[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2520] contrib/py/scripts/addons/ object_drop_to_ground.py: ok i got it to work, it seems object. location was creating the problem so i used the operator translate and it works now .

james bond thekilon at yahoo.co.uk
Tue Oct 25 15:26:33 CEST 2011


Revision: 2520
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2520
Author:   kilon
Date:     2011-10-25 13:26:33 +0000 (Tue, 25 Oct 2011)
Log Message:
-----------
ok i got it to work, it seems object.location was creating the problem so i used the operator translate and it works now. I also implemented a gui with min max , for  x,y,z axis to make randomisation more precise. Well keep testing, if randomisation exceeds boundaries of ground then the object will not drop on the ground which i think its normal behaviour, will also put a warning at the wiki

Modified Paths:
--------------
    contrib/py/scripts/addons/object_drop_to_ground.py

Modified: contrib/py/scripts/addons/object_drop_to_ground.py
===================================================================
--- contrib/py/scripts/addons/object_drop_to_ground.py	2011-10-25 12:15:06 UTC (rev 2519)
+++ contrib/py/scripts/addons/object_drop_to_ground.py	2011-10-25 13:26:33 UTC (rev 2520)
@@ -122,12 +122,14 @@
     for ob in obs:
         bpy.ops.object.select_all(action='DESELECT')
         ob.select = True
+        
+        #randomise location it its enabled
         if sc.random_loc :
             print("randomising the location of object : ", ob.name)
             print("current location :" + str(ob.location))
-            ob.location = (compute_percentage(0,100,ob.location[0],10),
-                           compute_percentage(0,100,ob.location[1],10),
-                           compute_percentage(0,100,ob.location[2],10))
+            bpy.ops.transform.translate(value=(compute_percentage(sc.rl_min_x,sc.rl_max_x,0,100),
+                           compute_percentage(sc.rl_min_y,sc.rl_max_y,0,100),
+                           compute_percentage(sc.rl_min_z,sc.rl_max_z,0,100)))
             print("randomised location : ", str(ob.location))
         do_drop(context, tmpObj, ob)
 
@@ -153,8 +155,26 @@
         col.operator("object.drop_to_ground", text="Drop")
         col.prop(context.scene, "align_object")
         col.prop(context.scene, "use_center")
-       # col.prop(context.scene, "random_loc")
+        box= layout.box()
+        box.prop(context.scene, "random_loc")
         
+        # random location gui appears only if its enabled
+        if bpy.context.scene.random_loc:
+            
+            row = box.row()
+            row.label(text="(X,Y,Z) [min/max]")
+            row = box.row()
+            a = row.split(percentage = 0.5, align = True)
+            a.prop(context.scene, "rl_min_x")
+            a.prop(context.scene, "rl_max_x")
+            row = box.row()
+            b = row.split(percentage = 0.5, align = True)
+            b.prop(context.scene, "rl_min_y")
+            b.prop(context.scene, "rl_max_y")
+            row = box.row()
+            b = row.split(percentage = 0.5, align = True)
+            b.prop(context.scene, "rl_min_z")
+            b.prop(context.scene, "rl_max_z")
         
 class OBJECT_OT_drop_to_ground(bpy.types.Operator):
     """Drop to ground"""
@@ -181,15 +201,30 @@
         name="Use the center to drop",
         description="When dropping the object will be relocated on the basis of its senter",
         default=False)
+     
+     #random location props
      bpy.types.Scene.random_loc = BoolProperty(
         name="Random Location",
         description="When dropping the object will be relocated randomly ",
         default=False)
-    
+     bpy.types.Scene.rl_min_x =  IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the x axis", default = 0)
+     bpy.types.Scene.rl_max_x =  IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the x axis", default = 0)
+     bpy.types.Scene.rl_min_y =  IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the y axis", default = 0)
+     bpy.types.Scene.rl_max_y =  IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the y axis", default = 0)
+     bpy.types.Scene.rl_min_z =  IntProperty(name="min", description = " Minimum of location randomisation while droped to the ground for the z axis", default = 0)
+     bpy.types.Scene.rl_max_z =  IntProperty(name="max", description = " Maximum of location randomisation while droped to the ground for the z axis", default = 0)
+     
 def unregister():
     bpy.utils.unregister_module(__name__)
     del bpy.types.Scene.align_object
     del bpy.types.Scene.use_center
     del bpy.types.Scene.random_loc
+    del bpy.types.Scene.rl_min_x
+    del bpy.types.Scene.rl_max_x
+    del bpy.types.Scene.rl_min_y
+    del bpy.types.Scene.rl_max_y
+    del bpy.types.Scene.rl_min_z
+    del bpy.types.Scene.rl_max_z
+    
 if __name__ == '__main__':
     register()



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