[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3296] trunk/py/scripts/addons: update for change in blender api
Campbell Barton
ideasman42 at gmail.com
Mon Apr 23 01:52:07 CEST 2012
Revision: 3296
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3296
Author: campbellbarton
Date: 2012-04-22 23:52:07 +0000 (Sun, 22 Apr 2012)
Log Message:
-----------
update for change in blender api
Modified Paths:
--------------
trunk/py/scripts/addons/io_export_directx_x.py
trunk/py/scripts/addons/io_import_scene_lwo.py
trunk/py/scripts/addons/io_import_scene_mhx.py
trunk/py/scripts/addons/io_mesh_ply/__init__.py
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
Modified: trunk/py/scripts/addons/io_export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/io_export_directx_x.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_export_directx_x.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -529,7 +529,7 @@
Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format(" " * Config.Whitespace, LegalName(Mesh.name)))
Config.Whitespace += 1
- UVCoordinates = Mesh.uv_loop_layers.active.data
+ UVCoordinates = Mesh.uv_layers.active.data
Index = 0
VertexCount = GetMeshVertexCount(Mesh)
Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -1110,7 +1110,7 @@
for uvmap_key in layer_data.uvmaps:
map_pack= create_mappack(layer_data, uvmap_key, "UV")
uvm= me.uv_textures.new(name=uvmap_key)
- uvloop = me.uv_loop_layers[-1]
+ uvloop = me.uv_layers[-1]
uvm = uvloop.data
if not uvm:
break
Modified: trunk/py/scripts/addons/io_import_scene_mhx.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_mhx.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_import_scene_mhx.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -1359,7 +1359,7 @@
bpy.ops.mesh.uv_texture_add()
uvtex = me.uv_textures[-1]
uvtex.name = name
- uvloop = me.uv_loop_layers[-1]
+ uvloop = me.uv_layers[-1]
loadedData['MeshTextureFaceLayer'][name] = uvloop
for (key, val, sub) in tokens:
if key == 'Data':
Modified: trunk/py/scripts/addons/io_mesh_ply/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_ply/__init__.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_mesh_ply/__init__.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -96,8 +96,10 @@
)
use_normals = BoolProperty(
name="Normals",
- description="Export Normals for smooth and hard shaded faces " \
- "(hard shaded faces will be exported as individual faces)",
+ description="Export Normals for smooth and "
+ "hard shaded faces "
+ "(hard shaded faces will be exported "
+ "as individual faces)",
default=True,
)
use_uv_coords = BoolProperty(
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -138,7 +138,7 @@
return image_width, image_height
def _face_uv_iter(self, context, mesh, tessellated):
- uv_layer = mesh.uv_loop_layers.active.data
+ uv_layer = mesh.uv_layers.active.data
polys = mesh.polygons
if not self.export_all:
Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2012-04-22 23:52:07 UTC (rev 3296)
@@ -339,7 +339,7 @@
bmesh.polygons[fidx].material_index = mat_idx
if uv_faces:
- uvl = bmesh.uv_loop_layers.active.data[:]
+ uvl = bmesh.uv_layers.active.data[:]
for fidx, pl in enumerate(bmesh.polygons):
face = myContextMesh_facels[fidx]
v1, v2, v3 = face
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