[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2467] trunk/py/scripts/addons: fix spelling errors for comments
Campbell Barton
ideasman42 at gmail.com
Mon Oct 17 08:59:42 CEST 2011
Revision: 2467
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2467
Author: campbellbarton
Date: 2011-10-17 06:59:42 +0000 (Mon, 17 Oct 2011)
Log Message:
-----------
fix spelling errors for comments
Modified Paths:
--------------
trunk/py/scripts/addons/io_curve_svg/import_svg.py
trunk/py/scripts/addons/io_import_scene_lwo.py
trunk/py/scripts/addons/io_mesh_ply/export_ply.py
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
trunk/py/scripts/addons/io_scene_obj/export_obj.py
trunk/py/scripts/addons/io_scene_obj/import_obj.py
trunk/py/scripts/addons/io_scene_x3d/import_x3d.py
trunk/py/scripts/addons/object_fracture/fracture_ops.py
trunk/py/scripts/addons/object_grease_scatter.py
trunk/py/scripts/addons/system_demo_mode/__init__.py
trunk/py/scripts/addons/system_demo_mode/config.py
trunk/py/scripts/addons/system_property_chart.py
Modified: trunk/py/scripts/addons/io_curve_svg/import_svg.py
===================================================================
--- trunk/py/scripts/addons/io_curve_svg/import_svg.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_curve_svg/import_svg.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -155,7 +155,7 @@
token, last_char = SVGParseFloat(coord)
val = float(token)
- unit = coord[last_char:].strip() # strip() incase there is a space
+ unit = coord[last_char:].strip() # strip() in case there is a space
if unit == '%':
return float(size) / 100.0 * val
Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -1027,7 +1027,7 @@
# faster, would be faster again to use an array
me.vertices.foreach_set("co", [axis for co in layer_data.pnts for axis in co])
- ngons= {} # To keep the FaceIdx consistant, handle NGons later.
+ ngons= {} # To keep the FaceIdx consistent, handle NGons later.
edges= [] # Holds the FaceIdx of the 2-point polys.
for fi, fpol in enumerate(layer_data.pols):
fpol.reverse() # Reversing gives correct normal directions
Modified: trunk/py/scripts/addons/io_mesh_ply/export_ply.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_ply/export_ply.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_mesh_ply/export_ply.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -98,7 +98,7 @@
else:
active_col_layer = active_col_layer.data
- # incase
+ # in case
color = uvcoord = uvcoord_key = normal = normal_key = None
mesh_verts = mesh.vertices # save a lookup
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -125,7 +125,7 @@
image = space_data.image
if image:
width, height = tuple(context.space_data.image.size)
- # incase no data is found.
+ # in case no data is found.
if width and height:
image_width, image_height = width, height
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -39,7 +39,7 @@
faces_source = mesh_source.faces
- # get unique UV's incase there are many overlapping which slow down filling.
+ # get unique UV's in case there are many overlapping which slow down filling.
face_hash_3 = set()
face_hash_4 = set()
for i, uv in face_iter_func():
Modified: trunk/py/scripts/addons/io_scene_3ds/import_3ds.py
===================================================================
--- trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_scene_3ds/import_3ds.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -813,7 +813,7 @@
##IMAGE_SEARCH
- # fixme, make unglobal, clear incase
+ # fixme, make unglobal, clear in case
object_dictionary.clear()
object_matrix.clear()
Modified: trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -264,13 +264,13 @@
self.blenName = blenBone.name
self.blenBone = blenBone
- self.blenMeshes = {} # fbxMeshObName : mesh
+ self.blenMeshes = {} # fbxMeshObName : mesh
self.fbxArm = fbxArm
self.restMatrix = blenBone.matrix_local
# not used yet
- # self.restMatrixInv = self.restMatrix.inverted()
- # self.restMatrixLocal = None # set later, need parent matrix
+ #~ self.restMatrixInv = self.restMatrix.inverted()
+ #~ self.restMatrixLocal = None # set later, need parent matrix
self.parent = None
@@ -278,7 +278,7 @@
pose = fbxArm.blenObject.pose
self.__pose_bone = pose.bones[self.blenName]
- # store a list if matricies here, (poseMatrix, head, tail)
+ # store a list if matrices here, (poseMatrix, head, tail)
# {frame:posematrix, frame:posematrix, ...}
self.__anim_poselist = {}
@@ -451,12 +451,12 @@
fw('\nCreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"' % curtime)
fw('\nCreator: "Blender version %s"' % bpy.app.version_string)
- pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect allong the way
+ pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect along the way
# --------------- funcs for exporting
def object_tx(ob, loc, matrix, matrix_mod=None):
'''
- Matrix mod is so armature objects can modify their bone matricies
+ Matrix mod is so armature objects can modify their bone matrices
'''
if isinstance(ob, bpy.types.Bone):
@@ -556,7 +556,7 @@
constraint_values["sca_max"] = constraint.max_x, constraint.max_y, constraint.max_z
constraint_values["sca_limit"] = constraint.use_min_x, constraint.use_min_y, constraint.use_min_z, constraint.use_max_x, constraint.use_max_y, constraint.use_max_z
- # incase bad values are assigned.
