[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3012] contrib/py/scripts/addons/ add_mesh_rocks: Update that allows for a user to disable generation of objects.
Paul Marshall
portsidepaul at hotmail.com
Wed Feb 22 13:59:31 CET 2012
Revision: 3012
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3012
Author: brikbot
Date: 2012-02-22 12:59:30 +0000 (Wed, 22 Feb 2012)
Log Message:
-----------
Update that allows for a user to disable generation of objects. This can be useful for better performance will adjusting settings.
Known bug: With the BMaesh update, the rocks are no longer having "smooth" applied. From what I can tell this might be an API bug with BMesh as my code still appears valid and compliant with the documented Python API.
Modified Paths:
--------------
contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml
contrib/py/scripts/addons/add_mesh_rocks/factory.xml
contrib/py/scripts/addons/add_mesh_rocks/rockgen.py
contrib/py/scripts/addons/add_mesh_rocks/settings.py
Modified: contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml 2012-02-22 10:29:02 UTC (rev 3011)
+++ contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml 2012-02-22 12:59:30 UTC (rev 3012)
@@ -33,6 +33,7 @@
<!ELEMENT mat_IOR (#PCDATA)>
<!ELEMENT mat_mossy (#PCDATA)>
<!ELEMENT random (use_random_seed,user_seed)>
+<!ELEMENT use_generate (#PCDATA)>
<!ELEMENT use_random_seed (#PCDATA)>
<!ELEMENT user_seed (#PCDATA)>
@@ -94,6 +95,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -153,6 +155,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -212,6 +215,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -271,6 +275,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -330,6 +335,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -389,6 +395,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
Modified: contrib/py/scripts/addons/add_mesh_rocks/factory.xml
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/factory.xml 2012-02-22 10:29:02 UTC (rev 3011)
+++ contrib/py/scripts/addons/add_mesh_rocks/factory.xml 2012-02-22 12:59:30 UTC (rev 3012)
@@ -33,6 +33,7 @@
<!ELEMENT mat_IOR (#PCDATA)>
<!ELEMENT mat_mossy (#PCDATA)>
<!ELEMENT random (use_random_seed,user_seed)>
+<!ELEMENT use_generate (#PCDATA)>
<!ELEMENT use_random_seed (#PCDATA)>
<!ELEMENT user_seed (#PCDATA)>
@@ -94,6 +95,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -153,6 +155,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -212,6 +215,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -271,6 +275,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -330,6 +335,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
@@ -389,6 +395,7 @@
<mat_mossy>0.0</mat_mossy>
</material>
<random>
+ <use_generate>True</use_generate>
<use_random_seed>True</use_random_seed>
<user_seed>1</user_seed>
</random>
Modified: contrib/py/scripts/addons/add_mesh_rocks/rockgen.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/rockgen.py 2012-02-22 10:29:02 UTC (rev 3011)
+++ contrib/py/scripts/addons/add_mesh_rocks/rockgen.py 2012-02-22 12:59:30 UTC (rev 3012)
@@ -1475,12 +1475,15 @@
description = "Amount of mossiness on the rocks",
min = 0.0, max = 1.0, default = defaults[25])
+ use_generate = BoolProperty(name = "Generate Rocks",
+ description = "Enable actual generation.",
+ default = defaults[26])
use_random_seed = BoolProperty(name = "Use a random seed",
description = "Create a seed based on time. Causes user seed to be ignored.",
- default = defaults[26])
+ default = defaults[27])
user_seed = IntProperty(name = "User seed",
description = "Use a specific seed for the generator.",
- min = 0, max = 1048576, default = defaults[27])
+ min = 0, max = 1048576, default = defaults[28])
def draw(self, context):
@@ -1521,6 +1524,7 @@
box.prop(self, 'mat_IOR')
