[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4070] tags/2_65a_release/py/scripts/ addons/io_scene_obj: merge fixes 4034 4053

Campbell Barton ideasman42 at gmail.com
Wed Dec 19 11:38:04 CET 2012


Revision: 4070
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4070
Author:   campbellbarton
Date:     2012-12-19 10:38:02 +0000 (Wed, 19 Dec 2012)
Log Message:
-----------
merge fixes 4034 4053

Modified Paths:
--------------
    tags/2_65a_release/py/scripts/addons/io_scene_obj/export_obj.py
    tags/2_65a_release/py/scripts/addons/io_scene_obj/import_obj.py

Modified: tags/2_65a_release/py/scripts/addons/io_scene_obj/export_obj.py
===================================================================
--- tags/2_65a_release/py/scripts/addons/io_scene_obj/export_obj.py	2012-12-19 10:22:26 UTC (rev 4069)
+++ tags/2_65a_release/py/scripts/addons/io_scene_obj/export_obj.py	2012-12-19 10:38:02 UTC (rev 4070)
@@ -79,7 +79,7 @@
                 fw('Ni %.6f\n' % mat.ior)  # Refraction index
             else:
                 fw('Ni %.6f\n' % 1.0)
-            fw('d %.6f\n' % (1.0 - mat.alpha))  # Alpha (obj uses 'd' for dissolve)
+            fw('d %.6f\n' % mat.alpha)  # Alpha (obj uses 'd' for dissolve)
 
             # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
             if mat.use_shadeless:

Modified: tags/2_65a_release/py/scripts/addons/io_scene_obj/import_obj.py
===================================================================
--- tags/2_65a_release/py/scripts/addons/io_scene_obj/import_obj.py	2012-12-19 10:22:26 UTC (rev 4069)
+++ tags/2_65a_release/py/scripts/addons/io_scene_obj/import_obj.py	2012-12-19 10:38:02 UTC (rev 4070)
@@ -74,6 +74,7 @@
     assign colors and images to the materials from all referenced material libs
     """
     DIR = os.path.dirname(filepath)
+    context_material_vars = set()
 
     #==================================================================================#
     # This function sets textures defined in .mtl file                                 #
@@ -109,7 +110,8 @@
                 texture.use_interpolation = True
                 texture.use_alpha = True
                 blender_material.use_transparency = True
-                blender_material.alpha = 0.0
+                if "alpha" not in context_material_vars:
+                    blender_material.alpha = 0.0
 
                 blender_material.game_settings.alpha_blend = 'ALPHA'
             else:
@@ -155,7 +157,8 @@
             mtex.use_map_alpha = True
             blender_material.use_transparency = True
             blender_material.transparency_method = 'Z_TRANSPARENCY'
-            blender_material.alpha = 0.0
+            if "alpha" not in context_material_vars:
+                blender_material.alpha = 0.0
             # Todo, unset deffuse material alpha if it has an alpha channel
 
         elif type == 'refl':
@@ -200,6 +203,7 @@
                 elif line.startswith(b'newmtl'):
                     context_material_name = line_value(line.split())
                     context_material = unique_materials.get(context_material_name)
+                    context_material_vars.clear()
 
                 elif context_material:
                     # we need to make a material to assign properties to it.
@@ -215,10 +219,12 @@
                         context_material.specular_hardness = int((float_func(line_split[1]) * 0.51))
                     elif line_lower.startswith(b'ni'):  # Refraction index
                         context_material.raytrace_transparency.ior = max(1, min(float_func(line_split[1]), 3))  # between 1 and 3
+                        context_material_vars.add("ior")
                     elif line_lower.startswith(b'd'):  # dissolve (trancparency)
                         context_material.alpha = float_func(line_split[1])
                         context_material.use_transparency = True
                         context_material.transparency_method = 'Z_TRANSPARENCY'
+                        context_material_vars.add("alpha")
                     elif line_lower.startswith(b'tr'):  # trancelucency
                         context_material.translucency = float_func(line_split[1])
                     elif line_lower.startswith(b'tf'):
@@ -305,10 +311,12 @@
                         if do_transparency:
                             context_material.use_transparency = True
                             context_material.transparency_method = 'RAYTRACE' if do_raytrace else 'Z_TRANSPARENCY'
-                            context_material.alpha = 0.0
+                            if "alpha" not in context_material_vars:
+                                context_material.alpha = 0.0
 
                         if do_glass:
-                            context_material.raytrace_transparency.ior = 1.5
+                            if "ior" not in context_material_vars:
+                                context_material.raytrace_transparency.ior = 1.5
 
                         if do_fresnel:
                             context_material.raytrace_mirror.fresnel = 1.0  # could be any value for 'ON'
@@ -1163,15 +1171,3 @@
 
     print("finished importing: %r in %.4f sec." % (filepath, (time_new - time_main)))
     return {'FINISHED'}
-
-
-# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
-# check later: line 489
-# can convert now: edge flags, edges: lines 508-528
-# ngon (uses python module BPyMesh): 384-414
-# NEXT clamp size: get bound box with RNA
-# get back to l 140 (here)
-# search image in bpy.config.textureDir - load_image
-# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
-# bitmask won't work? - 132
-# uses bpy.sys.time()



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