[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4107] trunk/py/scripts/addons/ mesh_looptools.py: svn merge . -r4105:4104
Campbell Barton
ideasman42 at gmail.com
Thu Dec 27 11:56:21 CET 2012
Revision: 4107
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4107
Author: campbellbarton
Date: 2012-12-27 10:56:18 +0000 (Thu, 27 Dec 2012)
Log Message:
-----------
svn merge . -r4105:4104
add back bevel tool menu, it no longer crashes.
Revision Links:
--------------
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4105
Modified Paths:
--------------
trunk/py/scripts/addons/mesh_looptools.py
Modified: trunk/py/scripts/addons/mesh_looptools.py
===================================================================
--- trunk/py/scripts/addons/mesh_looptools.py 2012-12-27 07:30:18 UTC (rev 4106)
+++ trunk/py/scripts/addons/mesh_looptools.py 2012-12-27 10:56:18 UTC (rev 4107)
@@ -3619,12 +3619,12 @@
def draw(self, context):
layout = self.layout
-# layout.operator("mesh.looptools_bridge", text="Bridge").loft = False
+ layout.operator("mesh.looptools_bridge", text="Bridge").loft = False
layout.operator("mesh.looptools_circle")
layout.operator("mesh.looptools_curve")
layout.operator("mesh.looptools_flatten")
layout.operator("mesh.looptools_gstretch")
-# layout.operator("mesh.looptools_bridge", text="Loft").loft = True
+ layout.operator("mesh.looptools_bridge", text="Loft").loft = True
layout.operator("mesh.looptools_relax")
layout.operator("mesh.looptools_space")
@@ -3648,7 +3648,7 @@
split.prop(lt, "display_bridge", text="", icon='DOWNARROW_HLT')
else:
split.prop(lt, "display_bridge", text="", icon='RIGHTARROW')
-# split.operator("mesh.looptools_bridge", text="Bridge").loft = False
+ split.operator("mesh.looptools_bridge", text="Bridge").loft = False
# bridge - settings
if lt.display_bridge:
box = col.column(align=True).box().column()
@@ -3757,7 +3757,7 @@
split.prop(lt, "display_loft", text="", icon='DOWNARROW_HLT')
else:
split.prop(lt, "display_loft", text="", icon='RIGHTARROW')
-# split.operator("mesh.looptools_bridge", text="Loft").loft = True
+ split.operator("mesh.looptools_bridge", text="Loft").loft = True
# loft - settings
if lt.display_loft:
box = col.column(align=True).box().column()
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