[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3655] contrib/py/scripts/addons: code cleanup

Campbell Barton ideasman42 at gmail.com
Sun Jul 29 14:05:45 CEST 2012


Revision: 3655
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3655
Author:   campbellbarton
Date:     2012-07-29 12:05:45 +0000 (Sun, 29 Jul 2012)
Log Message:
-----------
code cleanup

Modified Paths:
--------------
    contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py
    contrib/py/scripts/addons/mesh_bevel_round.py
    contrib/py/scripts/addons/mesh_extrude_along_curve.py
    contrib/py/scripts/addons/space_view3d_game_props_visualiser.py

Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py	2012-07-29 12:04:38 UTC (rev 3654)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_import.py	2012-07-29 12:05:45 UTC (rev 3655)
@@ -565,7 +565,6 @@
 
         return blender_mesh_object
 
-
     ###########################################################################
     def create_animation(self, blender_context, ms3d_model, blender_mesh_object):
         ##########################
@@ -716,7 +715,6 @@
                 blender_edit_bone_parent = ms3d_joint_parent.blender_edit_bone
                 blender_edit_bone.parent = blender_edit_bone_parent
 
-
             ms3d_joint.blender_bone_name = blender_edit_bone.name
             ms3d_joint.blender_edit_bone = blender_edit_bone
         enable_edit_mode(False)
@@ -750,7 +748,6 @@
             if ms3d_comment is not None:
                 blender_bone.ms3d.comment = ms3d_comment.comment
 
-
         ##########################
         if not self.options.prop_animation:
             return blender_armature_object

Modified: contrib/py/scripts/addons/mesh_bevel_round.py
===================================================================
--- contrib/py/scripts/addons/mesh_bevel_round.py	2012-07-29 12:04:38 UTC (rev 3654)
+++ contrib/py/scripts/addons/mesh_bevel_round.py	2012-07-29 12:05:45 UTC (rev 3655)
@@ -2377,7 +2377,7 @@
         crv = crv1[1:3] + crv2 + crv1[6:]
         return crv
 
-    def print(self):
+    def print(self):  # XXX - better call something else
         print("BevelRoundAlgo:")
         print("offset", self.offset)
         print("num_seg", self.num_seg)

Modified: contrib/py/scripts/addons/mesh_extrude_along_curve.py
===================================================================
--- contrib/py/scripts/addons/mesh_extrude_along_curve.py	2012-07-29 12:04:38 UTC (rev 3654)
+++ contrib/py/scripts/addons/mesh_extrude_along_curve.py	2012-07-29 12:05:45 UTC (rev 3655)
@@ -168,7 +168,7 @@
 
         # Get the faces to be modified
         fprev = f
-        no = f.normal.copy()
+        # no = f.normal.copy()
         faces = [f.copy() for i in range(res)]
 
         # Offset if we need to snap to the face

Modified: contrib/py/scripts/addons/space_view3d_game_props_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_game_props_visualiser.py	2012-07-29 12:04:38 UTC (rev 3654)
+++ contrib/py/scripts/addons/space_view3d_game_props_visualiser.py	2012-07-29 12:05:45 UTC (rev 3655)
@@ -74,7 +74,7 @@
         total_mat = view_mat*ob_mat
  
         for p in ob.game.properties:
-            d=0.0#{'data':p.name+':'+str(p.value)}
+            # d = {'data':p.name+':'+str(p.value)}
             # print (d)
             locs.append([ mathutils.Vector([0,0,0]).resize_4d()])
     



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