box.prop(self, 'mat_mossy')
box = layout.box()
+ box.prop(self, 'use_generate')
box.prop(self, 'use_random_seed')
if not self.use_random_seed:
box.prop(self, 'user_seed')
@@ -1555,42 +1559,44 @@
self.mat_cloudy = float(self.presetsList[int(self.preset_values)][23])
self.mat_IOR = float(self.presetsList[int(self.preset_values)][24])
self.mat_mossy = float(self.presetsList[int(self.preset_values)][25])
- self.use_random_seed = bool(self.presetsList[int(self.preset_values)][26])
- self.user_seed = int(self.presetsList[int(self.preset_values)][27])
+ self.use_generate = bool(self.presetsList[int(self.preset_values)][26])
+ self.use_random_seed = bool(self.presetsList[int(self.preset_values)][27])
+ self.user_seed = int(self.presetsList[int(self.preset_values)][28])
self.lastPreset = int(self.preset_values)
# todo Add deform, deform_Var, rough, and rough_Var:
# *** todo completed 4/23/2011 ***
# *** Eliminated "deform_Var" and "rough_Var" so the script is not
# as complex to use. May add in again as advanced features. ***
- generateRocks(context,
- self.scale_X,
- self.skew_X,
- self.scale_Y,
- self.skew_Y,
- self.scale_Z,
- self.skew_Z,
- self.scale_fac,
- self.detail,
- self.display_detail,
- self.deform,
- self.rough,
- self.smooth_fac,
- self.smooth_it,
- self.mat_enable,
- self.mat_color,
- self.mat_bright,
- self.mat_rough,
- self.mat_spec,
- self.mat_hard,
- self.mat_use_trans,
- self.mat_alpha,
- self.mat_cloudy,
- self.mat_IOR,
- self.mat_mossy,
- self.num_of_rocks,
- self.user_seed,
- self.use_scale_dis,
- self.use_random_seed)
+ if self.use_generate:
+ generateRocks(context,
+ self.scale_X,
+ self.skew_X,
+ self.scale_Y,
+ self.skew_Y,
+ self.scale_Z,
+ self.skew_Z,
+ self.scale_fac,
+ self.detail,
+ self.display_detail,
+ self.deform,
+ self.rough,
+ self.smooth_fac,
+ self.smooth_it,
+ self.mat_enable,
+ self.mat_color,
+ self.mat_bright,
+ self.mat_rough,
+ self.mat_spec,
+ self.mat_hard,
+ self.mat_use_trans,
+ self.mat_alpha,
+ self.mat_cloudy,
+ self.mat_IOR,
+ self.mat_mossy,
+ self.num_of_rocks,
+ self.user_seed,
+ self.use_scale_dis,
+ self.use_random_seed)
return {'FINISHED'}
Modified: contrib/py/scripts/addons/add_mesh_rocks/settings.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/settings.py 2012-02-22 10:29:02 UTC (rev 3011)
+++ contrib/py/scripts/addons/add_mesh_rocks/settings.py 2012-02-22 12:59:30 UTC (rev 3012)
@@ -147,25 +147,29 @@
loc += 2
# Preset random values (xmlPreset.childNodes[9]):
- if setting.childNodes[loc].childNodes[1].childNodes[0].data == 'False':
+ if setting.childNodes[loc].childNodes[1].childNodes[0].data == 'True':
+ use_generate = True
+ else:
+ use_generate = False
+ if setting.childNodes[loc].childNodes[3].childNodes[0].data == 'False':
use_random_seed = False
else:
use_random_seed = True
- user_seed = int(setting.childNodes[loc].childNodes[3].childNodes[0].data)
+ user_seed = int(setting.childNodes[loc].childNodes[5].childNodes[0].data)
if title:
parsed = [title, scaleX, scaleY, scaleZ, skewX, skewY, skewZ,
use_scale_dis, scale_fac, deform, rough, detail,
display_detail, smooth_fac, smooth_it, mat_enable, mat_color,
mat_bright, mat_rough, mat_spec, mat_hard, mat_use_trans,
- mat_alpha, mat_cloudy, mat_IOR, mat_mossy, use_random_seed,
- user_seed]
+ mat_alpha, mat_cloudy, mat_IOR, mat_mossy, use_generate,
+ use_random_seed, user_seed]
else:
parsed = [scaleX, scaleY, scaleZ, skewX, skewY, skewZ, use_scale_dis,
scale_fac, deform, rough, detail, display_detail, smooth_fac,
smooth_it, mat_enable, mat_color, mat_bright, mat_rough,
mat_spec, mat_hard, mat_use_trans, mat_alpha, mat_cloudy,
- mat_IOR, mat_mossy, use_random_seed, user_seed]
@@ Diff output truncated at 10240 characters. @@
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