[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2306] trunk/py/scripts/addons/ io_coat3D: Cleaning the code.
Kalle-Samuli Riihikoski
haikalle at gmail.com
Mon Sep 5 16:08:01 CEST 2011
Revision: 2306
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2306
Author: haikalle
Date: 2011-09-05 14:08:00 +0000 (Mon, 05 Sep 2011)
Log Message:
-----------
Cleaning the code. Also added support for multres objects.
Modified Paths:
--------------
trunk/py/scripts/addons/io_coat3D/__init__.py
trunk/py/scripts/addons/io_coat3D/coat.py
trunk/py/scripts/addons/io_coat3D/tex.py
Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py 2011-09-05 11:41:40 UTC (rev 2305)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py 2011-09-05 14:08:00 UTC (rev 2306)
@@ -121,12 +121,6 @@
description="Export Coarse.",
default= True
)
-
- smooth_on = BoolProperty(
- name="Auto Smooth",
- description="Add Modifiers and export.",
- default= True
- )
exportfile = BoolProperty(
name="No Import File",
description="Add Modifiers and export.",
@@ -147,6 +141,11 @@
description="Remember position.",
default= True
)
+ multires = BoolProperty(
+ name="Multires. Levels",
+ description="Saves Multiresolution data.",
+ default= True
+ )
importtextures = BoolProperty(
name="Bring Textures",
description="Import Textures.",
Modified: trunk/py/scripts/addons/io_coat3D/coat.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/coat.py 2011-09-05 11:41:40 UTC (rev 2305)
+++ trunk/py/scripts/addons/io_coat3D/coat.py 2011-09-05 14:08:00 UTC (rev 2306)
@@ -27,7 +27,6 @@
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
-
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -106,8 +105,8 @@
colR.label(text="Import Settings:")
colR.prop(coat3D,"importmesh")
colR.prop(coat3D,"importmod")
- colR.prop(coat3D,"smooth_on")
colR.prop(coat3D,"importtextures")
+ colR.prop(coat3D,"multires")
row = layout.row()
if(bpy.context.selected_objects):
@@ -199,7 +198,6 @@
bl_description = "Export your custom property"
bl_options = {'UNDO'}
-
def invoke(self, context, event):
checkname = ''
coat3D = bpy.context.scene.coat3D
@@ -266,7 +264,6 @@
return {'FINISHED'}
-
class SCENE_OT_import(bpy.types.Operator):
bl_idname = "import_applink.pilgway_3d_coat"
bl_label = "import your custom property"
@@ -281,6 +278,7 @@
act_first = bpy.context.scene.objects.active
for act_name in test:
if act_name.type == 'MESH' and os.path.isfile(act_name.coat3D.objectdir):
+ multires_on = False
activeobj = act_name.name
mat_list = []
scene.objects[activeobj].select = True
@@ -289,6 +287,18 @@
coat3D.rota = objekti.rotation_euler
coa = act_name.coat3D
+ if(coat3D.multires):
+ for modifiers in objekti.modifiers:
+ if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
+ bpy.ops.object.multires_external_pack()
+ multires = coat3D.exchangedir
+ multires += ('%stemp.btx'%(os.sep))
+ bpy.ops.object.multires_external_save(filepath=multires)
+ #bpy.ops.object.multires_external_pack()
+ multires_on = True
+ multires_name = modifiers.name
+ break
+
exportfile = coat3D.exchangedir
path3b_n = coat3D.exchangedir
path3b_n += ('last_saved_3b_file.txt')
@@ -303,11 +313,19 @@
os.remove(exportfile)
if(objekti.material_slots):
+ act_mat_index = objekti.active_material_index
+ if(not(hasattr(objekti.active_material,'texture_slots'))):
+ materials_old = bpy.data.materials.keys()
+ bpy.ops.material.new()
+ materials_new = bpy.data.materials.keys()
+ new_ma = list(set(materials_new).difference(set(materials_old)))
+ new_mat = new_ma[0]
+ ki = bpy.data.materials[new_mat]
+ objekti.material_slots[act_mat_index].material = ki
for obj_mat in objekti.material_slots:
mat_list.append(obj_mat.material)
- act_mat_index = objekti.active_material_index
-
+
if(coat3D.importmesh and os.path.isfile(coa.objectdir)):
mtl = coa.objectdir
mtl = mtl.replace('.obj','.mtl')
@@ -342,11 +360,6 @@
objekti.select = True
bpy.context.scene.objects.active = objekti
- if(coat3D.smooth_on):
- bpy.ops.object.shade_smooth()
