[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2367] contrib/py/scripts/addons: adding add_mesh_rocks to contrib

Brendon Murphy meta.androcto1 at gmail.com
Wed Sep 28 11:09:31 CEST 2011


Revision: 2367
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2367
Author:   meta-androcto
Date:     2011-09-28 09:09:31 +0000 (Wed, 28 Sep 2011)
Log Message:
-----------
adding add_mesh_rocks to contrib
welcome :)

Added Paths:
-----------
    contrib/py/scripts/addons/add_mesh_rocks/
    contrib/py/scripts/addons/add_mesh_rocks/__init__.py
    contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml
    contrib/py/scripts/addons/add_mesh_rocks/factory.xml
    contrib/py/scripts/addons/add_mesh_rocks/rockgen.py
    contrib/py/scripts/addons/add_mesh_rocks/settings.py
    contrib/py/scripts/addons/add_mesh_rocks/utils.py

Added: contrib/py/scripts/addons/add_mesh_rocks/__init__.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/__init__.py	                        (rev 0)
+++ contrib/py/scripts/addons/add_mesh_rocks/__init__.py	2011-09-28 09:09:31 UTC (rev 2367)
@@ -0,0 +1,69 @@
+# Paul "BrikBot" Marshall
+# Created: July 1, 2011
+# Last Modified: September 16, 2011
+# Homepage (blog): http://post.darkarsenic.com/
+#                       //blog.darkarsenic.com/
+# Thanks to Meta-Androco, RickyBlender, Ace Dragon, and PKHG for ideas
+#   and testing.
+#
+# Coded in IDLE, tested in Blender 2.59.  NumPy Recommended.
+# Search for "@todo" to quickly find sections that need work.
+#
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  The Blender Rock Creation tool is for rapid generation of mesh rocks in Blender.
+#  Copyright (C) 2011  Paul Marshall
+#
+#  This program is free software: you can redistribute it and/or modify
+#  it under the terms of the GNU General Public License as published by
+#  the Free Software Foundation, either version 3 of the License, or
+#  (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+    "name": "Rock Generator",
+    "author": "Paul Marshall (brikbot)",
+    "version": (1,3),
+    "blender": (2, 5, 9),
+    "api": 40246,
+    "location": "View3D > Add > Rock Generator",
+    "description": "Adds a mesh rock to the Add Mesh menu",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Rock_Generator",
+    "tracker_url": "http://projects.blender.org/tracker/index.php?"\
+        "func=detail&aid=27314",
+    "category": "Add Mesh"}
+
+if "bpy" in locals():
+    import imp
+    imp.reload(rockgen)
+else:
+    from add_mesh_rocks import rockgen
+
+import bpy
+
+# Register:
+
+def menu_func_rocks(self, context):
+    self.layout.operator(rockgen.rocks.bl_idname, text="Rock Generator", icon = "PLUGIN")
+
+def register():
+    bpy.utils.register_module(__name__)
+
+    bpy.types.INFO_MT_mesh_add.append(menu_func_rocks)
+
+def unregister():
+    bpy.utils.unregister_module(__name__)
+
+    bpy.types.INFO_MT_mesh_add.remove(menu_func_rocks)
+
+if __name__ == "__main__":
+    register()

