.location = location.to_translation()
-            operator.properties.rotation = rotation.to_euler()
-
-    return location * rotation
-
-
-def add_object_data(context, obdata, operator=None):
-    '''Create Object from data
-
-    context: Blender Context
-    obdata: Object data (mesh, curve, camera,...)
-    operator: the active operator (self)
-
-    Returns the Object
-    '''
-
-    scene = context.scene
-
-    # ugh, could be made nicer
-    for ob in scene.objects:
-        ob.select = False
-
-    obj_new = bpy.data.objects.new(obdata.name, obdata)
-    obj_new.update_tag()
-
-    base = scene.objects.link(obj_new)
-    base.select = True
-
-    if context.space_data and context.space_data.type == 'VIEW_3D':
-        base.layers_from_view(context.space_data)
-
-    obj_new.matrix_world = add_object_align_init(context, operator)
-
-    obj_act = scene.objects.active
-
-    if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
-        bpy.ops.object.mode_set(mode='OBJECT')
-
-        obj_act.select = True
-        scene.update()  # apply location
-        #scene.objects.active = obj_new
-
-        bpy.ops.object.join()  # join into the active.
-
-        bpy.ops.object.mode_set(mode='EDIT')
-    else:
-        scene.objects.active = obj_new
-        if context.user_preferences.edit.use_enter_edit_mode:
-            bpy.ops.object.mode_set(mode='EDIT')
-
-    return base
-
-
-def flatten_vector_list(ls):
-    '''flatten a list of vetcors to use in foreach_set and the like'''
-    if not ls:
-        return None
-
-    return [i for v in ls for i in v]
-
-
-def list_to_vector_list(list, dimension=3):
-    '''make Vector objects out of a list'''
-    #test if list contains right number of elements
-
-    result = []
-    for i in range(0, len(list), dimension):
-        try:
-            vec = mathutils.Vector([list[i + ind] for ind in range(dimension)])
-        except:
-            print('Number of elemnts doesnt match into the vectors.')
-            return None
-
-        result.append(vec)
-
-    return result



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