[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2303] trunk/py/scripts/addons: replace tricky unicode chars for basic ascii.

Campbell Barton ideasman42 at gmail.com
Mon Sep 5 04:04:10 CEST 2011


Revision: 2303
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2303
Author:   campbellbarton
Date:     2011-09-05 02:04:07 +0000 (Mon, 05 Sep 2011)
Log Message:
-----------
replace tricky unicode chars for basic ascii.

Modified Paths:
--------------
    trunk/py/scripts/addons/mocap/__init__.py
    trunk/py/scripts/addons/mocap/mocap_tools.py
    trunk/py/scripts/addons/object_fracture/fracture_ops.py
    trunk/py/scripts/addons/render_povray/render.py
    trunk/py/scripts/addons/render_povray/ui.py
    trunk/py/scripts/addons/render_povray/update_files.py

Modified: trunk/py/scripts/addons/mocap/__init__.py
===================================================================
--- trunk/py/scripts/addons/mocap/__init__.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/mocap/__init__.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -239,6 +239,8 @@
 
 
 updateIKRetarget()
+
+
 def hasIKConstraint(pose_bone):
     #utility function / predicate, returns True if given bone has IK constraint
     ik = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"]

Modified: trunk/py/scripts/addons/mocap/mocap_tools.py
===================================================================
--- trunk/py/scripts/addons/mocap/mocap_tools.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/mocap/mocap_tools.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -47,7 +47,6 @@
             # int/float
             return NdVector([otherMember * x for x in self.vec])
 
-
     def __sub__(self, otherVec):
         a = self.vec
         b = otherVec.vec

Modified: trunk/py/scripts/addons/object_fracture/fracture_ops.py
===================================================================
--- trunk/py/scripts/addons/object_fracture/fracture_ops.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/object_fracture/fracture_ops.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -224,7 +224,7 @@
 
          # This checks whether returned shards are non-manifold.
          # Problem is, if org mesh is non-manifold, it will always fail (e.g. with Suzanne).
-         # And disabling it does not seem to cause any problem…
+         # And disabling it does not seem to cause any problem...
 #        elif min(mesh_utils.edge_face_count(nmesh)) < 2:    # Manifold check
 #            fault = 1
 

Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/render_povray/render.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -777,11 +777,11 @@
 #                        return True
 #            return False
         # For objects using local material(s) only!
-        # This is a mapping between a tuple (dataname, materialnames, …), and the POV dataname.
+        # This is a mapping between a tuple (dataname, materialnames, ...), and the POV dataname.
         # As only objects using:
         #     * The same data.
         #     * EXACTLY the same materials, in EXACTLY the same sockets.
-        # … can share a same instance in POV export.
+        # ... can share a same instance in POV export.
         obmats2data = {}
 
         def checkObjectMaterials(ob, name, dataname):
@@ -794,14 +794,14 @@
                         if ms.link == 'OBJECT' and not has_local_mats:
                             has_local_mats = True
                     else:
-                        # Even if the slot is empty, it is important to grab it…
+                        # Even if the slot is empty, it is important to grab it...
                         key.append("")
                 if has_local_mats:
                     # If this object uses local material(s), lets find if another object
                     # using the same data and exactly the same list of materials
-                    # (in the same slots) has already been processed…
+                    # (in the same slots) has already been processed...
                     # Note that here also, we use object name as new, unique dataname for Pov.
-                    key = tuple(key)  # Lists are not hashable…
+                    key = tuple(key)  # Lists are not hashable...
                     if key not in obmats2data:
                         obmats2data[key] = name
                     return obmats2data[key]

Modified: trunk/py/scripts/addons/render_povray/ui.py
===================================================================
--- trunk/py/scripts/addons/render_povray/ui.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/render_povray/ui.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -192,6 +192,7 @@
             split.prop(scene.pov, "indentation_character", text="Indent")
             if scene.pov.indentation_character == "2":
                 split.prop(scene.pov, "indentation_spaces", text="Spaces")
+
             
             row = layout.row()
             row.prop(scene.pov, "comments_enable", text="Comments")

Modified: trunk/py/scripts/addons/render_povray/update_files.py
===================================================================
--- trunk/py/scripts/addons/render_povray/update_files.py	2011-09-04 18:54:27 UTC (rev 2302)
+++ trunk/py/scripts/addons/render_povray/update_files.py	2011-09-05 02:04:07 UTC (rev 2303)
@@ -28,8 +28,8 @@
     # Temporally register old props, so we can access their values.
     register()
 
-    # Mapping old names → old default values
-    # XXX We could also store the new name, but as it is just the same without leading pov_ …
+    # Mapping old names -> old default values
+    # XXX We could also store the new name, but as it is just the same without leading pov_ ...
     # Get default values of pov scene props.
     old_sce_props = {}
     for k in ["pov_tempfiles_enable", "pov_deletefiles_enable", "pov_scene_name", "pov_scene_path",
@@ -81,7 +81,7 @@
     ################################################################################################
     # Now, update !
     # For each old pov property of each scene, if its value is not equal to the default one,
-    # copy it to relevant new prop…
+    # copy it to relevant new prop...
     for sce in bpy.data.scenes:
         for k, d in old_sce_props.items():
             val = getattr(sce, k, d)



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