- else:
- bpy.ops.object.shade_flat()
-
if(os.path.isfile(path3b_n)):
path3b_fil = open(path3b_n)
for lin in path3b_fil:
@@ -364,23 +377,36 @@
if(mat_list):
for obj_mate in objekti.material_slots:
- for tex_slot in obj_mate.material.texture_slots:
- if(hasattr(tex_slot,'texture')):
- if(tex_slot.texture.type == 'IMAGE'):
- if tex_slot.texture.image is not None:
- tex_slot.texture.image.reload()
+ if(hasattr(obj_mate.material,'texture_slots')):
+ for tex_slot in obj_mate.material.texture_slots:
+ if(hasattr(tex_slot,'texture')):
+ if(tex_slot.texture.type == 'IMAGE'):
+ if tex_slot.texture.image is not None:
+ tex_slot.texture.image.reload()
-
if(coat3D.importmod):
for mod_index in objekti.modifiers[:]:
objekti.modifiers.remove(mod_index)
-
-
if(coat3D.importtextures):
export = ''
tex.gettex(mat_list,objekti,scene,export)
-
+
+ if(multires_on):
+ temp_file = coat3D.exchangedir
+ temp_file += ('%stemp2.btx'%(os.sep))
+ if(objekti.modifiers[multires_name].levels == 0):
+ objekti.modifiers[multires_name].levels = 1
+ bpy.ops.object.multires_external_save(filepath=temp_file)
+ objekti.modifiers[multires_name].filepath = multires
+ objekti.modifiers[multires_name].levels = 0
+
+ else:
+ bpy.ops.object.multires_external_save(filepath=temp_file)
+ objekti.modifiers[multires_name].filepath = multires
+ #bpy.ops.object.multires_external_pack()
+ bpy.ops.object.shade_smooth()
+
for act_name in test:
act_name.select = True
bpy.context.scene.objects.active = act_first
@@ -393,7 +419,6 @@
bl_description = "Bring 3D-Coat Mesh"
bl_options = {'UNDO'}
-
def invoke(self, context, event):
coat3D = bpy.context.scene.coat3D
@@ -452,16 +477,12 @@
bpy.context.scene.objects.active = new_obj
- if(coat3D.smooth_on):
- bpy.ops.object.shade_smooth()
- else:
- bpy.ops.object.shade_flat()
-
+ bpy.ops.object.shade_smooth()
+
Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
mat_list.append(new_obj.material_slots[0].material)
tex.gettex(mat_list, new_obj, scene,export)
-
return {'FINISHED'}
class SCENE_OT_load3b(bpy.types.Operator):
@@ -487,7 +508,6 @@
file.write("\n[3B]")
file.close()
-
return {'FINISHED'}
class SCENE_OT_deltex(bpy.types.Operator):
@@ -495,7 +515,6 @@
bl_label = "Picks Object's name into path"
bl_description = "Loads 3b linked into object"
-
def invoke(self, context, event):
if(bpy.context.selected_objects):
if(context.selected_objects[0].type == 'MESH'):
@@ -518,11 +537,9 @@
return {'FINISHED'}
-
from bpy import *
from mathutils import Vector, Matrix
-
# 3D-Coat Dynamic Menu
class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
bl_label = "3D-Coat Applink Menu"
@@ -584,9 +601,6 @@
layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
layout.separator()
-
-
-
class VIEW3D_MT_ImportMenu(bpy.types.Menu):
bl_label = "Import Settings"
@@ -634,7 +648,6 @@
kmi = km.keymap_items.new('wm.call_menu2', 'Q', 'PRESS')
kmi.properties.name = "VIEW3D_MT_Coat_Dynamic_Menu"
-
def unregister():
bpy.utils.unregister_module(__name__)
Modified: trunk/py/scripts/addons/io_coat3D/tex.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/tex.py 2011-09-05 11:41:40 UTC (rev 2305)
+++ trunk/py/scripts/addons/io_coat3D/tex.py 2011-09-05 14:08:00 UTC (rev 2306)
@@ -20,26 +20,6 @@
import bpy
import os
-def objname(path):
-
- path2 = os.path.dirname(path) + os.sep
- pituus = len(path2)
- nimi = path[pituus:]
- return nimi
-
-def justname(name):
- monesko = name.rfind('.')
- justname = name[:monesko]
- return justname
-
-def setgallery():
- newname =''
- tex_name =[]
- index_tex = 0
- for tt in bpy.data.textures:
- tex_name.append(tt.name)
- return tex_name
-
def find_index(objekti):
luku = 0
for tex in objekti.active_material.texture_slots:
@@ -52,7 +32,6 @@
coat3D = bpy.context.scene.coat3D
-
if(bpy.context.scene.render.engine == 'VRAY_RENDER' or bpy.context.scene.render.engine == 'VRAY_RENDER_PREVIEW'):
vray = True
else:
@@ Diff output truncated at 10240 characters. @@
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