[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3196] contrib/py/scripts/addons: SVN maintenance.
gsr b3d
gsr.b3d at infernal-iceberg.com
Sun Apr 1 02:08:27 CEST 2012
Revision: 3196
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3196
Author: gsrb3d
Date: 2012-04-01 00:08:19 +0000 (Sun, 01 Apr 2012)
Log Message:
-----------
SVN maintenance.
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_cod/__init__.py
contrib/py/scripts/addons/io_scene_cod/export_xanim.py
contrib/py/scripts/addons/io_scene_cod/export_xmodel.py
contrib/py/scripts/addons/io_scene_cod/import_xanim.py
contrib/py/scripts/addons/io_scene_cod/import_xmodel.py
contrib/py/scripts/addons/oscurart_tools.py
contrib/py/scripts/addons/space_view3d_paint_bprojection.py
Property Changed:
----------------
contrib/py/scripts/addons/io_scene_cod/__init__.py
contrib/py/scripts/addons/io_scene_cod/export_xanim.py
contrib/py/scripts/addons/io_scene_cod/export_xmodel.py
contrib/py/scripts/addons/io_scene_cod/import_xanim.py
contrib/py/scripts/addons/io_scene_cod/import_xmodel.py
Modified: contrib/py/scripts/addons/io_scene_cod/__init__.py
===================================================================
--- contrib/py/scripts/addons/io_scene_cod/__init__.py 2012-03-31 22:22:20 UTC (rev 3195)
+++ contrib/py/scripts/addons/io_scene_cod/__init__.py 2012-04-01 00:08:19 UTC (rev 3196)
@@ -1,464 +1,464 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-"""
-Blender-CoD: Blender Add-On for Call of Duty modding
-Version: alpha 3
-
-Copyright (c) 2011 CoDEmanX, Flybynyt -- blender-cod at online.de
-
-http://code.google.com/p/blender-cod/
-
-TODO
-- UI for xmodel and xanim import (planned for alpha 4/5)
-
-"""
-
-bl_info = {
- "name": "Blender-CoD - Add-On for Call of Duty modding (alpha 3)",
- "author": "CoDEmanX, Flybynyt",
- "version": (0, 3, 4),
- "blender": (2, 62, 3),
- "location": "File > Import | File > Export",
- "description": "Export models to *.XMODEL_EXPORT and animations to *.XANIM_EXPORT",
- "warning": "Alpha version, please report any bugs!",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Call_of_Duty_IO",
- "tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=30482",
- "support": "TESTING",
- "category": "Import-Export"
-}
-
-# To support reload properly, try to access a package var, if it's there, reload everything
-if "bpy" in locals():
- import imp
- if "import_xmodel" in locals():
- imp.reload(import_xmodel)
- if "export_xmodel" in locals():
- imp.reload(export_xmodel)
- if "import_xanim" in locals():
- imp.reload(import_xanim)
- if "export_xanim" in locals():
- imp.reload(export_xanim)
-
-import bpy
-from bpy.props import BoolProperty, IntProperty, FloatProperty, StringProperty, EnumProperty
-import bpy_extras.io_utils
-from bpy_extras.io_utils import ExportHelper, ImportHelper
-import time
-
-# Planned for alpha 4/5
-class ImportXmodel(bpy.types.Operator, ImportHelper):
- """Load a CoD XMODEL_EXPORT File"""
- bl_idname = "import_scene.xmodel"
- bl_label = "Import XMODEL_EXPORT"
- bl_options = {'PRESET'}
-
- filename_ext = ".XMODEL_EXPORT"
- filter_glob = StringProperty(default="*.XMODEL_EXPORT", options={'HIDDEN'})
-
- #use_meshes = BoolProperty(name="Meshes", description="Import meshes", default=True)
- #use_armature = BoolProperty(name="Armature", description="Import Armature", default=True)
- #use_bind_armature = BoolProperty(name="Bind Meshes to Armature", description="Parent imported meshes to armature", default=True)
-
- #use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
- #use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
-
- #use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)
-
- def execute(self, context):
- from . import import_xmodel
- start_time = time.clock()
- result = import_xmodel.load(self, context, **self.as_keywords(ignore=("filter_glob", "check_existing")))
-
- if not result:
- self.report({'INFO'}, "Import finished in %.4f sec." % (time.clock() - start_time))
- return {'FINISHED'}
- else:
- self.report({'ERROR'}, result)
- return {'CANCELLED'}
-
- """
- def draw(self, context):
- layout = self.layout
-
- col = layout.column()
- col.prop(self, "use_meshes")
- col.prop(self, "use_armature")
-
- row = layout.row()
- row.active = self.use_meshes and self.use_armature
- row.prop(self, "use_bind_armature")
- """
-
- @classmethod
- def poll(self, context):
- return (context.scene is not None)
-
-class ImportXanim(bpy.types.Operator, ImportHelper):
- """Load a CoD XANIM_EXPORT File"""
- bl_idname = "import_scene.xanim"
- bl_label = "Import XANIM_EXPORT"
- bl_options = {'PRESET'}
-
- filename_ext = ".XANIM_EXPORT"
- filter_glob = StringProperty(default="*.XANIM_EXPORT;*.NT_EXPORT", options={'HIDDEN'})
-
- def execute(self, context):
- # print("Selected: " + context.active_object.name)
- from . import import_xanim
-
- return import_xanim.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
-
-class ExportXmodel(bpy.types.Operator, ExportHelper):
- """Save a CoD XMODEL_EXPORT File"""
-
- bl_idname = "export_scene.xmodel"
- bl_label = 'Export XMODEL_EXPORT'
- bl_options = {'PRESET'}
-
- filename_ext = ".XMODEL_EXPORT"
- filter_glob = StringProperty(default="*.XMODEL_EXPORT", options={'HIDDEN'})
-
- # List of operator properties, the attributes will be assigned
- # to the class instance from the operator settings before calling.
