[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2520] contrib/py/scripts/addons/ object_drop_to_ground.py: ok i got it to work, it seems object. location was creating the problem so i used the operator translate and it works now .
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Tue Oct 25 15:28:22 CEST 2011
I'd suggest looking into randomize transform operator that does this
without using operators
Daniel Salazar
3Developer.com
On Tue, Oct 25, 2011 at 7:26 AM, james bond <thekilon at yahoo.co.uk> wrote:
> Revision: 2520
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2520
> Author: kilon
> Date: 2011-10-25 13:26:33 +0000 (Tue, 25 Oct 2011)
> Log Message:
> -----------
> ok i got it to work, it seems object.location was creating the problem so i used the operator translate and it works now. I also implemented a gui with min max , for x,y,z axis to make randomisation more precise. Well keep testing, if randomisation exceeds boundaries of ground then the object will not drop on the ground which i think its normal behaviour, will also put a warning at the wiki
>
> Modified Paths:
> --------------
> contrib/py/scripts/addons/object_drop_to_ground.py
>
> Modified: contrib/py/scripts/addons/object_drop_to_ground.py
> ===================================================================
> --- contrib/py/scripts/addons/object_drop_to_ground.py 2011-10-25 12:15:06 UTC (rev 2519)
> +++ contrib/py/scripts/addons/object_drop_to_ground.py 2011-10-25 13:26:33 UTC (rev 2520)
> @@ -122,12 +122,14 @@
> for ob in obs:
> bpy.ops.object.select_all(action='DESELECT')
> ob.select = True
> +
> + #randomise location it its enabled
> if sc.random_loc :
> print("randomising the location of object : ", ob.name)
> print("current location :" + str(ob.location))
> - ob.location = (compute_percentage(0,100,ob.location[0],10),
> - compute_percentage(0,100,ob.location[1],10),
> - compute_percentage(0,100,ob.location[2],10))
> + bpy.ops.transform.translate(value=(compute_percentage(sc.rl_min_x,sc.rl_max_x,0,100),
> + compute_percentage(sc.rl_min_y,sc.rl_max_y,0,100),
> + compute_percentage(sc.rl_min_z,sc.rl_max_z,0,100)))
> print("randomised location : ", str(ob.location))
> do_drop(context, tmpObj, ob)
>
> @@ -153,8 +155,26 @@
> col.operator("object.drop_to_ground", text="Drop")
> col.prop(context.scene, "align_object")
> col.prop(context.scene, "use_center")
> - # col.prop(context.scene, "random_loc")
> + box= layout.box()
> + box.prop(context.scene, "random_loc")
>
> + # random location gui appears only if its enabled
> + if bpy.context.scene.random_loc:
> +
> + row = box.row()
> + row.label(text="(X,Y,Z) [min/max]")
> + row = box.row()
> + a = row.split(percentage = 0.5, align = True)
> + a.prop(context.scene, "rl_min_x")
> + a.prop(context.scene, "rl_max_x")
> + row = box.row()
> + b = row.split(percentage = 0.5, align = True)
> + b.prop(context.scene, "rl_min_y")
> + b.prop(context.scene, "rl_max_y")
> + row = box.row()
> + b = row.split(percentage = 0.5, align = True)
> + b.prop(context.scene, "rl_min_z")
> + b.prop(context.scene, "rl_max_z")
>
> class OBJECT_OT_drop_to_ground(bpy.types.Operator):
> """Drop to ground"""
> @@ -181,15 +201,30 @@
> name="Use the center to drop",
> description="When dropping the object will be relocated on the basis of its senter",
> default=False)
> +
> + #random location props
> bpy.types.Scene.random_loc = BoolProperty(
> name="Random Location",
> description="When dropping the object will be relocated randomly ",
> default=False)
> -
> + bpy.types.Scene.rl_min_x = IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the x axis", default = 0)
> + bpy.types.Scene.rl_max_x = IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the x axis", default = 0)
> + bpy.types.Scene.rl_min_y = IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the y axis", default = 0)
> + bpy.types.Scene.rl_max_y = IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the y axis", default = 0)
> + bpy.types.Scene.rl_min_z = IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the z axis", default = 0)
> + bpy.types.Scene.rl_max_z = IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the z axis", default = 0)
> +
> def unregister():
> bpy.utils.unregister_module(__name__)
> del bpy.types.Scene.align_object
> del bpy.types.Scene.use_center
> del bpy.types.Scene.random_loc
> + del bpy.types.Scene.rl_min_x
> + del bpy.types.Scene.rl_max_x
> + del bpy.types.Scene.rl_min_y
> + del bpy.types.Scene.rl_max_y
> + del bpy.types.Scene.rl_min_z
> + del bpy.types.Scene.rl_max_z
> +
> if __name__ == '__main__':
> register()
>
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