+ # in case bad values are assigned.
assert(len(constraint_values) == 9)
return constraint_values
@@ -675,8 +675,8 @@
fw('\n\tModel: "Model::%s", "Limb" {' % my_bone.fbxName)
fw('\n\t\tVersion: 232')
- #poseMatrix = write_object_props(my_bone.blenBone, None, None, my_bone.fbxArm.parRelMatrix())[3]
- poseMatrix = write_object_props(my_bone.blenBone, pose_bone=my_bone.getPoseBone())[3] # dont apply bone matricies anymore
+ #~ poseMatrix = write_object_props(my_bone.blenBone, None, None, my_bone.fbxArm.parRelMatrix())[3]
+ poseMatrix = write_object_props(my_bone.blenBone, pose_bone=my_bone.getPoseBone())[3] # dont apply bone matrices anymore
pose_items.append((my_bone.fbxName, poseMatrix))
# fw('\n\t\t\tProperty: "Size", "double", "",%.6f' % ((my_bone.blenData.head['ARMATURESPACE'] - my_bone.blenData.tail['ARMATURESPACE']) * my_bone.fbxArm.parRelMatrix()).length)
@@ -1252,7 +1252,7 @@
def write_sub_deformer_skin(my_mesh, my_bone, weights):
'''
- Each subdeformer is spesific to a mesh, but the bone it links to can be used by many sub-deformers
+ Each subdeformer is specific to a mesh, but the bone it links to can be used by many sub-deformers
So the SubDeformer needs the mesh-object name as a prefix to make it unique
Its possible that there is no matching vgroup in this mesh, in that case no verts are in the subdeformer,
@@ -1896,7 +1896,7 @@
materials = {} # (mat, image) keys, should be a set()
textures = {} # should be a set()
- tmp_ob_type = None # incase no objects are exported, so as not to raise an error
+ tmp_ob_type = None # in case no objects are exported, so as not to raise an error
## XXX
@@ -2601,7 +2601,7 @@
tagged_actions.append(action.name)
tmp_act_count += 1
- # incase there are no actions applied to armatures
+ # in case there are no actions applied to armatures
# for example, when a user deletes the current action.
action_lastcompat = action
@@ -2667,7 +2667,7 @@
;----------------------------------------------------''')
# set pose data for all bones
- # do this here incase the action changes
+ # do this here in case the action changes
'''
for my_bone in ob_bones:
my_bone.flushAnimData()
@@ -2817,7 +2817,7 @@
fw('\n\t}')
# end action loop. set original actions
- # do this after every loop incase actions effect eachother.
+ # do this after every loop in case actions effect eachother.
for my_arm in ob_arms:
if my_arm.blenObject.animation_data:
my_arm.blenObject.animation_data.action = my_arm.blenAction
Modified: trunk/py/scripts/addons/io_scene_obj/export_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/export_obj.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_scene_obj/export_obj.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -406,7 +406,7 @@
# UV
if faceuv:
- # incase removing some of these dont get defined.
+ # in case removing some of these dont get defined.
uv = uvkey = uv_dict = f_index = uv_index = None
uv_face_mapping = [[0, 0, 0, 0] for i in range(len(face_index_pairs))] # a bit of a waste for tri's :/
Modified: trunk/py/scripts/addons/io_scene_obj/import_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/import_obj.py 2011-10-17 04:08:41 UTC (rev 2466)
+++ trunk/py/scripts/addons/io_scene_obj/import_obj.py 2011-10-17 06:59:42 UTC (rev 2467)
@@ -804,7 +804,7 @@
return float
file.close()
- # incase all vert values were ints
+ # in case all vert values were ints
return float
@@ -1021,7 +1021,7 @@
elif line.startswith(b'curv ') or context_multi_line == b'curv':
line_split = line.split()
@@ Diff output truncated at 10240 characters. @@
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