[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2529] trunk/py/scripts/addons/ io_export_after_effects.py: adding After Effects Exporter to trunk

Bartek Skorupa bartekskorupa at bartekskorupa.com
Wed Oct 26 11:40:10 CEST 2011


Revision: 2529
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2529
Author:   bartekskorupa
Date:     2011-10-26 09:40:10 +0000 (Wed, 26 Oct 2011)
Log Message:
-----------
adding After Effects Exporter to trunk

Added Paths:
-----------
    trunk/py/scripts/addons/io_export_after_effects.py

Copied: trunk/py/scripts/addons/io_export_after_effects.py (from rev 2528, contrib/py/scripts/addons/io_export_after_effects.py)
===================================================================
--- trunk/py/scripts/addons/io_export_after_effects.py	                        (rev 0)
+++ trunk/py/scripts/addons/io_export_after_effects.py	2011-10-26 09:40:10 UTC (rev 2529)
@@ -0,0 +1,403 @@
+#  ***** BEGIN GPL LICENSE BLOCK *****
+#
+#  This program is free software: you can redistribute it and/or modify
+#  it under the terms of the GNU General Public License as published by
+#  the Free Software Foundation, either version 3 of the License, or
+#  (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+#
+#  The Original Code is: all of this file.
+#
+#  ***** END GPL LICENSE BLOCK *****
+#
+bl_info = {
+    'name': 'Export: Adobe After Effects (.jsx)',
+    'description': 'Export selected cameras, objects & bundles to Adobe After Effects CS3 and above',
+    'author': 'Bartek Skorupa',
+    'version': (0, 55),
+    'blender': (2, 6, 0),
+    'api': 41098,
+    'location': 'File > Export > Adobe After Effects (.jsx)',
+    'category': 'Import-Export',
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Adobe_After_Effects"
+    }
+
+
+from math import pi
+import bpy
+import datetime
+
+
+# create list of static blender's data
+def get_comp_data(context):
+    scene = context.scene
+    aspect_x = scene.render.pixel_aspect_x
+    aspect_y = scene.render.pixel_aspect_y
+    aspect = aspect_x / aspect_y
+    fps = scene.render.fps
+
+    return {
+        'scn': scene,
+        'width': scene.render.resolution_x,
+        'height': scene.render.resolution_y,
+        'aspect': aspect,
+        'fps': fps,
+        'start': scene.frame_start,
+        'end': scene.frame_end,
+        'duration': (scene.frame_end - scene.frame_start + 1.0) / fps,
+        'curframe': scene.frame_current,
+        }
+
+
+# create managable list of selected objects
+# (only selected objects will be analyzed and exported)
+def get_selected(context, prefix):
+    cameras = []  # list of selected cameras
+    cams_names = []  # list of selected cameras' names (prevent from calling "ConvertName(ob)" function too many times)
+    nulls = []  # list of all selected objects exept cameras (will be used to create nulls in AE)
+    nulls_names = []  # list of above objects names (prevent from calling "ConvertName(ob)" function too many times)
+    obs = context.selected_objects
+
+    for ob in obs:
+        if ob.type == 'CAMERA':
+            cameras.append(ob)
+            cams_names.append(convert_name(ob, prefix))
+        else:
+            nulls.append(ob)
+            nulls_names.append(convert_name(ob, prefix))
+
+    selection = {
+        'cameras': cameras,
+        'cams_names': cams_names,
+        'nulls': nulls,
+        'nulls_names': nulls_names,
+        }
+
+    return selection
+
+
+# convert names of objects to avoid errors in AE. Add user specified prefix
+def convert_name(ob, prefix):
+    ob_name = ob.name
+    for c in (" ", ".", ",", "-", "=", "+", "*"):
+        ob_name = ob_name.replace(c, "_")
+
+    return prefix + ob_name
+
+
+# get object's blender's location and rotation and return AE's Position and Rotation/Orientation
+# this function will be called for every object for every frame
+def convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction=False):
+
+    # get blender location for ob
+    b_loc_x, b_loc_y, b_loc_z = matrix.to_translation()
+    b_rot_x, b_rot_y, b_rot_z = matrix.to_euler()
+
+    # get blender rotation for ob
+    if x_rot_correction:
+        b_rot_x = b_rot_x / pi * 180.0 - 90.0
+    else:
+        b_rot_x = b_rot_x / pi * 180.0
+    b_rot_y = b_rot_y / pi * 180.0
+    b_rot_z = b_rot_z / pi * 180.0
+
+    # convert to AE Position and Rotation
+    # Axes in AE are different. AE's X is blender's X, AE's Y is negative Blender's Z, AE's Z is Blender's Y
+    x = (b_loc_x * 100.0) / aspect + width / 2.0  # calculate AE's X position
+    y = (-b_loc_z * 100.0) + (height / 2.0)  # calculate AE's Y position
+    z = b_loc_y * 100.0  # calculate AE's Z position
+    rx = b_rot_x  # calculate AE's X rotation. Will become AE's RotationX property
+    ry = -b_rot_z  # calculate AE's Y rotation. Will become AE's OrientationY property
+    rz = b_rot_y  # calculate AE's Z rotation. Will become AE's OrentationZ property
+    # Using AE's rotation combined with AE's orientation allows to compensate for different euler rotation order.
+
+    return x, y, z, rx, ry, rz
+
+
+def convert_pos_rot(obj, width, height, aspect, x_rot_correction=False):
+    matrix = obj.matrix_world.copy()
