[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2344] trunk/py/scripts/addons/ io_scene_x3d/export_x3d.py: write in handy comments for h3d shader fields.
Campbell Barton
ideasman42 at gmail.com
Thu Sep 22 08:11:45 CEST 2011
Revision: 2344
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2344
Author: campbellbarton
Date: 2011-09-22 06:11:42 +0000 (Thu, 22 Sep 2011)
Log Message:
-----------
write in handy comments for h3d shader fields.
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2011-09-22 05:11:02 UTC (rev 2343)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py 2011-09-22 06:11:42 UTC (rev 2344)
@@ -1058,41 +1058,45 @@
# ------------------------------------------------------
# shader-patch
- fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" />\n' % (ident, H3D_VIEW_MATRIX))
+ field_descr = " <!--- H3D View Matrix Patch -->"
+ fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" />%s\n' % (ident, H3D_VIEW_MATRIX, field_descr))
frag_vars = ["uniform mat4 %s;" % H3D_VIEW_MATRIX]
h3d_material_route.append(
- '<ROUTE fromNode="%s" fromField="glModelViewMatrix" toNode=%s toField="%s" />' %
- (H3D_TOP_LEVEL, material_id, H3D_VIEW_MATRIX))
+ '<ROUTE fromNode="%s" fromField="glModelViewMatrix" toNode=%s toField="%s" />%s' %
+ (H3D_TOP_LEVEL, material_id, H3D_VIEW_MATRIX, field_descr))
# ------------------------------------------------------
for uniform in gpu_shader['uniforms']:
if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE:
- fw('%s<field name="%s" type="SFNode" accessType="inputOutput">\n' % (ident, uniform['varname']))
- writeImageTexture(ident + '\t', bpy.data.images[uniform['image']])
+ field_descr = " <!--- Dynamic Sampler 2d Image -->"
+ fw('%s<field name="%s" type="SFNode" accessType="inputOutput">%s\n' % (ident, uniform['varname'], field_descr))
+ writeImageTexture(ident + '\t', uniform['image'])
fw('%s</field>\n' % ident)
elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNCO:
if uniform['datatype'] == gpu.GPU_DATA_3F: # should always be true!
- lamp_obj = bpy.data.objects[uniform['lamp']]
+ lamp_obj = uniform['lamp']
lamp_obj_id = quoteattr(unique_name(lamp_obj, 'LA_' + lamp_obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
value = '%.6g %.6g %.6g' % (global_matrix * lamp_obj.matrix_world).to_translation()[:]
- fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ field_descr = " <!--- Lamp DynCo '%s' -->" % lamp_obj.name
+ fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
# ------------------------------------------------------
# shader-patch
- fw('%s<field name="%s_transform" type="SFMatrix4f" accessType="inputOutput" />\n' % (ident, uniform['varname']))
+ field_descr = " <!--- Lamp DynCo '%s' (shader patch) -->" % lamp_obj.name
+ fw('%s<field name="%s_transform" type="SFMatrix4f" accessType="inputOutput" />%s\n' % (ident, uniform['varname'], field_descr))
# transform
frag_vars.append("uniform mat4 %s_transform;" % uniform['varname'])
h3d_material_route.append(
- '<ROUTE fromNode=%s fromField="accForwardMatrix" toNode=%s toField="%s_transform" />' %
- (suffix_quoted_str(lamp_obj_id, "_TRANSFORM"), material_id, uniform['varname']))
+ '<ROUTE fromNode=%s fromField="accForwardMatrix" toNode=%s toField="%s_transform" />%s' %
+ (suffix_quoted_str(lamp_obj_id, "_TRANSFORM"), material_id, uniform['varname'], field_descr))
h3d_material_route.append(
- '<ROUTE fromNode=%s fromField="location" toNode=%s toField="%s" />' %
- (suffix_quoted_str(lamp_obj_id, "_TRANSFORM"), material_id, uniform['varname']))
+ '<ROUTE fromNode=%s fromField="location" toNode=%s toField="%s" /> %s' %
+ (suffix_quoted_str(lamp_obj_id, "_TRANSFORM"), material_id, uniform['varname'], field_descr))
# ------------------------------------------------------
else:
@@ -1100,12 +1104,14 @@
elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNCOL:
# odd we have both 3, 4 types.
- lamp = bpy.data.objects[uniform['lamp']].data
+ lamp_obj = uniform['lamp']
+ lamp = lamp_obj.data
value = '%.6g %.6g %.6g' % (lamp.color * lamp.energy)[:]
+ field_descr = " <!--- Lamp DynColor '%s' -->" % lamp_obj.name
if uniform['datatype'] == gpu.GPU_DATA_3F:
- fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
elif uniform['datatype'] == gpu.GPU_DATA_4F:
- fw('%s<field name="%s" type="SFVec4f" accessType="inputOutput" value="%s 1.0" />\n' % (ident, uniform['varname'], value))
+ fw('%s<field name="%s" type="SFVec4f" accessType="inputOutput" value="%s 1.0" />%s\n' % (ident, uniform['varname'], value, field_descr))
else:
assert(0)
@@ -1115,9 +1121,10 @@
elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNVEC:
if uniform['datatype'] == gpu.GPU_DATA_3F:
- lamp_obj = bpy.data.objects[uniform['lamp']]
+ lamp_obj = uniform['lamp']
value = '%.6g %.6g %.6g' % ((global_matrix * lamp_obj.matrix_world).to_quaternion() * mathutils.Vector((0.0, 0.0, 1.0))).normalized()[:]
- fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ field_descr = " <!--- Lamp DynDirection '%s' -->" % lamp_obj.name
+ fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
else:
assert(0)
@@ -1126,14 +1133,16 @@
# must be updated dynamically
# TODO, write out 'viewpointMatrices.py'
value = ' '.join(['%.6f' % f for v in mathutils.Matrix() for f in v])
- fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ field_descr = " <!--- Object View Matrix '%s' -->" % obj.name
+ fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
else:
assert(0)
elif uniform['type'] == gpu.GPU_DYNAMIC_OBJECT_IMAT:
if uniform['datatype'] == gpu.GPU_DATA_16F:
value = ' '.join(['%.6f' % f for v in (global_matrix * obj.matrix_world).inverted() for f in v])
- fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ field_descr = " <!--- Object Invertex Matrix '%s' -->" % obj.name
+ fw('%s<field name="%s" type="SFMatrix4f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
else:
assert(0)
@@ -1149,7 +1158,8 @@
col = tex[i:i + 4]
value.append('0x%.2x%.2x%.2x%.2x' % (col[0], col[1], col[2], col[3]))
- fw('%s<field name="%s" type="SFNode" accessType="inputOutput">\n' % (ident, uniform['varname']))
+ field_descr = " <!--- Material Buffer -->"
+ fw('%s<field name="%s" type="SFNode" accessType="inputOutput">%s\n' % (ident, uniform['varname'], field_descr))
ident += '\t'
@@ -1170,7 +1180,7 @@
#value = ' '.join(['%d' % f for f in uniform['texpixels']])
# value = ' '.join(['%.6g' % (f / 256) for f in uniform['texpixels']])
- #fw('%s<field name="%s" type="SFInt32" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
+ #fw('%s<field name="%s" type="SFInt32" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
#print('test', len(uniform['texpixels']))
else:
assert(0)
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