[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2360] trunk/py/scripts/addons/ add_mesh_extra_objects/add_mesh_supertoroid.py: SVN maintenance.
gsr b3d
gsr.b3d at infernal-iceberg.com
Mon Sep 26 17:29:45 CEST 2011
Revision: 2360
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2360
Author: gsrb3d
Date: 2011-09-26 15:29:44 +0000 (Mon, 26 Sep 2011)
Log Message:
-----------
SVN maintenance.
Modified Paths:
--------------
trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_supertoroid.py
Property Changed:
----------------
trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_supertoroid.py
Modified: trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_supertoroid.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_supertoroid.py 2011-09-26 15:18:31 UTC (rev 2359)
+++ trunk/py/scripts/addons/add_mesh_extra_objects/add_mesh_supertoroid.py 2011-09-26 15:29:44 UTC (rev 2360)
@@ -1,229 +1,229 @@
-'''
-bl_addon_info = {
- 'name': 'Add Mesh: SuperToroid',
- 'author': 'DreamPainter',
- 'version': '1',
- 'blender': (2, 5, 3),
- 'location': 'View3D > Add > Mesh > SuperToroid',
- 'description': 'Add a SuperToroid mesh',
- 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
- 'Scripts/Add_Mesh/', # no url
- 'category': 'Add Mesh'}
-'''
-import bpy
-from bpy.props import FloatProperty,BoolProperty,IntProperty
-from math import pi, cos, sin
-from mathutils import Vector
-from bpy_extras import object_utils
-
-# Create a new mesh (object) from verts/edges/faces.
-# verts/edges/faces ... List of vertices/edges/faces for the
-# new mesh (as used in from_pydata).
-# name ... Name of the new mesh (& object).
-def create_mesh_object(context, verts, edges, faces, name):
-
- # Create new mesh
- mesh = bpy.data.meshes.new(name)
-
- # Make a mesh from a list of verts/edges/faces.
- mesh.from_pydata(verts, edges, faces)
-
- # Update mesh geometry after adding stuff.
- mesh.update()
-
- from bpy_extras import object_utils
- return object_utils.object_data_add(context, mesh, operator=None)
-
-# A very simple "bridge" tool.
-# Connects two equally long vertex rows with faces.
-# Returns a list of the new faces (list of lists)
-#
-# vertIdx1 ... First vertex list (list of vertex indices).
-# vertIdx2 ... Second vertex list (list of vertex indices).
-# closed ... Creates a loop (first & last are closed).
-# flipped ... Invert the normal of the face(s).
-#
-# Note: You can set vertIdx1 to a single vertex index to create
-# a fan/star of faces.
-# Note: If both vertex idx list are the same length they have
-# to have at least 2 vertices.
-def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
- faces = []
-
- if not vertIdx1 or not vertIdx2:
- return None
-
- if len(vertIdx1) < 2 and len(vertIdx2) < 2:
- return None
-
- fan = False
- if (len(vertIdx1) != len(vertIdx2)):
- if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
- fan = True
- else:
- return None
-
- total = len(vertIdx2)
-
- if closed:
- # Bridge the start with the end.
- if flipped:
- face = [
- vertIdx1[0],
- vertIdx2[0],
- vertIdx2[total - 1]]
- if not fan:
- face.append(vertIdx1[total - 1])
- faces.append(face)
-
- else:
- face = [vertIdx2[0], vertIdx1[0]]
- if not fan:
- face.append(vertIdx1[total - 1])
- face.append(vertIdx2[total - 1])
- faces.append(face)
-
- # Bridge the rest of the faces.