+    return convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction)
+
+
+# get camera's lens and convert to AE's "zoom" value in pixels
+# this function will be called for every camera for every frame
+#
+#
+# AE's lens is defined by "zoom" in pixels. Zoom determines focal angle or focal length.
+# AE's camera's focal length is calculated basing on zoom value.
+#
+# Known values:
+#     - sensor (blender's sensor is 32mm)
+#     - lens (blender's lens in mm)
+#     - width (witdh of the composition/scene in pixels)
+#
+# zoom can be calculated from simple proportions.
+#
+#                             |
+#                           / |
+#                         /   |
+#                       /     | w
+#       s  |\         /       | i
+#       e  |  \     /         | d
+#       n  |    \ /           | t
+#       s  |    / \           | h
+#       o  |  /     \         |
+#       r  |/         \       |
+#                       \     |
+#          |     |        \   |
+#          |     |          \ |
+#          |     |            |
+#           lens |    zoom
+#
+#    zoom/width = lens/sensor   =>
+#    zoom = lens/sensor*width = lens*width * (1/sensor)
+#    sensor - sensor_width will be taken into account if version of blender supports it. If not - standard blender's 32mm will be caclulated.
+#
+#
+#    above is true if square pixels are used. If not - aspect compensation is needed, so final formula is:
+#    zoom = lens * width * (1/sensor) * aspect
+#
+def convert_lens(camera, width, aspect):
+    # wrap camera.data.sensor_width in 'try' to maintain compatibility with blender version not supporting camera.data.sensor_width
+    try:
+        sensor = camera.data.sensor_width  # if camera.data.sensor_width is supported - it will be taken into account
+    except:
+        sensor = 32  # if version of blender doesn't yet support sensor_width - default blender's 32mm will be taken.
+    zoom = camera.data.lens * width * (1.0 / sensor) * aspect
+
+    return zoom
+
+
+# jsx script for AE creation
+def write_jsx_file(file, data, selection, export_bundles, comp_name, prefix):
+    from mathutils import Matrix
+
+    print("\n---------------------------\n- Export to After Effects -\n---------------------------")
+    #store the current frame to restore it at the enf of export
+    curframe = data['curframe']
+    #create array which will contain all keyframes values
+    js_data = {
+        'times': '',
+        'cameras': {},
+        'objects': {},
+        }
+
+    # create camera structure
+    for i, cam in enumerate(selection['cameras']):  # more than one camera can be selected
+        name_ae = selection['cams_names'][i]
+        js_data['cameras'][name_ae] = {
+            'position': '',
+            'pointOfInterest': '',
+            'orientation': '',
+            'rotationX': '',
+            'zoom': '',
+            }
+
+    # create object structure
+    for i, obj in enumerate(selection['nulls']):  # nulls representing blender's obs except cameras
+        name_ae = selection['nulls_names'][i]
+        js_data['objects'][name_ae] = {
+            'position': '',
+            'orientation': '',
+            'rotationX': '',
+            }
+
+    # get all keyframes for each objects and store into dico
+    for frame in range(data['start'], data['end'] + 1):
+        print("working on frame: " + str(frame))
+        data['scn'].frame_set(frame)
+
+        #get time for this loop
+        js_data['times'] += '%f ,' % ((frame - data['start']) / data['fps'])
+
+        # keyframes for all cameras
+        for i, cam in enumerate(selection['cameras']):
+            #get cam name
+            name_ae = selection['cams_names'][i]
+            #convert cam position to AE space
+            ae_pos_rot = convert_pos_rot(cam, data['width'], data['height'], data['aspect'], x_rot_correction=True)
+            #convert Blender's cam zoom to AE's
+            zoom = convert_lens(cam, data['width'], data['aspect'])
+            #store all the value into dico
+            js_data['cameras'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+            js_data['cameras'][name_ae]['pointOfInterest'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+            js_data['cameras'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
+            js_data['cameras'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])
+            js_data['cameras'][name_ae]['zoom'] += '[%f],' % (zoom)
+
+        #keyframes for all nulls
+        for i, ob in enumerate(selection['nulls']):
+            #get object name
+            name_ae = selection['nulls_names'][i]
+            #convert ob position to AE space
+            ae_pos_rot = convert_pos_rot(ob, data['width'], data['height'], data['aspect'], x_rot_correction=False)
+            #store all datas into dico
+            js_data['objects'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+            js_data['objects'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
+            js_data['objects'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])
+
+    # ---- write JSX file
+    jsx_file = open(file, 'w')
+

@@ Diff output truncated at 10240 characters. @@


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