[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3296] trunk/py/scripts/addons: update for change in blender api

Campbell Barton ideasman42 at gmail.com
Mon Apr 23 01:52:07 CEST 2012


Revision: 3296
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3296
Author:   campbellbarton
Date:     2012-04-22 23:52:07 +0000 (Sun, 22 Apr 2012)
Log Message:
-----------
update for change in blender api

Modified Paths:
--------------
    trunk/py/scripts/addons/io_export_directx_x.py
    trunk/py/scripts/addons/io_import_scene_lwo.py
    trunk/py/scripts/addons/io_import_scene_mhx.py
    trunk/py/scripts/addons/io_mesh_ply/__init__.py
    trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
    trunk/py/scripts/addons/io_scene_3ds/import_3ds.py

Modified: trunk/py/scripts/addons/io_export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/io_export_directx_x.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_export_directx_x.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -529,7 +529,7 @@
     Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format("  " * Config.Whitespace, LegalName(Mesh.name)))
     Config.Whitespace += 1
 
-    UVCoordinates = Mesh.uv_loop_layers.active.data
+    UVCoordinates = Mesh.uv_layers.active.data
 
     Index = 0
     VertexCount = GetMeshVertexCount(Mesh)

Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -1110,7 +1110,7 @@
             for uvmap_key in layer_data.uvmaps:
                 map_pack= create_mappack(layer_data, uvmap_key, "UV")
                 uvm= me.uv_textures.new(name=uvmap_key)
-                uvloop = me.uv_loop_layers[-1]
+                uvloop = me.uv_layers[-1]
                 uvm = uvloop.data
                 if not uvm:
                     break

Modified: trunk/py/scripts/addons/io_import_scene_mhx.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_mhx.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_import_scene_mhx.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -1359,7 +1359,7 @@
     bpy.ops.mesh.uv_texture_add()
     uvtex = me.uv_textures[-1]
     uvtex.name = name
-    uvloop = me.uv_loop_layers[-1]
+    uvloop = me.uv_layers[-1]
     loadedData['MeshTextureFaceLayer'][name] = uvloop    
     for (key, val, sub) in tokens:
         if key == 'Data':

Modified: trunk/py/scripts/addons/io_mesh_ply/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_ply/__init__.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_mesh_ply/__init__.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -96,8 +96,10 @@
             )
     use_normals = BoolProperty(
             name="Normals",
-            description="Export Normals for smooth and hard shaded faces " \
-                        "(hard shaded faces will be exported as individual faces)",
+            description="Export Normals for smooth and "
+                        "hard shaded faces "
+                        "(hard shaded faces will be exported "
+                        "as individual faces)",
             default=True,
             )
     use_uv_coords = BoolProperty(

Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -138,7 +138,7 @@
         return image_width, image_height
 
     def _face_uv_iter(self, context, mesh, tessellated):
-        uv_layer = mesh.uv_loop_layers.active.data
+        uv_layer = mesh.uv_layers.active.data
         polys = mesh.polygons
 
         if not self.export_all:

Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-04-22 21:06:02 UTC (rev 3295)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-04-22 23:52:07 UTC (rev 3296)
@@ -339,7 +339,7 @@
                         bmesh.polygons[fidx].material_index = mat_idx
 
             if uv_faces:
-                uvl = bmesh.uv_loop_layers.active.data[:]
+                uvl = bmesh.uv_layers.active.data[:]
                 for fidx, pl in enumerate(bmesh.polygons):
                     face = myContextMesh_facels[fidx]
                     v1, v2, v3 = face



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