[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2859] trunk/py/scripts/addons/ io_scene_x3d: update for matrix row/col switch

Campbell Barton ideasman42 at gmail.com
Mon Jan 2 11:53:21 CET 2012


Revision: 2859
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2859
Author:   campbellbarton
Date:     2012-01-02 10:53:05 +0000 (Mon, 02 Jan 2012)
Log Message:
-----------
update for matrix row/col switch

Modified Paths:
--------------
    trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
    trunk/py/scripts/addons/io_scene_x3d/import_x3d.py

Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2012-01-02 09:55:54 UTC (rev 2858)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2012-01-02 10:53:05 UTC (rev 2859)
@@ -1164,7 +1164,7 @@
                 elif uniform['type'] == gpu.GPU_DYNAMIC_OBJECT_IMAT:
                     frag_uniform_var_map[uniform['varname']] = None
                     if uniform['datatype'] == gpu.GPU_DATA_16F:
-                        value = ' '.join(['%.6f' % f for v in (global_matrix * obj.matrix_world).inverted() for f in v])
+                        value = ' '.join(['%.6f' % f for v in (global_matrix * obj.matrix_world).inverted().transposed() for f in v])
                         field_descr = " <!--- Object Invertex Matrix '%s' -->" % obj.name
                         fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
                     else:

Modified: trunk/py/scripts/addons/io_scene_x3d/import_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/import_x3d.py	2012-01-02 09:55:54 UTC (rev 2858)
+++ trunk/py/scripts/addons/io_scene_x3d/import_x3d.py	2012-01-02 10:53:05 UTC (rev 2859)
@@ -1414,16 +1414,8 @@
 # -----------------------------------------------------------------------------------
 import bpy
 from bpy_extras import image_utils
-# import BPyImage
-# import BPySys
-# reload(BPySys)
-# reload(BPyImage)
-# import Blender
-# from Blender import Texture, Material, Mathutils, Mesh, Types, Window
 from mathutils import Vector, Matrix
 
-RAD_TO_DEG = 57.29578
-
 GLOBALS = {'CIRCLE_DETAIL': 16}
 
 



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