[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3526] trunk/py/scripts/addons/modules/ rna_wiki_reference.py: update wiki reference links for all main op sections , still need to fill in URLs for many.
Campbell Barton
ideasman42 at gmail.com
Sun Jun 24 00:43:43 CEST 2012
Revision: 3526
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3526
Author: campbellbarton
Date: 2012-06-23 22:43:35 +0000 (Sat, 23 Jun 2012)
Log Message:
-----------
update wiki reference links for all main op sections, still need to fill in URLs for many.
Modified Paths:
--------------
trunk/py/scripts/addons/modules/rna_wiki_reference.py
Modified: trunk/py/scripts/addons/modules/rna_wiki_reference.py
===================================================================
--- trunk/py/scripts/addons/modules/rna_wiki_reference.py 2012-06-23 15:05:39 UTC (rev 3525)
+++ trunk/py/scripts/addons/modules/rna_wiki_reference.py 2012-06-23 22:43:35 UTC (rev 3526)
@@ -104,7 +104,7 @@
("bpy.types.Action.*", "Animation/Actions"),
#("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Curve.*", "Modeling/Curves"),
- #("bpy.types.GreasePencil.*", ""), # TODO - manual has no place for this! XXX
+ ("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"),
("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
("bpy.types.Image.*", "Textures/Types/Image"),
("bpy.types.ShapeKey.*", "Animation/Basic/Deformation/Shape_Keys"), # not an ID but include because of Key
@@ -146,7 +146,7 @@
# --- Animation ---
("bpy.types.Keyframe.*", "Animation/Keyframes"),
- ("bpy.types.FCurve.*", "Animation/FCurves"),
+ ("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"),
# --- Rigging ---
("bpy.types.Bone.*", "Armatures/Bones"),
@@ -159,11 +159,74 @@
("bpy.types.Texture.*", "Textures"),
# === Operators ===
-
+ # Catch all only for now!
# *** Window/Screen ***
+
+ ("bpy.ops.action.*", "Animation/Actions"),
+ ("bpy.ops.anim.*", "Animation"),
+ ("bpy.ops.armature.*", "Rigging/Armatures"),
+ ("bpy.ops.boid.*", "Physics/Particles/Physics/Boids"),
+ # ("bpy.ops.brush.*", ""), # TODO
+ ("bpy.ops.buttons.*", "Interface/Buttons_and_Controls"),
+ ("bpy.ops.camera.*", "Render/Camera"),
+ ("bpy.ops.clip.*", "Motion_Tracking#Movie_Clip_Editor"),
+ ("bpy.ops.cloth.*", "Physics/Cloth"),
+ ("bpy.ops.console.*", "Python/Console"),
+ ("bpy.ops.constraint.*", "Constraints"),
+ ("bpy.ops.curve.*", "Modeling/Curves"),
+ ("bpy.ops.dpaint.*", "Physics/Dynamic_Paint"),
+ # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only?
+ # ("bpy.ops.export_anim.*", ""), # TODO
+ # ("bpy.ops.export_mesh.*", ""), # TODO
+ # ("bpy.ops.export_scene.*", ""), # TODO
+ ("bpy.ops.file.*", ""),
+ ("bpy.ops.fluid.*", "Physics/Fluid"),
+ ("bpy.ops.font.*", "Modeling/Texts"),
+ ("bpy.ops.gpencil.*", "3D_interaction/Sketching/Drawing"),
+ ("bpy.ops.graph.*", "Animation/Editors/Graph/FCurves"),
+ ("bpy.ops.group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
+ ("bpy.ops.image.*", "Textures/Types/Image"),
+ # ("bpy.ops.import_anim.*", ""), # TODO
+ # ("bpy.ops.import_curve.*", ""), # TODO
+ # ("bpy.ops.import_mesh.*", ""), # TODO
+ # ("bpy.ops.import_scene.*", ""), # TODO
+ ("bpy.ops.info.*", ""),
+ ("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below ---
+ ("bpy.ops.lattice.*", ""),
+ ("bpy.ops.logic.*", ""),
+ ("bpy.ops.marker.*", ""),
+ ("bpy.ops.mask.*", ""),
+ ("bpy.ops.material.*", ""),
+ ("bpy.ops.mball.*", ""),
+ ("bpy.ops.mesh.*", ""),
+ ("bpy.ops.nla.*", ""),
+ ("bpy.ops.node.*", ""),
+ ("bpy.ops.object.*", ""),
+ ("bpy.ops.outliner.*", ""),
+ ("bpy.ops.paint.*", ""),
+ ("bpy.ops.particle.*", ""),
+ ("bpy.ops.pose.*", ""),
+ ("bpy.ops.poselib.*", ""),
+ ("bpy.ops.ptcache.*", ""),
+ ("bpy.ops.render.*", "Render"),
+ ("bpy.ops.scene.*", ""),
("bpy.ops.screen.*", "Interface/Window_system"),
+ ("bpy.ops.script.*", ""),
+ ("bpy.ops.sculpt.*", ""),
+ ("bpy.ops.sequencer.*", ""),
+ ("bpy.ops.sketch.*", ""),
+ ("bpy.ops.sound.*", ""),
+ ("bpy.ops.surface.*", ""),
+ ("bpy.ops.text.*", ""),
+ ("bpy.ops.texture.*", ""),
+ ("bpy.ops.time.*", ""),
+ ("bpy.ops.transform.*", ""),
+ ("bpy.ops.ui.*", ""),
+ ("bpy.ops.uv.*", ""),
+ ("bpy.ops.view2d.*", ""),
+ ("bpy.ops.view3d.*", ""),
("bpy.ops.wm.*", "Interface/Window_system"),
- ("bpy.ops.render.*", "Render"), # catchall, TODO - refine
+ ("bpy.ops.world.*", ""),
)
# may have 'url_reference_mapping'... etc later
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