[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3551] trunk/py/scripts/addons/ object_fracture_voroni: minor fixes to last commit, also use basic BGE physics options

Campbell Barton ideasman42 at gmail.com
Fri Jun 29 11:58:46 CEST 2012


Revision: 3551
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3551
Author:   campbellbarton
Date:     2012-06-29 09:58:32 +0000 (Fri, 29 Jun 2012)
Log Message:
-----------
minor fixes to last commit, also use basic BGE physics options

Modified Paths:
--------------
    trunk/py/scripts/addons/object_fracture_voroni/__init__.py
    trunk/py/scripts/addons/object_fracture_voroni/fracture_cell_setup.py

Modified: trunk/py/scripts/addons/object_fracture_voroni/__init__.py
===================================================================
--- trunk/py/scripts/addons/object_fracture_voroni/__init__.py	2012-06-28 22:42:27 UTC (rev 3550)
+++ trunk/py/scripts/addons/object_fracture_voroni/__init__.py	2012-06-29 09:58:32 UTC (rev 3551)
@@ -95,11 +95,13 @@
     for obj_cell in objects:
         obj_cell.select = True
     
-    print("Done! %d objects in %.4f sec" % (len(objects), time.time() - t)
+    print("Done! %d objects in %.4f sec" % (len(objects), time.time() - t))
 
+
 class FractureCell(Operator):
     bl_idname = "object.add_fracture_cell_objects"
     bl_label = "Cell Fracture Helper Objects"
+    bl_options = {'PRESET'}
 
     # -------------------------------------------------------------------------
     # Source Options

Modified: trunk/py/scripts/addons/object_fracture_voroni/fracture_cell_setup.py
===================================================================
--- trunk/py/scripts/addons/object_fracture_voroni/fracture_cell_setup.py	2012-06-28 22:42:27 UTC (rev 3550)
+++ trunk/py/scripts/addons/object_fracture_voroni/fracture_cell_setup.py	2012-06-29 09:58:32 UTC (rev 3551)
@@ -130,9 +130,13 @@
     # -------------------------------------------------------------------------
     # GET POINTS
 
-    points = _points_from_object(obj, source)    
+    points = _points_from_object(obj, source)
 
     if not points:
+        # print using fallback
+        points = _points_from_object(obj, source | {'VERT_OWN'})
+
+    if not points:
         print("no points found")
         return []
 
@@ -247,9 +251,16 @@
 
         objects.append(obj_cell)
 
-    
     scene.update()
 
+
+    # move this elsewhere...
+    for obj_cell in objects:
+        game = obj_cell.game
+        game.physics_type = 'RIGID_BODY'
+        game.use_collision_bounds = True
+        game.collision_bounds_type = 'TRIANGLE_MESH'
+
     return objects
 
 



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