[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2356] trunk/py/scripts/addons/ render_povray/render.py: Another tiny tweak to area lights and API update ( jitter > use_jitter)
Maurice Raybaud
mauriceraybaud at hotmail.fr
Mon Sep 26 00:03:36 CEST 2011
Revision: 2356
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2356
Author: mauriceraybaud
Date: 2011-09-25 22:03:35 +0000 (Sun, 25 Sep 2011)
Log Message:
-----------
Another tiny tweak to area lights and API update (jitter > use_jitter)
Modified Paths:
--------------
trunk/py/scripts/addons/render_povray/render.py
Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py 2011-09-25 03:20:48 UTC (rev 2355)
+++ trunk/py/scripts/addons/render_povray/render.py 2011-09-25 22:03:35 UTC (rev 2356)
@@ -616,7 +616,8 @@
tabWrite("point_at <0, 0, -1>\n") # *must* be after 'parallel'
elif lamp.type == 'AREA':
- tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
+ tabWrite("area_illumination\n")
+ tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0))
# Area lights have no falloff type, so always use blenders lamp quad equivalent
# for those?
tabWrite("fade_power %d\n" % 2)
@@ -630,9 +631,9 @@
samples_y = lamp.shadow_ray_samples_y
tabWrite("area_light <%.6f,0,0>,<0,%.6f,0> %d, %d\n" % \
- (size_x, -size_y, samples_x, samples_y))
+ (size_x, size_y, samples_x, samples_y))
if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
- if lamp.jitter:
+ if lamp.use_jitter:
tabWrite("jitter\n")
else:
tabWrite("adaptive 1\n")
@@ -646,7 +647,7 @@
# Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they
# are put to type 2 attenuation a little higher above.
if lamp.type not in {'SUN', 'AREA', 'HEMI'}:
- tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
+ tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0))
if lamp.falloff_type == 'INVERSE_SQUARE':
tabWrite("fade_power %d\n" % 2) # Use blenders lamp quad equivalent
elif lamp.falloff_type == 'INVERSE_LINEAR':
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