[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2997] contrib/py/scripts/addons/ particle_hair_lab.py: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Sat Feb 18 03:00:12 CET 2012


Revision: 2997
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2997
Author:   gsrb3d
Date:     2012-02-18 02:00:07 +0000 (Sat, 18 Feb 2012)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    contrib/py/scripts/addons/particle_hair_lab.py

Property Changed:
----------------
    contrib/py/scripts/addons/particle_hair_lab.py

Modified: contrib/py/scripts/addons/particle_hair_lab.py
===================================================================
--- contrib/py/scripts/addons/particle_hair_lab.py	2012-02-17 23:12:41 UTC (rev 2996)
+++ contrib/py/scripts/addons/particle_hair_lab.py	2012-02-18 02:00:07 UTC (rev 2997)
@@ -1,1506 +1,1506 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
-    "name": "Grass Lab",
-    "author": "Ondrej Raha(lokhorn), meta-androcto",
-    "version": (0,5),
-    "blender": (2, 6, 0),
-    "api": 42149,
-    "location": "View3D > Tool Shelf > Grass Preset Panel",
-    "description": "Creates particle grass with material",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/grass_Lab",
-    "tracker_url": "",
-    "category": "Object"}
-
-
-import bpy
-from bpy.props import *
-
-# Returns the action we want to take
-def getActionToDo(obj):
-    if not obj or obj.type != 'MESH':
-        return 'NOT_OBJ_DO_NOTHING'
-    elif obj.type == 'MESH':
-        return 'GENERATE'
-    else:
-        return "DO_NOTHING"
-
-# TO DO
-"""
-class saveSelectionPanel(bpy.types.Panel):
-    bl_space_type = 'VIEW_3D'
-    bl_region_type = 'TOOLS'
-
-    bl_label = "Selection Save"
-    bl_options = {"DEFAULT_CLOSED"}
-    bl_context = "particlemode"
-    
-
-    def draw(self, context):
-        layout = self.layout
-        col = layout.column(align=True)
-        
-        col.operator("save.selection", text="Save Selection 1")
-"""
-######GRASS########################
-class grassLabPanel(bpy.types.Panel):
-    bl_space_type = 'VIEW_3D'
-    bl_region_type = 'TOOLS'
-
-    bl_label = "Grass Lab"
-    bl_context = "objectmode"
-    
-
-    def draw(self, context):
-        active_obj = bpy.context.active_object
-        active_scn = bpy.context.scene.name
-        layout = self.layout
-        col = layout.column(align=True)
-        
-        WhatToDo = getActionToDo(active_obj)
-      
-        
-        if WhatToDo == "GENERATE":
-            col.operator("grass.generate_grass", text="Create grass")
-
-            col.prop(context.scene, "grass_type")
-        else:
-            col.label(text="Select mesh object")
-        
-        if active_scn == "TestgrassScene":
-            col.operator("grass.switch_back", text="Switch back to scene")
-        else:
-            col.operator("grass.test_scene", text="Create Test Scene")
-
-# TO DO
-"""
-class saveSelection(bpy.types.Operator):
-    bl_idname = "save.selection"
-    bl_label = "Save Selection"
-    bl_description = "Save selected particles"
-    bl_register = True
-    bl_undo = True
-    
-    def execute(self, context):
-        
-        return {"FINISHED"}
-"""
-class testScene1(bpy.types.Operator):
-    bl_idname = "grass.switch_back"
-    bl_label = "Switch back to scene"
-    bl_description = "If you want keep this scene, switch scene in info window"
-    bl_register = True
-    bl_undo = True
-    
-    def execute(self, context):
-        scene = bpy.context.scene
-        bpy.data.scenes.remove(scene)
-        
-        return {"FINISHED"}
-        
-        
-class testScene2(bpy.types.Operator):
-    bl_idname = "grass.test_scene"
-    bl_label = "Create test scene"
-    bl_description = "You can switch scene in info panel"
-    bl_register = True
-    bl_undo = True
-    
-    def execute(self, context):
-# add new scene
-        bpy.ops.scene.new(type="NEW")
-        scene = bpy.context.scene
-        scene.name = "TestgrassScene"
-# render settings
-        render = scene.render
-        render.resolution_x = 1920
-        render.resolution_y = 1080
-        render.resolution_percentage = 50
-# add new world
-        world = bpy.data.worlds.new("grassWorld")
-        scene.world = world
-        world.use_sky_blend = True
-        world.use_sky_paper = True
-        world.horizon_color = (0.004393,0.02121,0.050)
-        world.zenith_color = (0.03335,0.227,0.359)
-       
-# add text
-        bpy.ops.object.text_add(location=(-0.292,0,-0.152), rotation =(1.571,0,0))
-        text = bpy.context.active_object
-        text.scale = (0.05,0.05,0.05)
-        text.data.body = "Grass Lab"
-        
-# add material to text
-        textMaterial = bpy.data.materials.new('textMaterial')
-        text.data.materials.append(textMaterial)
-        textMaterial.use_shadeless = True
-        
-# add camera
-        bpy.ops.object.camera_add(location = (0,-1,0),rotation = (1.571,0,0))
-        cam = bpy.context.active_object.data
-        cam.lens = 50
-        cam.draw_size = 0.1
-        
-# add spot lamp
-        bpy.ops.object.lamp_add(type="SPOT", location = (-0.7,-0.5,0.3), rotation =(1.223,0,-0.960))
