[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3273] trunk/py/scripts/addons/ io_scene_3ds/import_3ds.py: patch [#30969] patch for 3ds importer screwing up UVs in current trunk
Campbell Barton
ideasman42 at gmail.com
Mon Apr 16 20:06:48 CEST 2012
Revision: 3273
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3273
Author: campbellbarton
Date: 2012-04-16 18:06:47 +0000 (Mon, 16 Apr 2012)
Log Message:
-----------
patch [#30969] patch for 3ds importer screwing up UVs in current trunk
from Alexander Gessler (aramis_acg)
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2012-04-16 09:40:34 UTC (rev 3272)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2012-04-16 18:06:47 UTC (rev 3273)
@@ -328,9 +328,9 @@
if v3 == 0:
v1, v2, v3 = v3, v1, v2
- uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2]
- uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2]
- uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2]
+ uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2]
+ uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2]
+ uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2]
# always a tri
bmesh.validate()
More information about the Bf-extensions-cvs
mailing list