[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3273] trunk/py/scripts/addons/ io_scene_3ds/import_3ds.py: patch [#30969] patch for 3ds importer screwing up UVs in current trunk

Campbell Barton ideasman42 at gmail.com
Mon Apr 16 20:06:48 CEST 2012


Revision: 3273
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3273
Author:   campbellbarton
Date:     2012-04-16 18:06:47 +0000 (Mon, 16 Apr 2012)
Log Message:
-----------
patch [#30969] patch for 3ds importer screwing up UVs in current trunk
from Alexander Gessler (aramis_acg) 

Modified Paths:
--------------
    trunk/py/scripts/addons/io_scene_3ds/import_3ds.py

Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-04-16 09:40:34 UTC (rev 3272)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py	2012-04-16 18:06:47 UTC (rev 3273)
@@ -328,9 +328,9 @@
                     if v3 == 0:
                         v1, v2, v3 = v3, v1, v2
 
-                    uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2]
-                    uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2]
-                    uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2]
+                    uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2]
+                    uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2]
+                    uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2]
                     # always a tri
 
         bmesh.validate()



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