-        lamp1 = bpy.context.active_object.data
-        lamp1.name = "Key Light"
-        lamp1.energy = 1.5
-        lamp1.distance = 1.5
-        lamp1.shadow_buffer_soft = 5
-        lamp1.shadow_buffer_size = 8192
-        lamp1.shadow_buffer_clip_end = 1.5
-        lamp1.spot_blend = 0.5
-        
-# add spot lamp2
-        bpy.ops.object.lamp_add(type="SPOT", location = (0.7,-0.6,0.1), rotation =(1.571,0,0.785))
-        lamp2 = bpy.context.active_object.data
-        lamp2.name = "Fill Light"
-        lamp2.color = (0.874,0.874,1)
-        lamp2.energy = 0.5
-        lamp2.distance = 1.5
-        lamp2.shadow_buffer_soft = 5
-        lamp2.shadow_buffer_size = 4096
-        lamp2.shadow_buffer_clip_end = 1.5
-        lamp2.spot_blend = 0.5
-        
-# light Rim
-        """
-        # add spot lamp3
-        bpy.ops.object.lamp_add(type="SPOT", location = (0.191,0.714,0.689), rotation =(0.891,0,2.884))
-        lamp3 = bpy.context.active_object.data
-        lamp3.name = "Rim Light"
-        lamp3.color = (0.194,0.477,1)
-        lamp3.energy = 3
-        lamp3.distance = 1.5
-        lamp3.shadow_buffer_soft = 5
-        lamp3.shadow_buffer_size = 4096
-        lamp3.shadow_buffer_clip_end = 1.5
-        lamp3.spot_blend = 0.5
-        """
-# add sphere
-# add sphere
-        bpy.ops.mesh.primitive_uv_sphere_add(size=0.1)
-        bpy.ops.object.shade_smooth()
-		
-        return {"FINISHED"}
-
-
-class Generategrass(bpy.types.Operator):
-    bl_idname = "grass.generate_grass"
-    bl_label = "Generate grass"
-    bl_description = "Create a grass"
-    bl_register = True
-    bl_undo = True
-    
-    def execute(self, context):
-# Make variable that is the current .blend file main data blocks
-        blend_data = context.blend_data
-        ob = bpy.context.active_object
-        scene = context.scene
-
-######################################################################
-########################Test screen grass########################
-        if scene.grass_type == '0':              
-            
-###############Create New Material##################
-# add new material
-            grassMaterial = bpy.data.materials.new('greengrassMat')
-            ob.data.materials.append(grassMaterial)
-            
-#Material settings
-            grassMaterial.preview_render_type = "HAIR"
-            grassMaterial.diffuse_color = (0.09710, 0.288, 0.01687)
-            grassMaterial.specular_color = (0.604, 0.465, 0.136)
-            grassMaterial.specular_intensity = 0.3
-            grassMaterial.ambient = 0
-            grassMaterial.use_cubic = True
-            grassMaterial.use_transparency = True
-            grassMaterial.alpha = 0
-            grassMaterial.use_transparent_shadows = True
-            #strand
-            grassMaterial.strand.use_blender_units = True
-            grassMaterial.strand.root_size = 0.00030
-            grassMaterial.strand.tip_size = 0.00010
-            grassMaterial.strand.size_min = 0.7
-            grassMaterial.strand.width_fade = 0.1
-            grassMaterial.strand.shape = 0.061
-            grassMaterial.strand.blend_distance = 0.001
-            
-            
-# add texture
-            grassTex = bpy.data.textures.new("greengrassTex", type='BLEND')
-            grassTex.use_preview_alpha = True
-            grassTex.use_color_ramp = True
-            ramp = grassTex.color_ramp
-            rampElements = ramp.elements
-            rampElements[0].position = 0
-            rampElements[0].color = [0.114,0.375,0.004025,0.38]
-            rampElements[1].position = 1
-            rampElements[1].color = [0.267,0.155,0.02687,0]
-            rampElement1 = rampElements.new(0.111)
-            rampElement1.color = [0.281,0.598,0.03157,0.65]
-            rampElement2 = rampElements.new(0.366)
-            rampElement2.color = [0.119,0.528,0.136,0.87]
-            rampElement3 = rampElements.new(0.608)
-            rampElement3.color = [0.247,0.713,0.006472,0.8]
-            rampElement4 = rampElements.new(0.828)
-            rampElement4.color = [0.01943,0.163,0.01242,0.64]
-    
-# add texture to material
-            MTex = grassMaterial.texture_slots.add()
-            MTex.texture = grassTex
-            MTex.texture_coords = "STRAND"
-            MTex.use_map_alpha = True
-            
-            
-            
-###############  Create Particles  ##################
-# Add new particle system
-            
-            NumberOfMaterials = 0
-            for i in ob.data.materials:
-                NumberOfMaterials +=1
-            
-            
-            bpy.ops.object.particle_system_add()
-#Particle settings setting it up!
-            grassParticles = bpy.context.object.particle_systems.active
-            grassParticles.name = "greengrassPar"
-            grassParticles.settings.type = "HAIR"
-            grassParticles.settings.use_advanced_hair = True
-            grassParticles.settings.count = 500
-            grassParticles.settings.normal_factor = 0.05

@@ Diff output truncated at 10240 characters. @@


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