[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2508] trunk/py/scripts/addons: Minor set of UI messages fixes and tweaks! No functional changes.
Bastien Montagne
montagne29 at wanadoo.fr
Sun Oct 23 21:57:37 CEST 2011
Revision: 2508
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2508
Author: mont29
Date: 2011-10-23 19:57:37 +0000 (Sun, 23 Oct 2011)
Log Message:
-----------
Minor set of UI messages fixes and tweaks! No functional changes.
Modified Paths:
--------------
trunk/py/scripts/addons/animation_animall.py
trunk/py/scripts/addons/animation_rotobezier.py
trunk/py/scripts/addons/development_icon_get.py
trunk/py/scripts/addons/io_import_scene_dxf.py
trunk/py/scripts/addons/io_import_scene_mhx.py
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_scene_fbx/__init__.py
Modified: trunk/py/scripts/addons/animation_animall.py
===================================================================
--- trunk/py/scripts/addons/animation_animall.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/animation_animall.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -79,7 +79,7 @@
bl_region_type = 'TOOLS'
bl_label = 'AnimAll'
- # show this add-on only in the Camera-Data-Panel
+ # show this addon only in the Camera-Data-Panel
@classmethod
def poll(self, context):
if context.active_object:
Modified: trunk/py/scripts/addons/animation_rotobezier.py
===================================================================
--- trunk/py/scripts/addons/animation_rotobezier.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/animation_rotobezier.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -78,7 +78,7 @@
bl_region_type = 'TOOLS'
bl_label = 'RotoBezier'
- # show this add-on only in the Camera-Data-Panel
+ # show this addon only in the Camera-Data-Panel
@classmethod
def poll(self, context):
if context.active_object:
Modified: trunk/py/scripts/addons/development_icon_get.py
===================================================================
--- trunk/py/scripts/addons/development_icon_get.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/development_icon_get.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -232,7 +232,7 @@
except:
pass
if __name__ == "__main__":
- # unregistering is only done automatically when run as add-on
+ # unregistering is only done automatically when run as addon
bpy.utils.unregister_class(OBJECT_PT_icons)
bpy.utils.unregister_class(CONSOLE_HT_icons)
Modified: trunk/py/scripts/addons/io_import_scene_dxf.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_dxf.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/io_import_scene_dxf.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -54,7 +54,7 @@
Installation:
Place this file to Blender addons directory
(on Windows it is %Blender_directory%\2.53\scripts\addons\)
-You must activate the script in the "Add-Ons" tab (user preferences).
+You must activate the script in the "Addons" tab (user preferences).
Access it from File > Import menu.
History:
Modified: trunk/py/scripts/addons/io_import_scene_mhx.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_mhx.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/io_import_scene_mhx.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -30,7 +30,7 @@
This script should be distributed with Blender.
If not, place it in the .blender/scripts/addons dir
-Activate the script in the "Add-Ons" tab (user preferences).
+Activate the script in the "Addons" tab (user preferences).
Access from the File > Import menu.
Alternatively, run the script in the script editor (Alt-P), and access from the File > Import menu
@@ -2543,7 +2543,7 @@
success = False
if not success:
MyError("Unable to create advanced human. \n" \
- "Make sure that the Rigify add-on is enabled. \n" \
+ "Make sure that the Rigify addon is enabled. \n" \
"It is found under Rigging.")
return
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -76,7 +76,7 @@
options={'HIDDEN'},
)
export_all = BoolProperty(
- name="All UV's",
+ name="All UVs",
description="Export all UVs in this mesh (not just visible ones)",
default=False,
)
@@ -86,7 +86,7 @@
('EPS', "Encapsulate PostScript (.eps)",
"Export the UV layout to a vector EPS file"),
('PNG', "PNG Image (.png)",
- "Export the UV layout a bitmap image"),
+ "Export the UV layout to a bitmap image"),
),
name="Format",
description="File format to export the UV layout to",
Modified: trunk/py/scripts/addons/io_scene_fbx/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/__init__.py 2011-10-23 19:35:55 UTC (rev 2507)
+++ trunk/py/scripts/addons/io_scene_fbx/__init__.py 2011-10-23 19:57:37 UTC (rev 2508)
@@ -72,8 +72,8 @@
)
global_scale = FloatProperty(
name="Scale",
- description=("Scale all data. "
- "Some importers do not support scaled armatures!"),
+ description=("Scale all data "
+ "(Some importers do not support scaled armatures!)"),
min=0.01, max=1000.0,
soft_min=0.01, soft_max=1000.0,
default=1.0,
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