-
- use_version = EnumProperty(
- name="Format Version",
- description="XMODEL_EXPORT format version for export",
- items=(('5', "Version 5", "vCoD, CoD:UO"),
- ('6', "Version 6", "CoD2, CoD4, CoD5, CoD7")),
- default='6',
- )
-
- use_selection = BoolProperty(
- name="Selection only",
- description="Export selected meshes only (object or weight paint mode)",
- default=False
- )
-
- use_vertex_colors = BoolProperty(
- name="Vertex colors",
- description="Export vertex colors (if disabled, white color will be used)",
- default=True
- )
-
- use_apply_modifiers = BoolProperty(
- name="Apply Modifiers",
- description="Apply all mesh modifiers except Armature (preview resolution)",
- default=True
- )
-
- use_armature = BoolProperty(
- name="Armature",
- description="Export bones (if disabled, only a 'tag_origin' bone will be written)",
- default=True
- )
-
- use_vertex_cleanup = BoolProperty(
- name="Clean up vertices",
- description="Try this if you have problems converting to xmodel. Skips vertices which aren't used by any face and updates references.",
- default=False
- )
-
- use_armature_pose = BoolProperty(
- name="Pose animation to models",
- description="Export meshes with Armature modifier applied as a series of XMODEL_EXPORT files",
- default=False
- )
-
- use_frame_start = IntProperty(
- name="Start",
- description="First frame to export",
- default=1,
- min=0
- )
-
- use_frame_end = IntProperty(
- name="End",
- description="Last frame to export",
- default=250,
- min=0
- )
-
- use_weight_min = BoolProperty(
- name="Minimum bone weight",
- description="Try this if you get 'too small weight' errors when converting",
- default=False,
- )
-
- use_weight_min_threshold = FloatProperty(
- name="Threshold",
- description="Smallest allowed weight (minimum value)",
- default=0.010097,
- min=0.0,
- max=1.0,
- precision=6
- )
-
- def execute(self, context):
- from . import export_xmodel
- start_time = time.clock()
- result = export_xmodel.save(self, context, **self.as_keywords(ignore=("filter_glob", "check_existing")))
-
- if not result:
- self.report({'INFO'}, "Export finished in %.4f sec." % (time.clock() - start_time))
- return {'FINISHED'}
- else:
- self.report({'ERROR'}, result)
- return {'CANCELLED'}
-
- # Extend ExportHelper invoke function to support dynamic default values
- def invoke(self, context, event):
-
- #self.use_frame_start = context.scene.frame_start
- self.use_frame_start = context.scene.frame_current
-
- #self.use_frame_end = context.scene.frame_end
- self.use_frame_end = context.scene.frame_current
-
- return super().invoke(context, event)
-
- def draw(self, context):
- layout = self.layout
-
- row = layout.row(align=True)
- row.prop(self, "use_version", expand=True)
-
- # Calculate number of selected mesh objects
- if context.mode in ('OBJECT', 'PAINT_WEIGHT'):
- meshes_selected = len([m for m in bpy.data.objects if m.type == 'MESH' and m.select])
- else:
- meshes_selected = 0
-
- col = layout.column(align=True)
- col.prop(self, "use_selection", "Selection only (%i meshes)" % meshes_selected)
- col.enabled = bool(meshes_selected)
-
- col = layout.column(align=True)
- col.active = self.use_version == '6'
- col.prop(self, "use_vertex_colors")
-
- col = layout.column(align=True)
- col.prop(self, "use_apply_modifiers")
-
- col = layout.column(align=True)
- col.enabled = not self.use_armature_pose
- if self.use_armature and self.use_armature_pose:
- col.prop(self, "use_armature", "Armature (disabled)")
- else:
- col.prop(self, "use_armature")
-
- col = layout.column(align=True)
- col.label("Advanced:")
-
- col = layout.column(align=True)
- col.prop(self, "use_vertex_cleanup")
-
- box = layout.box()
-
- col = box.column(align=True)
- col.prop(self, "use_armature_pose")
-
- sub = box.column()
- sub.active = self.use_armature_pose
- sub.label(text="Frame range: (%i frames)" % (abs(self.use_frame_end - self.use_frame_start) + 1))
-
- row = sub.row(align=True)
- row.prop(self, "use_frame_start")
- row.prop(self, "use_frame_end")
-
- box = layout.box()
-
@@ Diff output truncated at 10240 characters. @@
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