- for num in range(total - 1):
- if flipped:
- if fan:
- face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
- else:
- face = [vertIdx2[num], vertIdx1[num],
- vertIdx1[num + 1], vertIdx2[num + 1]]
- faces.append(face)
- else:
- if fan:
- face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
- else:
- face = [vertIdx1[num], vertIdx2[num],
- vertIdx2[num + 1], vertIdx1[num + 1]]
- faces.append(face)
-
- return faces
-
-def power(a,b):
- if a < 0:
- return -((-a)**b)
- return a**b
-
-def supertoroid(R,r,u,v,n1,n2):
- """
- R = big radius
- r = small radius
- u = lateral segmentation
- v = radial segmentation
- n1 = value determines the shape of the torus
- n2 = value determines the shape of the cross-section
- """
-
- # create the necessary constants
- a = 2*pi/u
- b = 2*pi/v
-
- verts = []
- faces = []
-
- # create each cross-section by calculating each vector on the
- # the wannabe circle
- # x = (cos(theta)**n1)*(R+r*(cos(phi)**n2))
- # y = (sin(theta)**n1)*(R+r*(cos(phi)**n2))
- # z = (r*sin(phi)**n2)
- # with theta and phi rangeing from 0 to 2pi
- for i in range(u):
- s = power(sin(i*a),n1)
- c = power(cos(i*a),n1)
- for j in range(v):
- c2 = R+r*power(cos(j*b),n2)
- s2 = r*power(sin(j*b),n2)
- verts.append(Vector((c*c2,s*c2,s2)))
- # bridge the last circle with the previous circle
- if i > 0: # but not for the first circle, 'cus there's no previous before the first
- f = createFaces(range((i-1)*v,i*v),range(i*v,(i+1)*v),closed = True)
- faces.extend(f)
- # bridge the last circle with the first
- f = createFaces(range((u-1)*v,u*v),range(v),closed=True)
- faces.extend(f)
-
- return verts, faces
-
-class add_supertoroid(bpy.types.Operator):
- """Add a SuperToroid"""
- bl_idname = "mesh.primitive_supertoroid_add"
- bl_label = "Add SuperToroid"
- bl_description = "Create a SuperToroid"
- bl_options = {'REGISTER', 'UNDO'}
-
- R = FloatProperty(name = "big radius",
- description = "The radius inside the tube",
- default = 1.0, min = 0.01, max = 100.0)
- r = FloatProperty(name = "small radius",
- description = "The radius of the tube",
- default = 0.3, min = 0.01, max = 100.0)
- u = IntProperty(name = "U-segments",
- description = "radial segmentation",
- default = 16, min = 3, max = 265)
- v = IntProperty(name = "V-segments",
- description = "lateral segmentation",
- default = 8, min = 3, max = 265)
- n1 = FloatProperty(name = "Ring manipulator",
- description = "Manipulates the shape of the Ring",
- default = 1.0, min = 0.01, max = 100.0)
- n2 = FloatProperty(name = "Cross manipulator",
- description = "Manipulates the shape of the cross-section",
- default = 1.0, min = 0.01, max = 100.0)
- ie = BoolProperty(name = "Use Int.+Ext. radii",
- description = "Use internal and external radii",
- default = False)
- edit = BoolProperty(name="",
- description="",
- default=False,
- options={'HIDDEN'})
-
- def execute(self,context):
- props = self.properties
-
- # check how the radii properties must be used
- if props.ie:
- rad1 = (props.R+props.r)/2
- rad2 = (props.R-props.r)/2
- # for consistency in the mesh, ie no crossing faces, make the largest of the two
- # the outer radius
- if rad2 > rad1:
- [rad1,rad2] = [rad2,rad1]
- else:
- rad1 = props.R
- rad2 = props.r
- # again for consistency, make the radius in the tube,
- # at least as big as the radius of the tube
- if rad2 > rad1:
- rad1 = rad2
-
- # create mesh
- verts,faces = supertoroid(rad1,
- rad2,
- props.u,
- props.v,
- props.n1,
- props.n2)
-
- # create the object
- obj = create_mesh_object(context, verts, [], faces, "SuperToroid")
-
-
- return {'FINISHED'}
-'''
-menu_func = lambda self, context: self.layout.operator(add_supertoroid.bl_idname,
- text = "SuperToroid", icon = 'PLUGIN')
-
-def register():
- bpy.types.register(add_supertoroid)
- bpy.types.INFO_MT_mesh_add.append(menu_func)
-
-def unregister():
- bpy.types.unregister(add_supertoroid)
- bpy.types.INFO_MT_mesh_add.remove(menu_func)
-
-if __name__ == "__main__":
- register()
-'''
\ No newline at end of file
+'''
+bl_addon_info = {
+ 'name': 'Add Mesh: SuperToroid',
+ 'author': 'DreamPainter',
+ 'version': '1',
+ 'blender': (2, 5, 3),
+ 'location': 'View3D > Add > Mesh > SuperToroid',
+ 'description': 'Add a SuperToroid mesh',
+ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/Add_Mesh/', # no url
+ 'category': 'Add Mesh'}
+'''
+import bpy
+from bpy.props import FloatProperty,BoolProperty,IntProperty
+from math import pi, cos, sin
+from mathutils import Vector
+from bpy_extras import object_utils
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
@@ Diff output truncated at 10240 characters. @@
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