[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3320] contrib/py/scripts/addons/ mesh_solidify_wireframe.py: ported to C, remove from python

Campbell Barton ideasman42 at gmail.com
Sun Apr 29 13:32:53 CEST 2012


Revision: 3320
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3320
Author:   campbellbarton
Date:     2012-04-29 11:32:53 +0000 (Sun, 29 Apr 2012)
Log Message:
-----------
ported to C, remove from python

Removed Paths:
-------------
    contrib/py/scripts/addons/mesh_solidify_wireframe.py

Deleted: contrib/py/scripts/addons/mesh_solidify_wireframe.py
===================================================================
--- contrib/py/scripts/addons/mesh_solidify_wireframe.py	2012-04-28 19:59:05 UTC (rev 3319)
+++ contrib/py/scripts/addons/mesh_solidify_wireframe.py	2012-04-29 11:32:53 UTC (rev 3320)
@@ -1,265 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
-    "name": "Solid Wire Frame ALT",
-    "author": "Campbell Barton",
-    "version": (1, 0),
-    "blender": (2, 6, 2),
-    "location": "3D View Toolbar",
-    "description": "Make solid wire",
-    "warning": "",  # used for warning icon and text in addons panel
-    # "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
-    #             "Scripts/Modeling/Mesh_WireFrane',
-    # "tracker_url": "https://projects.blender.org/tracker/index.php?"
-    #                "func=detail&aid=22929",
-    "category": "Mesh"}
-
-
-import bmesh
-import bpy
-
-
-def add_nor(no_a, no_b):
-    if no_a.dot(no_b) > 0.0:
-        return no_a + no_b
-    else:
-        return no_a - no_b
-
-
-def calc_boundary_tangent(v):
-    e_a, e_b = [e for e in v.link_edges if e.is_boundary][0:2]
-
-    l_a = e_a.link_loops[0]
-    l_b = e_b.link_loops[0]
-
-    # average edge face normal
-    no_face = add_nor(l_a.face.normal, l_b.face.normal)
-
-    # average edge direction
-    v_a = e_a.other_vert(v)
-    v_b = e_b.other_vert(v)
-
-    no_edge = (v_a.co - v.co).normalized() + (v.co - v_b.co).normalized()
-
-    # find the normal
-    no = no_edge.cross(no_face).normalized()
-
-    # check are we flipped the right way
-    ta = e_a.calc_tangent(l_a) + e_b.calc_tangent(l_b)
-    if no.dot(ta) < 0.0:
-        no.negate()
-
-    return no
-
-
-import math
-
-
-def shell_angle_to_dist(angle):
-    return 1.0 if angle < 0.000001 else abs(1.0 / math.cos(angle))
-
-
-# first make 2 verts per vert
-def solid_wire(bm_src, depth=0.01, use_boundary=True, use_even_offset=True):
-    bm_dst = bmesh.new()
-
-    bm_src.verts.index_update()
-
-    inset = depth
-
-    verts_neg = []
-    verts_pos = []
-
-    is_boundary = False
-
-    if use_boundary:
-        verts_boundary = [None] * len(bm_src.verts)
-
-    for v in bm_src.verts:
-        co = v.co
-        no_scale = v.normal * depth
-        verts_neg.append(bm_dst.verts.new(co - no_scale))
-        verts_pos.append(bm_dst.verts.new(co + no_scale))
-
-        if use_boundary:
-            v.tag = False
-            v.select = False
-
-    verts_loop = []
-
-    for f in bm_src.faces:
-        for l in f.loops:
-            l.index = len(verts_loop)
-            fac = inset
-
-            if use_even_offset:
-                fac *= shell_angle_to_dist((math.pi - l.calc_angle()) * 0.5)
-
-            verts_loop.append(bm_dst.verts.new(l.vert.co + (l.calc_tangent() * fac)))
-
-            # boundary
-            if use_boundary:
-                l.edge.tag = False
-                if l.edge.is_boundary:
-                    l.edge.tag = True
-                    for v in (l.vert, l.link_loop_next.vert):
-                        if not v.tag:
-                            is_boundary = True
-                            v.tag = True             # don't copy the vert again
-                            v_boundary_tangent = calc_boundary_tangent(v)