Added: contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml	                        (rev 0)
+++ contrib/py/scripts/addons/add_mesh_rocks/add_mesh_rocks.xml	2011-09-28 09:09:31 UTC (rev 2367)
@@ -0,0 +1,258 @@
+<?xml version="1.0" ?>
+<!DOCTYPE settings [
+<!ELEMENT settings (default,preset*)>
+<!ELEMENT default (title,size,shape,material,random)>
+<!ELEMENT preset (title,size,shape,material,random)>
+<!ELEMENT title (#PCDATA)>
+<!ELEMENT size (scale+,skew+,use_scale_dis,scale_fac)>
+<!ELEMENT scale (axis,lower,upper)>
+<!ELEMENT axis (#PCDATA)>
+<!ELEMENT lower (#PCDATA)>
+<!ELEMENT upper (#PCDATA)>
+<!ELEMENT skew (axis,value)>
+<!ELEMENT value (#PCDATA)>
+<!ELEMENT use_scale_dis (#PCDATA)>
+<!ELEMENT scale_fac (#PCDATA)>
+<!ELEMENT shape (deform,rough,detail,display_detail,smooth_fac,smooth_it)>
+<!ELEMENT deform (#PCDATA)>
+<!ELEMENT rough (#PCDATA)>
+<!ELEMENT detail (#PCDATA)>
+<!ELEMENT display_detail (#PCDATA)>
+<!ELEMENT smooth_fac (#PCDATA)>
+<!ELEMENT smooth_it (#PCDATA)>
+<!ELEMENT material (mat_enable,mat_color,mat_bright,mat_rough,mat_spec,mat_hard,mat_mossy)>
+<!ELEMENT mat_enable (#PCDATA)>
+<!ELEMENT mat_color (#PCDATA)>
+<!ELEMENT mat_bright (#PCDATA)>
+<!ELEMENT mat_rough (#PCDATA)>
+<!ELEMENT mat_spec (#PCDATA)>
+<!ELEMENT mat_hard (#PCDATA)>
+<!ELEMENT mat_mossy (#PCDATA)>
+<!ELEMENT random (use_random_seed,user_seed)>
+<!ELEMENT use_random_seed (#PCDATA)>
+<!ELEMENT user_seed (#PCDATA)>
+
+<!ATTLIST preset id ID #REQUIRED>
+]>
+<settings>
+	<default>
+		<title>Default</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>5.0</deform>
+			<rough>2.5</rough>
+			<detail>3</detail>
+			<display_detail>3</display_detail>
+			<smooth_fac>0.0</smooth_fac>
+			<smooth_it>0</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>False</mat_enable>
+			<mat_color>[0.5, 0.5, 0.5]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>1.0</mat_rough>
+			<mat_spec>0.2</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</default>
+	<preset id="1">
+		<title>River Rock</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>-0.5</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>-0.5</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>-0.5</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>3.0</deform>
+			<rough>2.0</rough>
+			<detail>2</detail>
+			<display_detail>2</display_detail>
+			<smooth_fac>2.0</smooth_fac>
+			<smooth_it>2</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>False</mat_enable>
+			<mat_color>[0.5, 0.5, 0.5]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>0.125</mat_rough>
+			<mat_spec>0.5</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</preset>
+	<preset id="2">
+		<title>Astroid</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>7.5</deform>
+			<rough>3.0</rough>
+			<detail>4</detail>
+			<display_detail>3</display_detail>
+			<smooth_fac>0.0</smooth_fac>
+			<smooth_it>0</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>False</mat_enable>
+			<mat_color>[0.3, 0.25, 0.2]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>1.5</mat_rough>
+			<mat_spec>0.25</mat_spec>
+			<mat_hard>30</mat_hard>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</preset>
+	<preset id="3">
+		<title>Sandstone</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>True</use_scale_dis>
+			<scale_fac>[5.0, 5.0, 0.1]</scale_fac>
+		</size>
+		<shape>
+			<deform>0.5</deform>
+			<rough>1.0</rough>
+			<detail>3</detail>
+			<display_detail>3</display_detail>
+			<smooth_fac>2.0</smooth_fac>
+			<smooth_it>2</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>False</mat_enable>
+			<mat_color>[0.5, 0.4, 0.35]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>0.1</mat_rough>
+			<mat_spec>0.2</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</preset>
+</settings>
\ No newline at end of file

Added: contrib/py/scripts/addons/add_mesh_rocks/factory.xml
===================================================================
--- contrib/py/scripts/addons/add_mesh_rocks/factory.xml	                        (rev 0)
+++ contrib/py/scripts/addons/add_mesh_rocks/factory.xml	2011-09-28 09:09:31 UTC (rev 2367)
@@ -0,0 +1,258 @@
+<?xml version="1.0" ?>
+<!DOCTYPE settings [
+<!ELEMENT settings (default,preset*)>
+<!ELEMENT default (title,size,shape,material,random)>
+<!ELEMENT preset (title,size,shape,material,random)>
+<!ELEMENT title (#PCDATA)>
+<!ELEMENT size (scale+,skew+,use_scale_dis,scale_fac)>
+<!ELEMENT scale (axis,lower,upper)>
+<!ELEMENT axis (#PCDATA)>
+<!ELEMENT lower (#PCDATA)>
+<!ELEMENT upper (#PCDATA)>
+<!ELEMENT skew (axis,value)>
+<!ELEMENT value (#PCDATA)>
+<!ELEMENT use_scale_dis (#PCDATA)>
+<!ELEMENT scale_fac (#PCDATA)>
+<!ELEMENT shape (deform,rough,detail,display_detail,smooth_fac,smooth_it)>
+<!ELEMENT deform (#PCDATA)>
+<!ELEMENT rough (#PCDATA)>
+<!ELEMENT detail (#PCDATA)>
+<!ELEMENT display_detail (#PCDATA)>
+<!ELEMENT smooth_fac (#PCDATA)>
+<!ELEMENT smooth_it (#PCDATA)>
+<!ELEMENT material (mat_enable,mat_color,mat_bright,mat_rough,mat_spec,mat_hard,mat_mossy)>
+<!ELEMENT mat_enable (#PCDATA)>
+<!ELEMENT mat_color (#PCDATA)>
+<!ELEMENT mat_bright (#PCDATA)>
+<!ELEMENT mat_rough (#PCDATA)>
+<!ELEMENT mat_spec (#PCDATA)>
+<!ELEMENT mat_hard (#PCDATA)>
+<!ELEMENT mat_mossy (#PCDATA)>
+<!ELEMENT random (use_random_seed,user_seed)>

@@ Diff output truncated at 10240 characters. @@


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