-                            v_boundary = verts_boundary[v.index] = bm_dst.verts.new(v.co + (v_boundary_tangent * fac))
-
-                            # TODO, make into generic function
-
-    # build faces
-    for f in bm_src.faces:
-        for l in f.loops:
-            l_next = l.link_loop_next
-            v_l1 = verts_loop[l.index]
-            v_l2 = verts_loop[l_next.index]
-
-            v_src_l1 = l.vert
-            v_src_l2 = l_next.vert
-
-            i_1 = v_src_l1.index
-            i_2 = v_src_l2.index
-
-            v_neg1 = verts_neg[i_1]
-            v_neg2 = verts_neg[i_2]
-
-            v_pos1 = verts_pos[i_1]
-            v_pos2 = verts_pos[i_2]
-
-            bm_dst.faces.new((v_l1, v_l2, v_neg2, v_neg1), f)
-            bm_dst.faces.new((v_l2, v_l1, v_pos1, v_pos2), f)
-
-            #
-            if use_boundary:
-
-                if l.edge.tag:
-                    # paranoid check, probably not needed
-                    assert(l.edge.is_boundary)
-
-                    # we know we only touch this edge/face once
-                    v_b1 = verts_boundary[i_1]
-                    v_b2 = verts_boundary[i_2]
-                    bm_dst.faces.new((v_b2, v_b1, v_neg1, v_neg2), f)
-                    bm_dst.faces.new((v_b1, v_b2, v_pos2, v_pos1), f)
-
-    return bm_dst
-
-
-def main(context, kw):
-    scene = bpy.context.scene
-    obact = scene.objects.active
-    me = bpy.data.meshes.new(name=obact.name)
-    ob = bpy.data.objects.new(me.name, me)
-    scene.objects.link(ob)
-    # scene.objects.active = ob
-
-    # can work but messes with undo
-    '''
-    if ob.mode == 'EDIT':
-        bm_src = bmesh.from_edit_mesh(obact.data)
-    else:
-    '''
-    if 1:
-        bm_src = bmesh.new()
-        bm_src.from_mesh(obact.data)
-
-    bm_dst = solid_wire(bm_src,
-                        depth=kw["thickness"],
-                        use_boundary=kw["use_boundary"],
-                        use_even_offset=kw["use_even_offset"])
-    bm_src.free()
-
-    bm_dst.to_mesh(me)
-
-    # copy some settings.
-    ob.matrix_world = obact.matrix_world
-    ob.layers = obact.layers
-    scene.objects.active = ob
-    ob.select = True
-    obact.select = False
-
-
-# ----------------------------------------------------------------------------
-# boiler plate code from here on
-
-from bpy.types import Operator, Panel
-from bpy.props import BoolProperty, FloatProperty
-
-
-class SolidWireFrameOperator(Operator):
-    ''''''
-    bl_idname = "mesh.solid_wire_frame"
-    bl_label = "Solid Wireframe"
-    bl_options = {'REGISTER', 'UNDO'}
-
-    thickness = FloatProperty(
-            name="Value",
-            description="Assignment value",
-            default=0.05,
-            min=0.0, max=100.0,
-            soft_min=0.0, soft_max=1.0,
-            )
-
-    use_boundary = BoolProperty(
-            description="Add wire to boundary faces",
-            default=True,
-            )
-
-    use_even_offset = BoolProperty(
-            description="Use even calculations",
-            default=True,
-            )
-
-    def execute(self, context):
-        main(context, self.as_keywords())
-        return {'FINISHED'}
-
-
-class VIEW3D_PT_solid_wire(Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Solid Wire"
-
-    def draw(self, context):
-        self.layout.operator(SolidWireFrameOperator.bl_idname)
-
-
-'''
-def menu_func(self, context):
-    self.layout.operator(SolidWireFrameOperator.bl_idname)
-'''
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    # bpy.types.VIEW3D_MT_edit_mesh_faces.append(menu_func)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    # bpy.types.VIEW3D_MT_edit_mesh_faces.remove(menu_func)
-
-if __name__ == "__main__":
-    register()



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